Line 10: | Line 10: | ||
* '''Ninja Theory:''' Has multiple options for starting combos, with his rekkas offering an easy hit confirm, his command dash enabling meterless conversions, and enhanced spear enabling further extensions; | * '''Ninja Theory:''' Has multiple options for starting combos, with his rekkas offering an easy hit confirm, his command dash enabling meterless conversions, and enhanced spear enabling further extensions; | ||
* '''Lasher:''' He has a suite of long-ranged normals to control space with: standouts include D+F+1 being a slow but ranged version of his jab which can start combos, B212+4 being a near 3/4 screen hit-confirmable string, and F2 being a single hitting whiff punisher which knocks opponents back. | * '''Lasher:''' He has a suite of long-ranged normals to control space with: standouts include D+F+1 being a slow but ranged version of his jab which can start combos, B212+4 being a near 3/4 screen hit-confirmable string, and F2 being a single hitting whiff punisher which knocks opponents back. | ||
* '''Watch Your Feet:''' A recent patch made his Shooting Stars and Falling Stars hit Low instead of Mid, allowing him to better check his opponent in neutral. | |||
* '''Ninja Stars Pop:''' His Fatal Blow is a unique stance that lets him fire up to 5 projectiles at his opponent, making him dangerous to start projectile wars against him at low health. He can also cancel out of this stance as long as he doesn't use the shuriken which triggers the Fatal Blow proper, allowing him to save it for later; | * '''Ninja Stars Pop:''' His Fatal Blow is a unique stance that lets him fire up to 5 projectiles at his opponent, making him dangerous to start projectile wars against him at low health. He can also cancel out of this stance as long as he doesn't use the shuriken which triggers the Fatal Blow proper, allowing him to save it for later; | ||
* '''Does Whatever a Spider Can:''' Between his flips, air shurikens, two different whip swings, air command normals, and his air spear, Takeda's air approach is nothing if not varied; | * '''Does Whatever a Spider Can:''' Between his flips, air shurikens, two different whip swings, air command normals, and his air spear, Takeda's air approach is nothing if not varied; |
Revision as of 22:23, 2 September 2024
Introduction
Enemy of the Underworld
"Like his cousin Kenshi, Takeda was raised a Yakuza. Unlike him, Takeda enjoyed this lifestyle. That's why he was chosen to end Kenshi’s crusade against his masters. The fight mortally wounded Takeda. Unwilling to let his cousin die, Kenshi rushed him to the nearest help: the Shirai Ryu. Even after Takeda was healed, Kenshi wouldn't release him. He feared that the Yakuza might kill him for failing his mission. Takeda resisted, attempting escape repeatedly. But as the months passed, he began to appreciate the Shirai Ryu’s selfless commitment to Earthrealm, and the contrast to his past lifestyle. Inspired by the Shirai Ryu, Takeda swore to rip up Earthrealm's underworld by the roots. But he soon learns they are stronger and more tangled than he ever thought possible."
Takeda is whips and flips.
Strengths | Weaknesses |
---|---|
|
|