Crowspaceboy (talk | contribs) (Created page with "==Introduction== ===Story=== ===Overview=== (Insert brief description about character and how they play, other details) {{ ProConTable | pros= * '''Air Maneuverability:''' Zelkin can air stall, air dash, and has strong air-to-air normals in the form of a extremely active j.K and a strong late j.A hitbox | cons= * '''High Execution:''' Even sub-optimal Zelkin combos requires flight cancelling to be effective, and messing up any angle on air dashes can leave Zelkin open...") |
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{{ ProConTable | {{ ProConTable | ||
| pros= | | pros= | ||
* '''Air Maneuverability:''' Zelkin can air stall, air dash, and has strong air-to-air normals in the form of | * '''Air Maneuverability:''' Zelkin can air stall, air dash, and has strong air-to-air normals in the form of an extremely active j.K and a strong late j.A hitbox. | ||
* '''Attack Before The Round:''' Because Zelkin's flight has a hitbox, he's allowed to hit the enemy before the round starts if they aren't blocking. | |||
| cons= | | cons= | ||
* '''High Execution:''' Even sub-optimal Zelkin combos requires flight cancelling to be effective, and messing up any angle on air dashes can leave Zelkin open for a combo. | * '''High Execution:''' Even sub-optimal Zelkin combos requires flight cancelling to be effective, and messing up any angle on air dashes can leave Zelkin open for a combo. |
Revision as of 10:56, 23 June 2024
Introduction
Story
Overview
(Insert brief description about character and how they play, other details)
Strengths | Weaknesses |
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