User:Kermalicious/Amaterasu: Difference between revisions

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(Created page with "{{UMVC3_Notation}} ==Beginner Combos== <br> {{BeginnerComboDef}} {{TheoryBox | Title = Reflector BnB | Oneliner = Placeholder | Difficulty = Very Easy | Damage = Placeholder | Meter = Placeholder | Video = | Recipe = {{clr|L|5L}}{{clr|M|M}}{{clr|H|H}}{{clr|S|S}} > SJ > {{clr|M|j.M}}{{clr|M|M}}{{clr|H|H}}{{clr|S|S}} | content = A very basic Reflector BnB }} {{TheoryBox | Title = Glaive BnB | Oneliner = Placeholder | Difficulty = Ver...")
 
Line 52: Line 52:
| Meter      = Placeholder
| Meter      = Placeholder
| Video      =  
| Video      =  
| Recipe    = {{clr|L|5L}}{{clr|M|M}}{{clr|H|H}}{{clr|S|S}} > SJ > {{clr|M|j.M}}{{clr|M|M}}{{clr|H|H}}{{clr|S|S}}
| Recipe    = 623L/M x {{clr|M|22M}} airdash {{clr|H|3H}}
| content    =  
| content    =  
A very basic Beads BnB
Unoptimal izuna drop pickup
}}
}}



Revision as of 23:22, 16 August 2024

Motion Input Chart
7 Ub.png 8 U.png 9 Uf.png
4 B.png 5 N.png 6 F.png
1 Db.png 2 D.png 3 Df.png
Notation Meaning
(Leave a space) cancel from the previous normal to the following.
, Link from the previous move to the following.
> Cancel the previous move into the following special / super move.
~ Cancel special into set followup or plink previous attack into the following.
dl. / delay Delay the following move.
whiff Must whiff the following move.
land Must land on the ground before the next move.
rejump Must land then jump again before the next move.
j. / sj. Move is done in a jump / superjump.
jc / sjc Cancel previous move into a jump / superjump.
ia./tk. Instant Air or Tiger Knee Special or Super Move.
XX Any two attack buttons excluding S.
NXX Dash / Airdash in N direction.
X+S Any other attack button and S pressed at the same time.
AA Anti-Air
[X] Hold input
-X- Release input
(N) Connect with only the Nth hit of this attack.
(Move) Move is optional.
[sequence] x N Repeat sequence N times.

Beginner Combos


Combos One Star.png
Basic, simple combos with few requirements or restrictions.
  • Work on all or nearly all characters.
  • Require little to no resources (Meter, Assists, Character Specific Stocks).
  • Need minimal adjustments for positioning or starter.
Reflector BnBPlaceholder
Very Easy


5LMHS > SJ > j.MMHS

A very basic Reflector BnB

Glaive BnBPlaceholder
Very Easy


5LMHS > SJ > j.MMHS

A very basic Glaive BnB

Beads BnBPlaceholder
Very Easy


5LMHS > SJ > j.MMHS

A very basic Beads BnB

Core Combos


Combos Two Stars.png
Core combos that balances reward with execution and reliability.
  • Works against a selected set of characters.
  • Can require adjustments for positioning and resources.
  • Are expected to be consistently performable by a skilled player who main the character.
Izuna Drop PickupPlaceholder
Medium


623L/M x 22M airdash 3H

Unoptimal izuna drop pickup

Advanced Combos


Combos Three Stars.png
Advanced Combos are specialized in usage, require awareness, execution, and have advantages over core combos.
  • May only work on a few characters or in specific circumstances.
  • Can have any amount of requirements such as meter, positioning, starter.
  • Are not necessarily harder than core combos, but require more specific knowledge.

Combo Table

Miscellaneous

Notation Damage Meter Location Video

Combo Theory

Assist Extensions

Metered Extensions

Comboing in X-Factor

Video Guides


Comfy Basilisk UMvC3: Amaterasu Solo Combos