(Document optional stocks column that I'm about to add) |
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When creating a table with the optional Stocks column, the column name '''must''' be defined in the header, and every combo in the table '''must''' have a value for Stocks. To create an empty cell in the Stocks field set its value to '''&nbsp;''' | |||
== Example == | == Example == | ||
{{SF6-ComboTable | {{SF6-ComboTable | ||
| Header = Guile Combos | | Header = Guile Combos | ||
| Items = | | Items = | ||
{{SF6-ComboTableItem | {{SF6-ComboTableItem | ||
Line 31: | Line 32: | ||
| Position = Anywhere | | Position = Anywhere | ||
| Damage = 1860(2020) | | Damage = 1860(2020) | ||
| Drive = 0 | | Drive = 0 | ||
| Super = 0 | | Super = 0 | ||
Line 78: | Line 78: | ||
| Position = Anywhere | | Position = Anywhere | ||
| Damage = 3000 | | Damage = 3000 | ||
| | | Stocks = | ||
| Drive = 2 | | Drive = 2 | ||
| Super = 2 | | Super = 2 | ||
Line 89: | Line 89: | ||
| Position = Corner | | Position = Corner | ||
| Damage = 2960 | | Damage = 2960 | ||
| | | Stocks = 1 | ||
| Drive = 2 | | Drive = 2 | ||
| Super = 1 | | Super = 1 | ||
Line 100: | Line 100: | ||
| Position = Corner | | Position = Corner | ||
| Damage = 2320 | | Damage = 2320 | ||
| | | Stocks = 2 | ||
| Drive = 2 | | Drive = 2 | ||
| Super = 0 | | Super = 0 |
Latest revision as of 12:41, 8 December 2023
Description
On large viewports, such as on maximized browsers, combo items will be rendered as a sortable wikitable. On smaller viewports, such as on mobile devices, combo items will be rendered in a responsive manner.
Usage
{{SF6-ComboTable | Stock = (Optional) Name of the character's unique resource. | Items = {{SF6-ComboTableItem | Combo = The series of inputs used to perform the combo. | Position = Positioning required for the combo. | Damage = Damage done by a combo. | Stocks = (Optional) Character specific resources expended to perform the combo. | Drive = Drive gauge expended to perform the combo. | Super = Super gauge expended to perform the combo. | Difficulty = Relative difficulty level of combo execution. | Notes = Any notes relevant to the combo. | Video = Video of combo execution. |}} }}
When creating a table with the optional Stocks column, the column name must be defined in the header, and every combo in the table must have a value for Stocks. To create an empty cell in the Stocks field set its value to
Example
Guile Combos | |||||||
---|---|---|---|---|---|---|---|
Combo | Position | Damage | Drive Gauge | Super Gauge | Difficulty | Notes | Video |
2P, 2MP > 28HK | Anywhere | 1860(2020) | 0 | 0 | [1] Very Easy | Can link 2MP into Double Shot (2MP~2MP) to trade damage for charge time. | |
2P, 2MP > 28HK > SU3 | Anywhere | 4260(4420) | 0 | 3 | [1] Very Easy | ||
2P, 5HP > Drive Rush > 2HP, 2LP, 2LP, 28HK | Anywhere | 2616(2700) | 2 | 0 | [2] Easy | ||
2P, 5HP > Drive Rush > 2HP, 2LP, 2LP, 28HK > SU3 | Anywhere | 4616(4700) | 2 | 3 | [2] Easy |
Lily Combos | ||||||||
---|---|---|---|---|---|---|---|---|
Combo | Position | Damage | Windclad | Drive Gauge | Super Gauge | Difficulty | Notes | Video |
236KK > 236236K | Anywhere | 3000 | 2 | 2 | Easy | |||
W.236KK, 236236P | Corner | 2960 | 1 | 2 | 1 | Easy | 1 Windclad projectile punish. | |
W.236KK, W.623HP | Corner | 2320 | 2 | 2 | 0 | Easy | 2 Windclad projectile punish. |
The above documentation is transcluded from Template:SF6-ComboTable/Documentation/doc. (edit | history)