Kermalicious (talk | contribs) (Created page with "{{UMVC3_Notation}} ==Beginner Combos== <br> {{BeginnerComboDef}} {{TheoryBox | Title = Reflector BnB | Oneliner = Placeholder | Difficulty = Very Easy | Damage = Placeholder | Meter = Placeholder | Video = | Recipe = {{clr|L|5L}}{{clr|M|M}}{{clr|H|H}}{{clr|S|S}} > SJ > {{clr|M|j.M}}{{clr|M|M}}{{clr|H|H}}{{clr|S|S}} | content = A very basic Reflector BnB }} {{TheoryBox | Title = Glaive BnB | Oneliner = Placeholder | Difficulty = Ver...") |
Kermalicious (talk | contribs) |
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| Meter = Placeholder | | Meter = Placeholder | ||
| Video = | | Video = | ||
| Recipe = | | Recipe = 623L/M x {{clr|M|22M}} airdash {{clr|H|3H}} | ||
| content = | | content = | ||
Unoptimal izuna drop pickup | |||
}} | }} | ||
Revision as of 23:22, 16 August 2024
Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Beginner Combos
Basic, simple combos with few requirements or restrictions.
- Work on all or nearly all characters.
- Require little to no resources (Meter, Assists, Character Specific Stocks).
- Need minimal adjustments for positioning or starter.
Reflector BnBPlaceholder
Very Easy
5LMHS > SJ > j.MMHS
A very basic Reflector BnB
Glaive BnBPlaceholder
Very Easy
5LMHS > SJ > j.MMHS
A very basic Glaive BnB
Beads BnBPlaceholder
Very Easy
5LMHS > SJ > j.MMHS
A very basic Beads BnB
Core Combos
Core combos that balances reward with execution and reliability.
- Works against a selected set of characters.
- Can require adjustments for positioning and resources.
- Are expected to be consistently performable by a skilled player who main the character.
Izuna Drop PickupPlaceholder
Medium
623L/M x 22M airdash 3H
Unoptimal izuna drop pickup
Advanced Combos
Advanced Combos are specialized in usage, require awareness, execution, and have advantages over core combos.
- May only work on a few characters or in specific circumstances.
- Can have any amount of requirements such as meter, positioning, starter.
- Are not necessarily harder than core combos, but require more specific knowledge.
Combo Table
Miscellaneous
Notation | Damage | Meter | Location | Video |
---|
Combo Theory
Assist Extensions
Metered Extensions
Comboing in X-Factor
Video Guides