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== Combos == | == Combos == | ||
o1 :: 9 hit :: capcom / snk :: wonderful!! | |||
j.Roundhouse \/ c.Short > c.Short > c.Roundhouse XX LV-3/MAX Shichikapu | |||
Kamui Irushika | |||
(Jump HK \/ c.LK > c.LK > c.HK XX hcb,hcb + PP) | |||
o2 :: 5 hit :: capcom / snk :: great!! | |||
cu.Roundhouse \/ s.Jab > s.Short > s.Fierce XX Rera Mutsube | |||
(Cross-up HK \/ s.LP > s.LK > s.HP XX qcf + P) | |||
o3 :: 5 hit :: capcom / snk :: great!! | |||
cu.Roundhouse \/ c.Short > c.Jab > c.Short XX Rera Mutsube | |||
(Cross-up HK \/ c.LK > c.LP > c.LK XX qcf + P) | |||
o4 :: 4 hit :: capcom / snk :: great! | |||
j.Roundhouse \/ c.Short > s.Fierce XX Annu Mutsube | |||
(Jump HK \/ c.LK > s.HP XX b,db,d + P) | |||
o5 :: 4 hit :: capcom / snk :: great! | |||
j.Roundhouse \/ c.Jab > c.Short > c.Roundhouse | |||
(Jump HK \/ c.LP > c.LK > c.HK) | |||
o6 :: 3 hit :: capcom / snk :: good!! | |||
j.Roundhouse \/ s.Fierce XX Annu Mutsube | |||
(Jump HK \/ s.HP XX b,db,d + P) | |||
o7 :: 3 hit :: capcom / snk :: good!! | |||
j.Roundhouse \/ s.Fierce XX Rera Mutsube | |||
(Jump HK \/ s.HP XX qcf + P) | |||
== EX Changes == | == EX Changes == | ||
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Hawk Dive is definitely slower (it can't combo anymore), but still pretty fast. | Hawk Dive is definitely slower (it can't combo anymore), but still pretty fast. | ||
(found by bellreisa at shoryuken.com forums). | (found by bellreisa at shoryuken.com forums). | ||
= Colors = | |||
[[File:Cvs1colorsnakoruru.png|left|alt=*sprites ripped and compiled by @laddermatch]] | |||
[[Category: Capcom Vs. SNK]] | [[Category: Capcom Vs. SNK]] |
Latest revision as of 10:45, 25 March 2024
Introduction
Move List
Throws
Command Moves
Special Moves
Super Moves
The Basics
Combos
o1 :: 9 hit :: capcom / snk :: wonderful!!
j.Roundhouse \/ c.Short > c.Short > c.Roundhouse XX LV-3/MAX Shichikapu Kamui Irushika (Jump HK \/ c.LK > c.LK > c.HK XX hcb,hcb + PP)
o2 :: 5 hit :: capcom / snk :: great!! cu.Roundhouse \/ s.Jab > s.Short > s.Fierce XX Rera Mutsube (Cross-up HK \/ s.LP > s.LK > s.HP XX qcf + P)
o3 :: 5 hit :: capcom / snk :: great!! cu.Roundhouse \/ c.Short > c.Jab > c.Short XX Rera Mutsube (Cross-up HK \/ c.LK > c.LP > c.LK XX qcf + P)
o4 :: 4 hit :: capcom / snk :: great! j.Roundhouse \/ c.Short > s.Fierce XX Annu Mutsube (Jump HK \/ c.LK > s.HP XX b,db,d + P)
o5 :: 4 hit :: capcom / snk :: great! j.Roundhouse \/ c.Jab > c.Short > c.Roundhouse (Jump HK \/ c.LP > c.LK > c.HK)
o6 :: 3 hit :: capcom / snk :: good!! j.Roundhouse \/ s.Fierce XX Annu Mutsube (Jump HK \/ s.HP XX b,db,d + P)
o7 :: 3 hit :: capcom / snk :: good!! j.Roundhouse \/ s.Fierce XX Rera Mutsube (Jump HK \/ s.HP XX qcf + P)
EX Changes
CVS Pro Changes
- Toned down priority on many of her moves.
- Longer delays at the end of her bird attacks or any of her annu mutsube or
Lela musube.
- Annu mutsube has shorter distance.
- Seems to have altered timing on her death combo.
- Less recovery after her healing super.
- Nakoruru's Mutsubes (both of them) are slower (she can't do low short x 3 +
stand fierce + Annu Mutsube anymore, as the Mutsube doesn't land in time). Her Hawk Dive is definitely slower (it can't combo anymore), but still pretty fast. (found by bellreisa at shoryuken.com forums).