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{{BeginnerComboDef}} | {{BeginnerComboDef}} | ||
==Core Combos== | |||
<br> | |||
{{CoreComboDef}} | |||
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{{TheoryBox | {{TheoryBox | ||
| Title = Glaive BnB | | Title = Glaive BnB | ||
| Oneliner = | | Oneliner = | ||
| Difficulty = | | Difficulty = Easy | ||
| Damage = | | Damage = ? | ||
| Meter = | | Meter = ? | ||
| Video = | | Video = | ||
| Recipe = {{clr| | | Recipe = {{clr|S|5S}} > SJ > {{clr|M|j.M}} > {{clr|H|236H}} > {{clr|H|j.[H]}} > land {{clr|L|236[L]}} > {{clr|H|5H2H}} > {{clr|L|236L}} > 236XX | ||
| content = | | content = | ||
The general grounded start combo structure for Amaterasu without X-factor is to land a launcher while in Glaive stance to go into the Glaive BnB. In the corner, you can add more damage before the hyper with {{clr|L|236L}} > {{clr|H|6H}}~{{clr|H|H}}~{{clr|H|H}}~{{clr|H|H}} > dash > {{clr|S|5S}} > 2369XX. Depending on the screen position, you can also follow up the hyper with 236XX > {{clr|H|3H}} > {{clr|L|22L}}. | |||
}} | Here are some common ways to route into the Glaive BnB starting in each stance. | ||
{{ | *{{clr|L|Reflector Stance}} | ||
| | **{{clr|L|2L}}{{clr|M|M}}{{clr|H|H6H}} > {{clr|M|22M}} > {{clr|S|5S}} > [Glaive BnB] | ||
| | **623L/M > Airdash > {{clr|L|j.L}}{{clr|H|H}} > land {{clr|H|6H}}~{{clr|H|H}} > {{clr|M|22M}} > [Glaive BnB] | ||
| | **throw > dash > {{clr|M|M}} > {{clr|H|6H}}~{{clr|H|H}} > {{clr|M|22M}} > [Glaive BnB] | ||
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}} | |||
*{{clr|M|Glaive Stance}} | |||
**{{clr|L|j.L}}{{clr|M|M}} > land {{clr|L|2L}}{{clr|M|M}}{{clr|H|H}} > {{clr|L|22L}} > {{clr|H|H6H}} > {{clr|M|22M}} > [Glaive BnB] | |||
{{ | **{{clr|H|2H}} > {{clr|L|22L}} > {{clr|M|M}} > {{clr|H|6H}}~{{clr|H|H}} > {{clr|M|22M}} > [Glaive BnB] | ||
**throw > dash > {{clr|M|5M}}{{clr|H|H}} > {{clr|L|236L}} > [Glaive BnB] | |||
{{ | *{{clr|H|Beads Stance}} | ||
| | **{{clr|L|2L}}{{clr|M|M}} > {{clr|L|22L}} > {{clr|L|2L}}{{clr|M|M}}{{clr|H|H6H}} > {{clr|M|22M}} > [Glaive BnB] | ||
| | **throw > dash > {{clr|M|5M}}{{clr|S|S}} > SJ > {{clr|H|j.H}} > {{clr|M|22M}} > [Glaive BnB starting with {{clr|M|j.5M}}] | ||
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}} | }} | ||
Revision as of 01:36, 19 August 2024
Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Beginner Combos
Basic, simple combos with few requirements or restrictions.
- Work on all or nearly all characters.
- Require little to no resources (Meter, Assists, Character Specific Stocks).
- Need minimal adjustments for positioning or starter.
Core Combos
Core combos that balances reward with execution and reliability.
- Works against a selected set of characters.
- Can require adjustments for positioning and resources.
- Are expected to be consistently performable by a skilled player who main the character.
Glaive BnB
Easy
5S > SJ > j.M > 236H > j.[H] > land 236[L] > 5H2H > 236L > 236XX
The general grounded start combo structure for Amaterasu without X-factor is to land a launcher while in Glaive stance to go into the Glaive BnB. In the corner, you can add more damage before the hyper with 236L > 6H~H~H~H > dash > 5S > 2369XX. Depending on the screen position, you can also follow up the hyper with 236XX > 3H > 22L. Here are some common ways to route into the Glaive BnB starting in each stance.
- Reflector Stance
- 2LMH6H > 22M > 5S > [Glaive BnB]
- 623L/M > Airdash > j.LH > land 6H~H > 22M > [Glaive BnB]
- throw > dash > M > 6H~H > 22M > [Glaive BnB]
- Glaive Stance
- j.LM > land 2LMH > 22L > H6H > 22M > [Glaive BnB]
- 2H > 22L > M > 6H~H > 22M > [Glaive BnB]
- throw > dash > 5MH > 236L > [Glaive BnB]
- Beads Stance
- 2LM > 22L > 2LMH6H > 22M > [Glaive BnB]
- throw > dash > 5MS > SJ > j.H > 22M > [Glaive BnB starting with j.5M]
Advanced Combos
Advanced Combos are specialized in usage, require awareness, execution, and have advantages over core combos.
- May only work on a few characters or in specific circumstances.
- Can have any amount of requirements such as meter, positioning, starter.
- Are not necessarily harder than core combos, but require more specific knowledge.
Combo Table
Miscellaneous
Notation | Damage | Meter | Location | Video |
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Combo Theory
Assist Extensions
Metered Extensions
Comboing in X-Factor
Video Guides