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| == Modern Control Combos ==
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| {| class="wikitable" style="margin:auto"
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| |+ Meterless Combos
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| ! Combo !! Position !! Damage !! Difficulty !! Notes
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| | A[{{clr|7|L}} ~ {{clr|7|L}}] || Anywhere || 1200 || Assisted || Your only option for Donkey Kick off a light. Great for checking Drive Rush.<br>Don't spam it otherwise - light Donkey Kick is -11 OB and you won't be anywhere near safe.
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| | {{clr|7|2L}} ~ {{clr|7|2L}} ~ {{clr|7|5L}} > {{clr|9|623H}}<br>{{clr|7|2L}} ~ {{clr|7|2L}} ~ {{clr|7|5L}} > {{clr|3|6S}} || Anywhere || 1690<br>1494 || {{clr|10|V. Easy}} || Your basic light confirm. Unlike Classic, Modern Ryu cannot confirm this string into Donkey Kick.<br>Modern Ryu can focus entirely on confirming distance to the opponent and cancel into Shoryuken early without buffering.
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| | {{clr|7|2L}} ~ {{clr|7|2L}} ~ {{clr|7|2L}} > {{clr|2|4S}} || Anywhere || 1214 || {{clr|10|V. Easy}} || Hooray! You get medium tatsu from your crouching light punch!
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| | {{clr|8|2M}} > {{clr|2|4S}}/{{clr|2|2S}} || Anywhere || 1076/1204 || {{clr|10|V. Easy}} || Though {{clr|8|2M}} combos to almost all versions of your specials on normal hit (including all your shortcut specials), focus mainly on these two.<br>Donkey Kick is safer than Tatsu and leaves you open to pop a Denjin charge. Tatsu has great corner carry.
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| | A[{{clr|9|H}} ~ {{clr|9|H}}] > {{clr|2|4S}}/{{clr|9|623H}}<br>A[{{clr|9|H}} ~ {{clr|9|H}}] > {{clr|2|4S}}/{{clr|3|6S}} || Anywhere || 1784/2260<br>1784/2064 || {{clr|10|V. Easy}} || Heavy Shoryuken is your highest damage meterless A[{{clr|9|H}}] combo. Tatsu gives you corner carry and oki.<br>You can start buffering the {{clr|9|623H}} motion immediately by holding forward for easy full damage.
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| | {{clr|8|5M}}, A[{{clr|8|M}}] > {{clr|2|4S}}/{{clr|2|2S}}/{{clr|9|623H}}<br>{{clr|8|5M}}, A[{{clr|8|M}}] > {{clr|2|4S}}/{{clr|2|2S}}/{{clr|3|6S}} || Anywhere || 1776/1904/2320<br>1776/1904/2096 || {{clr|7|Easy}} || A consistent combo that can be optimized for damage, corner carry, or a ''mostly'' safe Denjin charge.<br>Since M.Ryu does not have Short Uppercut ({{clr|9|4HP}}), this is Modern Ryu's highest damage meterless combo.
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| | A[{{clr|9|H}} ~ {{clr|9|H}}, {{clr|7|L}} ~ {{clr|7|L}}] || Anywhere || 2090 || {{clr|7|Easy}} || Thanks to Modern controls, you only have to do one link for this combo (and it still does full damage!).<br>Light Donkey Kick gives you space to pop Denjin.
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| | A[{{clr|9|H}} ~ {{clr|9|H}}, {{clr|7|L}}] > {{clr|2|4S}} || Anywhere || 1922 || {{clr|7|Easy}} || This Medium Tatsu ender does more damage compared to A[{{clr|9|H}} ~ {{clr|9|H}}] > {{clr|2|4S}}.<br>However, the oki is worsened midscreen as a you can only dash forward or jab if they back rise.
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| {| class="wikitable" style="margin:auto"
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| |+ Metered Combos
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| ! Combo !! Position !! Damage !! Difficulty !! Notes
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| | {{clr|4|PDR}}, A[{{clr|8|M}}], {{clr|8|5M}} > {{clr|2|4S}}/{{clr|2|2S}}/{{clr|9|623HP}} || Anywhere || 1776/1904/2320<br>1776/1904/2096 || {{clr|4|Medium}} || This is a core part of your Drive Rush strike mixup, {{clr|8|2M}} being the other.<br>A[{{clr|8|M}}] can be replaced with a second {{clr|8|5M}} for an additional +2 on hit at the cost of being -1 on block.
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| | Any {{clr|8|Medium}}/{{clr|9|Heavy}} Starter > {{clr|10|214XX}} > {{clr|10|214214M}}<br>A[{{clr|8|M}} ~ {{clr|10|M}} ~ {{clr|10|M}}] || Anywhere || 2900-3660<br>3460 || {{clr|4|Medium}}<br>Assisted || Your basic route into level 2 - you can charge Shin Hasho to the first level.<br>The Assist combo version starts with Classic's {{clr|8|2MP}} and does more damage than any shortcut combo.
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| | Any {{clr|8|Medium}}/{{clr|9|Heavy}} Starter > A[{{clr|5|2S}}], {{clr|9|623HP}}<br>Any {{clr|8|Medium}}/{{clr|9|Heavy}} Starter > A[{{clr|5|2S}}], {{clr|3|6S}} || Midscreen || 1852-2420<br>1684-2224 || {{clr|4|Medium}}<br>{{clr|7|Easy}} || Midscreen combo extension. Replace Shoryuken with level 1 for more damage. Cancel Shoryuken to level 3 for even more.
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| | {{clr|8|5M}}, A[{{clr|8|M}}] > A[{{clr|5|2S}}], {{clr|9|623HP}}<br>{{clr|8|5M}}, A[{{clr|8|M}}] > A[{{clr|5|2S}}], {{clr|3|6S}} || Midscreen || 2552<br>2384 || {{clr|4|Medium}}<br>{{clr|7|Easy}} || Two-hit version of the above that does more damage than any single hit as a starter.<br>Using the shortcut input easily lets Ryu walk forward a bit and land a good Shoryuken.
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| | Starter > A[{{clr|5|2S}}] > {{clr|10|214214M}}|| Midscreen || 2940-3540 || {{clr|4|Medium}} || Another route into level 2 that allows for full charge.<br>Do not use with shortcut Lv2 as the damage is always less than the OD Hasho route (especially the Assist combo).
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| | Starter > A[{{clr|5|4S}}], {{clr|4|PDR}}, {{clr|8|5M}} > {{clr|8|214M}}, {{clr|9|623HP}}<br>Starter > A[{{clr|5|4S}}], {{clr|4|PDR}}, {{clr|8|5M}} > {{clr|8|214M}}, {{clr|3|6S}} || Corner || 2490-3194<br>2378-3040 || {{clr|4|Medium}} || Your basic OD+DR extension for extra damage in the corner.<br>Can also be ended in Lv1/Lv3 super after the OD Tatsu instead of doing the more complex DRC version.
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| | {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}} > {{clr|9|623H}} > {{clr|10|236236H}}<br>{{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}} > {{clr|3|6S}} > {{clr|10|2HS}} || Anywhere || 4850<br>4682 || {{clr|7|Easy}} || Simple meter dump into Lv3 that works anywhere on the screen.<br>{{clr|10|2HS}} will do the same damage as {{clr|10|236236H}} as it cannot go below 50% scaling.
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| | {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|9|623H}} > {{clr|10|236236H}}<br>{{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|3|6S}} > {{clr|10|2HS}} || Anywhere || 5254<br>5142 || {{clr|4|Medium}} || Improved version of the above that requires timing a link twice.<br>If you landed a Drive Rush {{clr|9|5H}} as your starter, you can link another A[{{clr|8|M}}] for a hair more damage.
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| | {{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|9|623H}} > {{clr|10|236236H}}<br>{{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|4|DRC}} > {{clr|9|5H}}, A[{{clr|8|M}}] > {{clr|3|6S}} > {{clr|10|2HS}} || Denjin || 5708<br>5638 || {{clr|4|Medium}} || Denjin-optimized version of the above.
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| | {{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|2H}} > {{clr|9|214H}}, {{clr|4|PDR}}, {{clr|9|5H}} > {{clr|2|2S}} > {{clr|10|236236H}}<br>{{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|2H}} > {{clr|9|214H}}, {{clr|4|PDR}}, {{clr|9|5H}} > {{clr|2|2S}} > {{clr|10|2HS}} || Denjin || 5553 || {{clr|9|Hard}} || Modified version of the above that will not put Ryu in Burnout if he has all 6 Drive bars.<br>{{clr|10|2HS}} will do the same damage as {{clr|10|236236H}} as it cannot go below 50% scaling.
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| | {{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|2H}} > {{clr|9|214H}}, {{clr|4|PDR}}, {{clr|9|5H}} > {{clr|8|214M}}, {{clr|9|623HP}} > {{clr|10|236236H}}<br>{{clr|9|5H}} > {{clr|10|214XX}}, {{clr|9|5H}} > {{clr|4|DRC}} > {{clr|9|2H}} > {{clr|9|214H}}, {{clr|4|PDR}}, {{clr|9|5H}} > {{clr|8|214M}}, {{clr|3|6S}} > {{clr|10|2HS}} || Corner +<br>Denjin || 5878<br>5808 || {{clr|9|Hard}} || Corner-optimized version of the above.
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