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== Akuma Patch == | == Akuma Patch == | ||
* Akuma released | * Akuma released | ||
<big>'''Universal Changes:'''</big> | |||
* Damage Scaling on grounded light normals increased 10% -> 20% | |||
* Back Throw oki has generally been weakened when throwing opponent into the corner | |||
* Drive Reversal on block {{sf6-adv|VM|-8}} -> {{sf6-adv|VM|-6}} and can no longer be low-profiled | |||
** Can now be input on wakeup by holding {{clr|H|6HPHK}}; this version is 2f faster (18f) and has no screen freeze | |||
* Drive Parry: | |||
** Throw hurtbox expanded; strike/projectile hurtbox expanded from frame 3~ | |||
** Minimum parry time increased by 8f total (extra 4f active + 4f recovery) | |||
** After a successful parry, Drive gauge starts to regenerate after 20f instead of 60f | |||
* Perfect Parry now inflicts scaling to meter gain and Drive damage for the entire punish combo | |||
** 20% scaling on Super gauge build for both characters | |||
** 50% scaling on defender's Drive damage and on attacker's Drive gain | |||
* Can no longer override the damage scaling of a {{clr|4|Drive Impact}} Stun performed at the max distance from corner (bug fix) | |||
<big>'''Key Character Changes:'''</big> | <big>'''Key Character Changes:'''</big> | ||
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'''Chun-Li:''' | '''Chun-Li:''' | ||
* | * Back Walk Speed reduced 0.037 -> 0.035 | ||
'''Dee Jay:''' | '''Dee Jay:''' |
Revision as of 03:06, 7 June 2024
Version | [[Street Fighter 6/Version/1.05|1.05]] |
---|---|
Game Version | 1.05 |
date | May 22, 2024 |
Summary | Akuma release. Balance changes for all characters. |
Links | [https://www.streetfighter.com/6/buckler/en/battle_change/202405 Patch Notes] |
Akuma Patch
- Akuma released
Universal Changes:
- Damage Scaling on grounded light normals increased 10% -> 20%
- Back Throw oki has generally been weakened when throwing opponent into the corner
- Drive Reversal on block -8 -> -6 and can no longer be low-profiled
- Can now be input on wakeup by holding 6HPHK; this version is 2f faster (18f) and has no screen freeze
- Drive Parry:
- Throw hurtbox expanded; strike/projectile hurtbox expanded from frame 3~
- Minimum parry time increased by 8f total (extra 4f active + 4f recovery)
- After a successful parry, Drive gauge starts to regenerate after 20f instead of 60f
- Perfect Parry now inflicts scaling to meter gain and Drive damage for the entire punish combo
- 20% scaling on Super gauge build for both characters
- 50% scaling on defender's Drive damage and on attacker's Drive gain
- Can no longer override the damage scaling of a Drive Impact Stun performed at the max distance from corner (bug fix)
Key Character Changes:
A.K.I.:
Blanka:
Cammy:
- Forward Throw: slightly more pushback on hit (still allows throw loops)
- 5MP reduced pushback
- 5HK on block -4 -> -3 and reduced pushback
- 5HP~HK 2f easier to hitconfirm; 2nd hit of HK now cancelable
- Distribution of damage and damage scaling also affected
- MP/HP/OD Spin Knuckle projectile invuln now starts on frame 9 (significantly harder to use on reaction to projectiles)
- HP Hooligan collision box changed; can no longer juggle Divekick after escaping corner with 4MP~HK > 236HP
- OD Fatal Leg Twister (Hooligan Throw) starter scaling 20% -> 30%
- Cannon Strike (Divekick) hurtbox changed
- Early frames are more vulnerable to projectiles, later frames are less vulnerable to low attacks
- SA2 cinematic damage increased 2800 -> 3000; input changed from 214214K -> 214214P
Chun-Li:
- Back Walk Speed reduced 0.037 -> 0.035
Dee Jay:
Dhalsim:
Ed:
E. Honda:
Guile:
Jamie:
JP:
Juri:
Ken:
Kimberly:
- 2MP damage 450 -> 500 and pushback reduced; can now link 2MP, 2MP, 5MP
- 236LP on block -6 -> -5 and can be spaced safely at range
- 214K anti-air invuln now starts 1f before active on all meterless versions and has a reduced head hurtbox
- 214KK now cancelable into Air SA2 on 4th hit; slight improvement to damage and juggle potential
- Can hold forward during Sprint (236K) to prevent automatic transition into Arc Step at close range
- j.236PP juggle limit increased; now combos after 236HP or Wallsplat > 2HP > 236K~LK
- Now counts as 2 hits for damage scaling when comboed into
- SA1 startup decreased 12f -> 10f
- Can now choose whether or not to spend Spraycan (by holding K)
- SA2 damage 2600 -> 2800 and hitbox expanded for juggle consistency
Lily:
Luke:
Manon:
Marisa:
Rashid:
Ryu:
Zangief: