Template:Navbox-WHP/Notation: Difference between revisions

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(Created page with "== Heading Text == Joystick Notation f - Forward - Tilt stick forward/towards the opponent. b - Backward/Back - Tilt stick backward/away from the opponent. u - Up - Tilt stick upwards. d - Down - Tilt stick downwards. QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward. QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward. HCF - Half circle forward - Tilt stick...")
 
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== Heading Text ==
== Joystick Notation ==


Joystick Notation
f - Forward - Tilt stick forward/towards the opponent.
f - Forward - Tilt stick forward/towards the opponent.
b - Backward/Back - Tilt stick backward/away from the opponent.
b - Backward/Back - Tilt stick backward/away from the opponent.
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720 - N/A - Complete a 720 degree rotation of the stick.
720 - N/A - Complete a 720 degree rotation of the stick.
Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.
Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.
Four Button Notation
=== Four Button Notation ===
 
A - Jab - weak punch
A - Jab - weak punch
B - Strong - medium punch
B - Strong - medium punch

Latest revision as of 13:41, 25 June 2024

Joystick Notation

f - Forward - Tilt stick forward/towards the opponent. b - Backward/Back - Tilt stick backward/away from the opponent. u - Up - Tilt stick upwards. d - Down - Tilt stick downwards. QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward. QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward. HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward. HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward. DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward. 360/FC - Full circle - Complete a full rotation of the stick. 720 - N/A - Complete a 720 degree rotation of the stick. Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.

Four Button Notation

A - Jab - weak punch B - Strong - medium punch A+B - Fierce - fierce punch P - any punch C - Short - weak kick D - Forward - medium kick C+D - Roundhouse (RH) - fierce kick K = any kick Descriptors Connectors ~ = Immediately after, e.g "Strong~Fierce" means press Fierce IMMEDIATELY after Strong State Modifiers st. - The following move should be performed in the standing position (neutral in the Y-axis). i.e. st.Fierce, perform a Fierce whilst standing. cr. - The following move should be performed in the crouched position (held down in the Y-axis). i.e. cr.Fierce, perform a Fierce whilst crouching. j. - The following move should be performed in the "in the air" position (After having held up in the Y-axis). i.e. j.Fierce, perform a Fierce whilst in the air.