Dragon Ball Z: Budokai Tenkaichi 3/Semiperfect Cell: Difference between revisions

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(Created page with "== Character Info == == Moveset == === Blasts === ===== Blast 1 ===== * :* * :* ===== Blast 2/Ultimate Blast ===== * :* * :* * :* === Rushing Techniques === * :* :* * :* :* * :* :* * :* :* *Auto-Counter :* Type == Other Important Info == === Stat Sheet === === Misc. Properties === == Character Guide == === Offense === === Defense === === Neutral ===")
 
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== Character Info ==
== Character Info ==
Cell, the Bio-Android made by [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Dr._Gero Dr. Gero], in his "Semi-Perfect" state after absorbing [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Android_17 Android #17].
== Transformations ==
[[File:Cell_Perfect.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Perfect_Cell]] Perfect Form: 2 Blast Stocks (irreversible)
*Restores 5,000 Health
== Moveset ==
== Moveset ==
=== Blasts ===
=== Blasts ===
===== Blast 1 =====
===== Blast 1 =====
*
*Solar Flare
:*
:*2 Blast Stocks
*
:*Causes opponent to lock off
:*
:*Staggers opponent
*Pump Up
:*2 Blast Stock
:*Takes 1.4 seconds
:*Boosts Attack by 50%
:*Lowers Ki Power by 12.5%
:*Effects last 15 seconds
===== Blast 2/Ultimate Blast =====
===== Blast 2/Ultimate Blast =====
*
*Big Bang Crash
:*
:*3 Ki Bars
*
:*Beam
:*
:*6840 Damage Unboosted
*
:*7560 Damage Boosted
:*
*Drain Life Cell
:*3 Ki Bars
:*Target Rush
:*6730 Damage Unboosted + 490 for impact on ground
:*2730 Damage Unboosted + 490 for impact on ground (Androids)
:*7010 Damage Boosted + 490 for impact on ground
:*3010 Damage Boosted + 490 for impact on ground (Androids)
:*Restores 4000 Health against non-androids
*Unforgivable!
:*5 Ki Bars
:*Max Power Mode Only
:*Linear Rush
:*Unblockable
:*Sets user's health to 1
:*15450 Damage Unboosted
:*17000 Damage Boosted
=== Rushing Techniques ===
=== Rushing Techniques ===
*
*Heavy Finish
:*
:*Can be Vanished
:*
:*Can be Charged
*
:*Stuns opponent
:*
:*Mid Guard on Level 1&2 Charge
:*
:*Crushes any Guard on Level 3 Charge
*
*Heavy Finish
:*
:*Can be Vanished
:*
:*Can be Charged
*
:*Stuns opponent
:*
:*Mid Guard on Level 1&2 Charge
:*
:*Crushes any Guard on Level 3 Charge
*Blaster Wave
:*Cannot be Vanished
:*Can be Charged
:*Any Guard at at Level 1 Charge
:*Guard Crushes at Level 2 Charge
:*Unblockable at Level 3 Charge
*Rolling Hammer
:*Can be Vanished
:*Can be Charged
:*Rotates Opponent 180°
:*Mid Guard on Level 1&2 Charge
:*Crushes any Guard on Level 3 Charge
*Lift Strike
:*Can be Vanished
:*Can be Charged
:*Low or Mid Guard on Level 1&2 Guard
:*Sweep on Level 3 Charge
*Ground Slash
:*Can be Vanished
:*Can be Charged
:*Low or Mid Guard on Level 1&2 Guard
:*Sweep Guard on Level 3 Charge
*Auto-Counter
*Auto-Counter
:* Type
:*Blaster Wave Type
== Other Important Info ==
== Other Important Info ==
=== Stat Sheet ===
=== Stat Sheet ===

Latest revision as of 00:01, 21 September 2023

Character Info

Cell, the Bio-Android made by Dr. Gero, in his "Semi-Perfect" state after absorbing Android #17.

Transformations

Cell Perfect.png Perfect Form: 2 Blast Stocks (irreversible)

  • Restores 5,000 Health

Moveset

Blasts

Blast 1
  • Solar Flare
  • 2 Blast Stocks
  • Causes opponent to lock off
  • Staggers opponent
  • Pump Up
  • 2 Blast Stock
  • Takes 1.4 seconds
  • Boosts Attack by 50%
  • Lowers Ki Power by 12.5%
  • Effects last 15 seconds
Blast 2/Ultimate Blast
  • Big Bang Crash
  • 3 Ki Bars
  • Beam
  • 6840 Damage Unboosted
  • 7560 Damage Boosted
  • Drain Life Cell
  • 3 Ki Bars
  • Target Rush
  • 6730 Damage Unboosted + 490 for impact on ground
  • 2730 Damage Unboosted + 490 for impact on ground (Androids)
  • 7010 Damage Boosted + 490 for impact on ground
  • 3010 Damage Boosted + 490 for impact on ground (Androids)
  • Restores 4000 Health against non-androids
  • Unforgivable!
  • 5 Ki Bars
  • Max Power Mode Only
  • Linear Rush
  • Unblockable
  • Sets user's health to 1
  • 15450 Damage Unboosted
  • 17000 Damage Boosted

Rushing Techniques

  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Blaster Wave
  • Cannot be Vanished
  • Can be Charged
  • Any Guard at at Level 1 Charge
  • Guard Crushes at Level 2 Charge
  • Unblockable at Level 3 Charge
  • Rolling Hammer
  • Can be Vanished
  • Can be Charged
  • Rotates Opponent 180°
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Lift Strike
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep on Level 3 Charge
  • Ground Slash
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep Guard on Level 3 Charge
  • Auto-Counter
  • Blaster Wave Type

Other Important Info

Stat Sheet

Misc. Properties

Character Guide

Offense

Defense

Neutral