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'''Cammy:''' | '''Cammy:''' | ||
* | * Forward Throw: slightly more pushback on hit (still allows throw loops) | ||
* {{clr|M|5MP}} reduced pushback | |||
* {{clr|H|5HK}} on block {{sf6-adv|VM|-4}} -> {{sf6-adv|M|-3}} and reduced pushback | |||
* {{clr|H|5HP}}~{{clr|H|HK}} 2f easier to hitconfirm; 2nd hit of {{clr|H|HK}} now cancelable | |||
** Distribution of damage and damage scaling also affected | |||
* {{clr|M|MP}}/{{clr|H|HP}}/{{clr|10|OD}} Spin Knuckle projectile invuln now starts on frame 9 (significantly harder to use on reaction to projectiles) | |||
* {{clr|H|HP Hooligan}} collision box changed; can no longer juggle Divekick after escaping corner with {{clr|M|4MP}}~{{clr|H|HK}} > {{clr|H|236HP}} | |||
* {{clr|10|OD Fatal Leg Twister}} (Hooligan Throw) starter scaling 20% -> 30% | |||
* Cannon Strike (Divekick) hurtbox changed | |||
** Early frames are more vulnerable to projectiles, later frames are less vulnerable to low attacks | |||
* {{clr|10|SA2}} cinematic damage increased 2800 -> 3000; input changed from 214214K -> 214214P | |||
'''Chun-Li:''' | '''Chun-Li:''' | ||
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'''Kimberly:''' | '''Kimberly:''' | ||
* 236LP on block -6 -> -5 and can be spaced safely at range | * {{clr|L|236LP}} on block {{sf6-adv|VM|-6}} -> {{sf6-adv|VM|-5}} and can be spaced safely at range | ||
* SA1 startup decreased 12f -> 10f | * {{clr|10|SA1}} startup decreased 12f -> 10f | ||
** Can now choose whether or not to spend Spraycan (by holding K) | ** Can now choose whether or not to spend Spraycan (by holding K) | ||
Revision as of 02:06, 7 June 2024
Version | [[Street Fighter 6/Version/1.05|1.05]] |
---|---|
Game Version | 1.05 |
date | May 22, 2024 |
Summary | Akuma release. Balance changes for all characters. |
Links | [https://www.streetfighter.com/6/buckler/en/battle_change/202405 Patch Notes] |
Akuma Patch
- Akuma released
Key Character Changes:
A.K.I.:
Blanka:
Cammy:
- Forward Throw: slightly more pushback on hit (still allows throw loops)
- 5MP reduced pushback
- 5HK on block -4 -> -3 and reduced pushback
- 5HP~HK 2f easier to hitconfirm; 2nd hit of HK now cancelable
- Distribution of damage and damage scaling also affected
- MP/HP/OD Spin Knuckle projectile invuln now starts on frame 9 (significantly harder to use on reaction to projectiles)
- HP Hooligan collision box changed; can no longer juggle Divekick after escaping corner with 4MP~HK > 236HP
- OD Fatal Leg Twister (Hooligan Throw) starter scaling 20% -> 30%
- Cannon Strike (Divekick) hurtbox changed
- Early frames are more vulnerable to projectiles, later frames are less vulnerable to low attacks
- SA2 cinematic damage increased 2800 -> 3000; input changed from 214214K -> 214214P
Chun-Li:
Dee Jay:
Dhalsim:
Ed:
E. Honda:
Guile:
Jamie:
JP:
Juri:
Ken:
Kimberly:
- 236LP on block -6 -> -5 and can be spaced safely at range
- SA1 startup decreased 12f -> 10f
- Can now choose whether or not to spend Spraycan (by holding K)
Lily:
Luke:
Manon:
Marisa:
Rashid:
Ryu:
Zangief: