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== Movement == | == Movement == | ||
This game uses eight directions for movement. | |||
In some sections of this guide, numpad notation may be used: It's a simple way to describe directions as if they were numbers on a keyboard. Keep in mind that most if not all notations shown assume you're facing right. | In some sections of this guide, numpad notation may be used: It's a simple way to describe directions as if they were numbers on a keyboard. Keep in mind that most if not all notations shown assume you're facing right. | ||
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== Button Layout | '''Common Special Moves in Numpad Notation''' | ||
* 236 - Hadouken | |||
* 214 - Hurricane Kick | |||
* 623 - Dragon Punch | |||
* [4] 6 - Sonic Boom | |||
* [2] 8 - Flash Kick | |||
* 6248 - Spinning Piledriver | |||
== Button Layout == | |||
This game has six attack buttons: Three for punches and kicks, respectively. Lighter attacks are closer to the lever, while heavier ones are further. | |||
{| style="border:1px solid rgb(162, 169, 177) ;" cellpadding="5" cellspacing="0" | {| style="border:1px solid rgb(162, 169, 177) ;" cellpadding="5" cellspacing="0" | ||
| | | | ||
{| style="text-align: center" cellpadding="0" cellspacing="0" | {| style="text-align: center" cellpadding="0" cellspacing="0" | ||
!width=" | !width="150"| | ||
!width=" | !width="150"| | ||
!width=" | !width="150"| | ||
|- style="background:none; height:50px" | |- style="background:none; height:50px" | ||
| | | {{lp}} Light Punch || {{mp}} Medium Punch || {{hp}} Heavy Punch | ||
|- style="background:none; height:50px" | |- style="background:none; height:50px" | ||
| | | {{lk}} Light Kick || {{mk}} Medium Kick || {{hk}} Heavy Kick | ||
|} | |||
|} | |||
Aside from their strength and speed, there is no standard to how each character's attack performs in-game. One character's light attacks may be appreciably weaker than another's. '''There is no button priority system to decide the winner of same-frame trades.''' Any mention of priority in this guide is to describe how well a normal's hitboxes perform against one another. |
Latest revision as of 15:47, 25 October 2023
Street Fighter Alpha 2 is traditionally played with a lever and six attack buttons. Being an arcade game, the controls were optimized for its cabinet- But any controller can be adapted to compete.
Movement
This game uses eight directions for movement.
In some sections of this guide, numpad notation may be used: It's a simple way to describe directions as if they were numbers on a keyboard. Keep in mind that most if not all notations shown assume you're facing right.
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Common Special Moves in Numpad Notation
- 236 - Hadouken
- 214 - Hurricane Kick
- 623 - Dragon Punch
- [4] 6 - Sonic Boom
- [2] 8 - Flash Kick
- 6248 - Spinning Piledriver
Button Layout
This game has six attack buttons: Three for punches and kicks, respectively. Lighter attacks are closer to the lever, while heavier ones are further.
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Aside from their strength and speed, there is no standard to how each character's attack performs in-game. One character's light attacks may be appreciably weaker than another's. There is no button priority system to decide the winner of same-frame trades. Any mention of priority in this guide is to describe how well a normal's hitboxes perform against one another.