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Line 14: |
Line 14: |
| |AlphaCounter=Fireball | | |AlphaCounter=Fireball |
| |TeamHyperCombo=Shinkuu Hadoken | | |TeamHyperCombo=Shinkuu Hadoken |
| |description= Standard jab. This move has two hitboxes but only hits once: One appears for 3 frames slightly above and in front of Vise, and one that appears for 4 frames right in front of him. It *could* be an anti-air, but chances are moves will stuff you at this range. Chains into 5L or a special version of 5H which knocks down. 5LLH is a good chain for a quick knockdown. This move is special cancelable, but the only notable moves to cancel this into are E-Pressure (214+L/H)and Giga Ring (Guldin type Giga Crush, L+H). Minus on block, 5LL is even, and 5LLH is minus. | | |description= Assist description. |
| }} | | }} |
| }} | | }} |
Line 32: |
Line 32: |
| |AlphaCounter=Fireball | | |AlphaCounter=Fireball |
| |TeamHyperCombo=Shinkuu Hadoken | | |TeamHyperCombo=Shinkuu Hadoken |
| |description= Standard jab. This move has two hitboxes but only hits once: One appears for 3 frames slightly above and in front of Vise, and one that appears for 4 frames right in front of him. It *could* be an anti-air, but chances are moves will stuff you at this range. Chains into 5L or a special version of 5H which knocks down. 5LLH is a good chain for a quick knockdown. This move is special cancelable, but the only notable moves to cancel this into are E-Pressure (214+L/H)and Giga Ring (Guldin type Giga Crush, L+H). Minus on block, 5LL is even, and 5LLH is minus. | | |description= Assist description. |
| }} | | }} |
| }} | | }} |
Line 50: |
Line 50: |
| |AlphaCounter=Fireball | | |AlphaCounter=Fireball |
| |TeamHyperCombo=Shinkuu Hadoken | | |TeamHyperCombo=Shinkuu Hadoken |
| |description= Standard jab. This move has two hitboxes but only hits once: One appears for 3 frames slightly above and in front of Vise, and one that appears for 4 frames right in front of him. It *could* be an anti-air, but chances are moves will stuff you at this range. Chains into 5L or a special version of 5H which knocks down. 5LLH is a good chain for a quick knockdown. This move is special cancelable, but the only notable moves to cancel this into are E-Pressure (214+L/H)and Giga Ring (Guldin type Giga Crush, L+H). Minus on block, 5LL is even, and 5LLH is minus. | | |description= Assist description. |
| }} | | }} |
| }} | | }} |