(→Blast 1: Fixed Afterimage.) |
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== Character Info == | == Character Info == | ||
The result of Goten and Trunks doing the Fusion Dance in the Buu Saga. | The result of Goten and Trunks doing the Fusion Dance in the Buu Saga. | ||
== Transformations == | |||
[[File:Gotenks_SSJ.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Kid_Trunks_SSJ]] Super Saiyan: 1 Blast Stock<br/> | |||
[[File:Gotenks_SSJ3.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Kid_Trunks_SSJ]] Super Saiyan 3: 2 Blast Stocks<br/> | |||
== Moveset == | == Moveset == | ||
=== Blasts === | === Blasts === |
Revision as of 20:32, 19 June 2024
Character Info
The result of Goten and Trunks doing the Fusion Dance in the Buu Saga.
Transformations
Moveset
Blasts
Blast 1
- Afterimage
- 2 Blast Stocks
- Usable during hitstun
- Automatically vanishes all attacks
- Effect lasts until all stacked evasions are used
- Stackable x3
- False Courage
- 1 Blast Stock
- Takes 1.6 seconds
- Boosts Defense by 12.5%
- Lowers Attack by 12.5%
- Cannot be stunned by Ki Blasts & Melee Attacks
- Lasts 7.5 Seconds
Blast 2/Ultimate Blast
- Full Power Energy Wave
- 3 Ki Bars
- Beam
- 6840 Damage Unboosted
- 7560 Damage Boosted
- High Speed Rush
- 3 Ki Bars
- Target Rush
- 6820 Damage Unboosted (+ 290 for impact on ground)
- 7510 Damage Boosted (+ 290 for impact on ground)
- Big Tree Cannon
- 4 Ki Bars
- Max Power Mode only
- Beam
- Causes opponent to lock off
- 12740 Damage Unboosted
- 14070 Damage Boosted
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter