User:CobraPunch: Difference between revisions

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{{clr|L|5LK}} can be cancelled into itself for a 3 hit target combo. The third hit is hit confirmable, so end the chain if the 2nd hit is blocked to remain safe. Third hit of {{clr|L|5LK}} leaves Ed at +1 and moves Ed closer to the opponent.
{{clr|L|5LK}} can be cancelled into itself for a 3 hit target combo. The third hit is hit confirmable, so end the chain if the 2nd hit is blocked to remain safe. Third hit of {{clr|L|5LK}} leaves Ed at +1 and moves Ed closer to the opponent.
}}
<tabber> Midscreen =
{{TheoryBox
| Title      = {{clr|M|5MP}} starter
| Oneliner  =
| Difficulty = {{clr|2|Easy}}
| Damage    = 1920
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = {{clr|M|5MP}} > {{clr|H|5HP}} > {{clr|10|KK~6P}}, {{clr|M|623MP}}
| content    = This is Ed's basic midscreen combo using his {{clr|M|5MP}} > {{clr|H|5HP}} target combo. He can also route into this combo from a {{clr|H|5HK}}, jump-in {{clr|H|j.HP}}/{{clr|M|j.MK}},  or from a drive rush cancel. Use {{clr|M|5MP}} > {{clr|H|5HP}} as a blockstring sparingly, as you need to use meter for a truly safe blockstring. Cancelling into 236P can be safe if spaced or lead to scenarios beneficial for Ed, such as baiting opponent to Drive Impact.
From the {{clr|M|623MP}} knockdown, Ed can use his command dash, Kill Rush ({{clr|10|KK}}), for oki.
}}
|-| Near Corner =
{{TheoryBox
| Title      = {{clr|M|5MP}} starter
| Oneliner  =
| Difficulty = {{clr|3|Medium}}
| Damage    = 1960
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = {{clr|M|5MP}} > {{clr|H|5HP}} > {{clr|10|KK~dl.6P}}, {{clr|M|214MP}}
| content    =Leaves Ed +42 in the corner, perfect for a safejump, meaty 236P oki, tether oki, or anything you want. Combo can also be done directly in the corner.
}}
|-| Corner =
{{TheoryBox
| Title      = {{clr|M|5MP}} starter
| Oneliner  =
| Difficulty = {{clr|3|Medium}}
| Damage    = 2160
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = {{clr|M|5MP}} > {{clr|H|5HP}} > {{clr|H|236HK}}, {{clr|M|623MP}}
| content    =Alternative to the previous Near Corner combo if you want to squeeze out a little more damage without using meter.
}}
</tabber>
<tabber> Punish Counter =
{{TheoryBox
| Title      = Drive Impact
| Oneliner  =
| Difficulty = {{clr|1|Very Easy}}
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = PC DI, {{clr|H|5HK}}, {{clr|M|5MP}} > {{clr|H|5HP}} > {{clr|10|KK~6P}}, {{clr|M|623MP}}
| content    = This is the same combo as the {{clr|M|5MP}} combo shown above.
}}
|-| Corner Wallsplat =
{{TheoryBox
| Title      = Drive Impact
| Oneliner  =
| Difficulty = {{clr|3|Medium}}
| Damage    = 1968
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = DI, {{clr|M|5MP}} > {{clr|H|5HP}} > {{clr|H|236HK}}, {{clr|L|623LP}}, {{clr|M|214MP}}
| content    = Blocked DI wallsplat in the corner. End with {{clr|M|214MP}} gives a safejump. End with {{clr|H|214HP}} for a bit more damage but no safejump.
}}
</tabber>
<br>
== Starter Combos ==
{{TheoryBox
| Title      = Light confirms
| Oneliner  =
| Difficulty = {{clr|1|Very Easy}}
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = {{clr|L|2LP}} > {{clr|L|5/2LP}} > {{clr|L|5/2LP}} > {{clr|L|236LK}} <br> {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|L|5LK}} > {{clr|L|214LP}} <br>
| content    = {{clr|L|2LP}} is a 4 frame light button confirm into a special. M. Bison may be able to chain three {{clr|L|2/5LP}} together depending on his range from the opponent. Always end hit confirmed 3 hit light punch chain with Light Double Knee Press {{clr|L|236LK}} as Light Psycho Mine {{clr|L|214LP}} will not reach.
Ending with Light Double Knee Press {{clr|L|236LK}} will leave the opponent standing and M. Bison at +2 frame advantage. M. Bison will in perfect range for strike/throw.
{{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|L|5LK}} > {{clr|L|214LP}} will plant a Psycho Mine on the opponent, however is spacing dependent. Ending a light hit with confirm with Light Double Knee Press {{clr|L|236LK}} is generally a more reliable option.
}}
}}



Revision as of 16:50, 9 August 2024

Starter Combos

Light confirms
Very Easy


5LP > 5LP/2LP > 5LP > 214MP
5LK~5LK~5LK

5LP is the light button confirm into a knockdown. Ed may be able to chain three 5/2LP together depending on his range from the opponent. Always end light chain on 5LP as 2LP is not cancellable into a special.

Generally, if Ed hit confirms 5LP, it is preferred to end with 236MP as he gains access to a knockdown. You can end with 236LP to leave the opponent standing and Ed at +3 frame advantage. When unsure, Ed can safely end the string with 5LP.

5LK can be cancelled into itself for a 3 hit target combo. The third hit is hit confirmable, so end the chain if the 2nd hit is blocked to remain safe. Third hit of 5LK leaves Ed at +1 and moves Ed closer to the opponent.

5MP starter
Easy


5MP > 5HP > KK~6P, 623MP

This is Ed's basic midscreen combo using his 5MP > 5HP target combo. He can also route into this combo from a 5HK, jump-in j.HP/j.MK, or from a drive rush cancel. Use 5MP > 5HP as a blockstring sparingly, as you need to use meter for a truly safe blockstring. Cancelling into 236P can be safe if spaced or lead to scenarios beneficial for Ed, such as baiting opponent to Drive Impact.

From the 623MP knockdown, Ed can use his command dash, Kill Rush (KK), for oki.

5MP starter
Medium


5MP > 5HP > KK~dl.6P, 214MP

Leaves Ed +42 in the corner, perfect for a safejump, meaty 236P oki, tether oki, or anything you want. Combo can also be done directly in the corner.

5MP starter
Medium


5MP > 5HP > 236HK, 623MP

Alternative to the previous Near Corner combo if you want to squeeze out a little more damage without using meter.

Drive Impact
Very Easy


PC DI, 5HK, 5MP > 5HP > KK~6P, 623MP

This is the same combo as the 5MP combo shown above.

Drive Impact
Medium


DI, 5MP > 5HP > 236HK, 623LP, 214MP

Blocked DI wallsplat in the corner. End with 214MP gives a safejump. End with 214HP for a bit more damage but no safejump.


Starter Combos

Light confirms
Very Easy


2LP > 5/2LP > 5/2LP > 236LK
2LP > 2LP > 5LK > 214LP

2LP is a 4 frame light button confirm into a special. M. Bison may be able to chain three 2/5LP together depending on his range from the opponent. Always end hit confirmed 3 hit light punch chain with Light Double Knee Press 236LK as Light Psycho Mine 214LP will not reach.

Ending with Light Double Knee Press 236LK will leave the opponent standing and M. Bison at +2 frame advantage. M. Bison will in perfect range for strike/throw.

2LP > 2LP > 5LK > 214LP will plant a Psycho Mine on the opponent, however is spacing dependent. Ending a light hit with confirm with Light Double Knee Press 236LK is generally a more reliable option.

5MP starter
Easy


5MP > 5HP > KK~6P, 623MP

This is Ed's basic midscreen combo using his 5MP > 5HP target combo. He can also route into this combo from a 5HK, jump-in j.HP/j.MK, or from a drive rush cancel. Use 5MP > 5HP as a blockstring sparingly, as you need to use meter for a truly safe blockstring. Cancelling into 236P can be safe if spaced or lead to scenarios beneficial for Ed, such as baiting opponent to Drive Impact.

From the 623MP knockdown, Ed can use his command dash, Kill Rush (KK), for oki.

5MP starter
Medium


5MP > 5HP > KK~dl.6P, 214MP

Leaves Ed +42 in the corner, perfect for a safejump, meaty 236P oki, tether oki, or anything you want. Combo can also be done directly in the corner.

5MP starter
Medium


5MP > 5HP > 236HK, 623MP

Alternative to the previous Near Corner combo if you want to squeeze out a little more damage without using meter.

Drive Impact
Very Easy


PC DI, 5HK, 5MP > 5HP > KK~6P, 623MP

This is the same combo as the 5MP combo shown above.

Drive Impact
Medium


DI, 5MP > 5HP > 236HK, 623LP, 214MP

Blocked DI wallsplat in the corner. End with 214MP gives a safejump. End with 214HP for a bit more damage but no safejump.