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= Move List = | = Move List = | ||
Sonic Boom: HC+P | |||
Somersault Kick: VC+K | |||
(back fist): F+2 | |||
n Rolling Sobat: B/F+3 | |||
x (inverted kick): B/F+4 close | |||
n TOTAL WIPEOUT: SHC+P | |||
SOMERSAULT STRIKE: SVC+K | |||
== Throws == | == Throws == | ||
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== Combos == | == Combos == | ||
(Cross-up LK (charge db) \/ c.LP > c.LP > c.LK XX df,db,uf + K (charge db) | |||
\/ df,db,uf + K) | |||
(Charge b,f + LP (f,f, d,uf) /\ Jump HP (charge b) \/ s.HP XX f,b,f + P | |||
(charge db), df,db,uf + K (charge db), df,db,uf + K) | |||
(Charge b,f + LP (charge db), (LP + LK) c.LP > c.LP > c.LK XX df,db,uf + | |||
HK (charge db) \/ df,db,uf + LK) | |||
(Charge b,f + LP (f,f, d,uf) /\ Jump HP (charge b) \/ s.LP XX f + P, c.LP | |||
> c.LP XX u + HK) | |||
(Jump HP (charge d) \/ c.LK > c.LP XX u + HK) | |||
((charge db) c.LP XX f + P) | |||
== EX Changes == | == EX Changes == | ||
== CVS Pro Changes == | == CVS Pro Changes == | ||
* Juggle combos in the corner have changed somewhat. It's still possible to juggle a level 1 rush punch super into the level 2 somersault kick super, but is no longer possible to just juggle levels ones over and over again in SNK. | |||
* His sonic boom has a much longer delay than before. | |||
* His LK somersault kick has lowered priority above him, it is very possible to | |||
knock him out of it with crossups or attacks that land on top of Guile. | |||
= Colors = | |||
[[File:Cvs1colorsguile.png|left|alt=sprites ripped and compiled by @laddermatch]] | |||
[[Category: Capcom Vs. SNK]] | [[Category: Capcom Vs. SNK]] |
Latest revision as of 09:47, 25 March 2024
Introduction
Move List
Sonic Boom: HC+P
Somersault Kick: VC+K
(back fist): F+2
n Rolling Sobat: B/F+3
x (inverted kick): B/F+4 close
n TOTAL WIPEOUT: SHC+P
SOMERSAULT STRIKE: SVC+K
Throws
Command Moves
Special Moves
Super Moves
The Basics
Combos
(Cross-up LK (charge db) \/ c.LP > c.LP > c.LK XX df,db,uf + K (charge db) \/ df,db,uf + K)
(Charge b,f + LP (f,f, d,uf) /\ Jump HP (charge b) \/ s.HP XX f,b,f + P (charge db), df,db,uf + K (charge db), df,db,uf + K)
(Charge b,f + LP (charge db), (LP + LK) c.LP > c.LP > c.LK XX df,db,uf + HK (charge db) \/ df,db,uf + LK)
(Charge b,f + LP (f,f, d,uf) /\ Jump HP (charge b) \/ s.LP XX f + P, c.LP > c.LP XX u + HK)
(Jump HP (charge d) \/ c.LK > c.LP XX u + HK)
((charge db) c.LP XX f + P)
EX Changes
CVS Pro Changes
- Juggle combos in the corner have changed somewhat. It's still possible to juggle a level 1 rush punch super into the level 2 somersault kick super, but is no longer possible to just juggle levels ones over and over again in SNK.
- His sonic boom has a much longer delay than before.
- His LK somersault kick has lowered priority above him, it is very possible to
knock him out of it with crossups or attacks that land on top of Guile.