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== Motion Notation == | == Motion Notation == | ||
The following is a list of common input notations and how they are performed. All inputs assume the player is facing right (P1 Side). | |||
* QCF (Quarter Circle Forward) / 236 / {{Qcf}} : | |||
** Down, Down/Towards, Towards ({{Down}}{{Downright}}{{Right}}) | |||
* | * QCB (Quarter Circle Back) / 214 / {{Qcb}} : | ||
{{ | ** Down, Down/Back, Back ({{Down}}{{Downleft}}{{Left}}) | ||
* | * DP (Dragon Punch) / 623 / {{Dp}} : | ||
{{ | ** Towards, Down, Down/Towards ({{Right}}{{Down}}{{Downright}}) | ||
* | * RDP (Reverse Dragon Punch) / 421 / {{Rdp}} : | ||
{{ | ** Back, Down, Down/Back ({{Left}}{{Down}}{{Downleft}}) | ||
* | * HCF (Half Circle Forward) / 41236 / {{Hcf}}: | ||
{{ | ** Back, Down/Back, Down, Down/Towards, Towards ({{Left}}{{Downleft}}{{Down}}{{Downright}}{{Right}}) | ||
* | * HCB (Half Circle Back) / 63214 / {{Hcb}} : | ||
{{ | ** Towards, Down/Towards, Down, Down/Back, Back ({{Right}}{{Downright}}{{Down}}{{Downleft}}{{Left}}) | ||
* | * 360 (360 Degree Motion) / {{360}} : | ||
{{ | ** Rotate the joystick in a full circle in any direction | ||
** As a shortcut, Half Circle (forward or back) + one additional upward direction counts as a 360 | |||
* | * CADC (Charge Attack, Dash Cancel) : | ||
** Execute your character's unique chargeable special attack (or Charge Attack as it's called in-game) and then press f, f or b, b while holding down the attack button used to execute the chargeable move to dash forward or backward before the move activates. | |||
** When used in combo notation, CADC typically refers to the forward dash variant of the charge attack dash cancel | |||
[[Category:Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Latest revision as of 13:03, 3 August 2024
Motion Notation
The following is a list of common input notations and how they are performed. All inputs assume the player is facing right (P1 Side).
- QCF (Quarter Circle Forward) / 236 /
:
- Down, Down/Towards, Towards (
)
- Down, Down/Towards, Towards (
- QCB (Quarter Circle Back) / 214 /
:
- Down, Down/Back, Back (
)
- Down, Down/Back, Back (
- DP (Dragon Punch) / 623 /
:
- Towards, Down, Down/Towards (
)
- Towards, Down, Down/Towards (
- RDP (Reverse Dragon Punch) / 421 /
:
- Back, Down, Down/Back (
)
- Back, Down, Down/Back (
- HCF (Half Circle Forward) / 41236 /
:
- Back, Down/Back, Down, Down/Towards, Towards (
)
- Back, Down/Back, Down, Down/Towards, Towards (
- HCB (Half Circle Back) / 63214 /
:
- Towards, Down/Towards, Down, Down/Back, Back (
)
- Towards, Down/Towards, Down, Down/Back, Back (
- 360 (360 Degree Motion) /
:
- Rotate the joystick in a full circle in any direction
- As a shortcut, Half Circle (forward or back) + one additional upward direction counts as a 360
- CADC (Charge Attack, Dash Cancel) :
- Execute your character's unique chargeable special attack (or Charge Attack as it's called in-game) and then press f, f or b, b while holding down the attack button used to execute the chargeable move to dash forward or backward before the move activates.
- When used in combo notation, CADC typically refers to the forward dash variant of the charge attack dash cancel