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Street Fighter Alpha 2 is traditionally played with a lever and six attack buttons. Being an arcade game, | Street Fighter Alpha 2 is traditionally played with a lever and six attack buttons. Being an arcade game, the controls were optimized for its cabinet- But any controller can be adapted to compete. | ||
== Movement == | |||
This game uses eight directions for movement. | |||
In some sections of this guide, numpad notation may be used: It's a simple way to describe directions as if they were numbers on a keyboard. Keep in mind that most if not all notations shown assume you're facing right. | |||
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|- style="background:none; height:50px" | |||
| [[File:7.gif]] || [[File:8.gif]] || [[File:9.gif]] | |||
|- style="background:none; height:50px" | |||
| [[File:4.gif]] || • || [[File:6.gif]] | |||
|- style="background:none; height:50px" | |||
| [[File:1.gif]] || [[File:2.gif]] || [[File:3.gif]] | |||
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| style="font-size:20pt" | = | |||
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| 7 || 8 || 9 | |||
|- style="background:none; height:50px" | |||
| 4 || 5 || 6 | |||
|- style="background:none; height:50px" | |||
| 1 || 2 || 3 | |||
|} | |||
| style="font-size:20pt" | = | |||
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{| style="text-align: center; font-size:8pt" cellpadding="0" cellspacing="0" | |||
!width="50"| | |||
!width="50"| | |||
!width="50"| | |||
|- style="background:none; height:50px" | |||
| up-back || up || up-forward | |||
|- style="background:none; height:50px" | |||
| back || neutral || forward | |||
|- style="background:none; height:50px" | |||
| down-back || down || down-forward | |||
|} | |||
|} | |||
'''Common Special Moves in Numpad Notation''' | |||
* 236 - Hadouken | |||
* 214 - Hurricane Kick | |||
* 623 - Dragon Punch | |||
* [4] 6 - Sonic Boom | |||
* [2] 8 - Flash Kick | |||
* 6248 - Spinning Piledriver | |||
== Button Layout == | |||
This game has six attack buttons: Three for punches and kicks, respectively. Lighter attacks are closer to the lever, while heavier ones are further. | |||
{| style="border:1px solid rgb(162, 169, 177) ;" cellpadding="5" cellspacing="0" | |||
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!width="150"| | |||
!width="150"| | |||
!width="150"| | |||
|- style="background:none; height:50px" | |||
| {{lp}} Light Punch || {{mp}} Medium Punch || {{hp}} Heavy Punch | |||
|- style="background:none; height:50px" | |||
| {{lk}} Light Kick || {{mk}} Medium Kick || {{hk}} Heavy Kick | |||
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Aside from their strength and speed, there is no standard to how each character's attack performs in-game. One character's light attacks may be appreciably weaker than another's. '''There is no button priority system to decide the winner of same-frame trades.''' Any mention of priority in this guide is to describe how well a normal's hitboxes perform against one another. |
Latest revision as of 15:47, 25 October 2023
Street Fighter Alpha 2 is traditionally played with a lever and six attack buttons. Being an arcade game, the controls were optimized for its cabinet- But any controller can be adapted to compete.
Movement
This game uses eight directions for movement.
In some sections of this guide, numpad notation may be used: It's a simple way to describe directions as if they were numbers on a keyboard. Keep in mind that most if not all notations shown assume you're facing right.
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Common Special Moves in Numpad Notation
- 236 - Hadouken
- 214 - Hurricane Kick
- 623 - Dragon Punch
- [4] 6 - Sonic Boom
- [2] 8 - Flash Kick
- 6248 - Spinning Piledriver
Button Layout
This game has six attack buttons: Three for punches and kicks, respectively. Lighter attacks are closer to the lever, while heavier ones are further.
|
Aside from their strength and speed, there is no standard to how each character's attack performs in-game. One character's light attacks may be appreciably weaker than another's. There is no button priority system to decide the winner of same-frame trades. Any mention of priority in this guide is to describe how well a normal's hitboxes perform against one another.