User:Zeta: Difference between revisions

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(Created page with "<div id="container" style="display:flex; flex-wrap: wrap-reverse;"> <div id="sub-container-pros-cons" style="flex: 7;"> {{FP Box |header= |content= frameless|left The Ultimate Duo! Hol & Boingo (aka Hoingo) is an alternative version of Hol Horse with some slightly reworked attacks, new supers and a vastly improved S-Bullet special. While he might play a lot like Hol at a surface level, these changes have a massive impact on how Hoingo a...")
 
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{{MoveData
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|image=Boing5a.png
{{FP Box
|caption=
|header=
|name=5A
|content=  
|data=
[[File:Boingo-challenger.png|frameless|left]]
  {{AttackData-HFTF
The Ultimate Duo!
  |startup=3
 
  |active=3
 
  |recovery=10 [8]
Hol & Boingo (aka Hoingo) is an alternative version of Hol Horse with some slightly reworked attacks, new supers and a vastly improved S-Bullet special. While he might play a lot like Hol at a surface level, these changes have a massive impact on how Hoingo approaches most situations.
  |hit=+6
 
  |block=+5
When playing as Hoingo, you're mostly going use hit and run strategies combined with unique unique projectiles to frustrate your opponent. Once they're on the back foot, you can use your vast array of mixups and setups to extend your advantage.
  |pushblock=+2
 
  |guard=Mid
Even though he's considered generally underpowered, Hoingo can prove to be a very fun and rewarding character for those who enjoy improvising and don't mind difficult, downright unfair challenges.
  |damage=4 (1 Stand)
{{StrengthsAndWeaknessesHFTF
  |stand
| intro =  
  |cancel=Special/Super<br>WC/CrC
[[File:Boingo-idle.gif|frameless|center|conman]]
  |properties=Air UB
| pros = * His S bullet attack comes out much faster allowing for very freeform zoning that can even cross up
  |description=
* He has a very useful command grab super that is easily comboed into
Short, fast kick. Okay to press after a roll, leads to decent damage and a knockdown by canceling into truck. Data in brackets is recovery on crouch cancel.
* Fastest roll in the game
  }}
* Can run instead of dashing
* Second highest defense in the game (The highest Stand OFF)
* Some strong long normals
* Able to set up unblockable oki on certain characters
| cons = * Passive Stand character
* Very low damage without meter, "mixups" are often unsafe if opponent guesses correctly
* Terrible at breaking stands, NEEDS to keep life lead due to weak approach
* Some of his normals and specials are pretty slow, and nearly all have smaller hitboxes than Hol & J. Geil
* Loses a few key moves from regular Hol
* Damage, oki, and/or zoning ability severely crippled in some matchups
* Relies a lot on S bullet but leaves himself punishable when using it
* Grab is even worse than Hol's now that he can't spawn Boingo from Glass Shower
* No "Stand Attacks", cannot break nets or wires
* No frame 1 invincible reversal
| footnote = test
}}
}}
}}
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<div id="sub-container-character-panel" style="flex: 3;">
{{Infobox Character HFTF Passive
|name=Boingo
|image=Vanilla_ice_hftf.gif
|stand_type=Passive
|defense=78
|roll_speed=25
|wakeup_speed=36
|prejump=4
}}
</div>
</div>
</div>
== Notable Players ==
{| class="wikitable"
|-
! Color !! Nickname !! Country !! Platform !! Accounts !! Notes
|-
| [[File:Boingo-idle.gif|frameless|left|class=moveimg]] || Guruslum || USA, Midwest || Fightcade 2 || Twitter: [https://twitter.com/guruslum @guruslum] <br> Fightcade: [https://www.fightcade.com/id/guruslum guruslum]  || Low Tier God. Also plays Alessi.
|-
| [[File:Boingo-idle.gif|frameless|left|class=moveimg]] || Puzzle3301 || USA, West Coast || Fightcade 2 || Twitter: [https://twitter.com/PuzzleHFTF @PuzzleHFTF] <br> Fightcade: [https://www.fightcade.com/id/puzzle3301 puzzle3301] || His hit and run playstyle can make even the easiest of the matchups very annoying to play. Also plays Hol Horse and J. Geil
|}
[[Category: JoJo's Bizarre Adventure]]

Latest revision as of 16:57, 17 January 2024

5A
Boing5a.png
Startup Active Recovery Damage Guard
3 3 10 [8] 4 (1 Stand) Mid
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
+6 +5 +2 Special/Super
WC/CrC
Air UB

Short, fast kick. Okay to press after a roll, leads to decent damage and a knockdown by canceling into truck. Data in brackets is recovery on crouch cancel.