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== Character Info == | == Character Info == | ||
Bardock, the father of [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Kid_Goku Goku]. | |||
== Transformations == | |||
[[File:Bardock_Oozaru.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Bardock_Oozaru]] Great Ape: 3 Blast Stocks (requires full moon, irreversible) | |||
*Fills Ki | |||
*+10,000 Health | |||
== Moveset == | == Moveset == | ||
=== Blasts === | === Blasts === | ||
Line 28: | Line 32: | ||
:*7510 Damage Boosted (+ 490 for impact on ground) | :*7510 Damage Boosted (+ 490 for impact on ground) | ||
*Final Spirit Cannon | *Final Spirit Cannon | ||
:*5 Ki Bars | |||
:*Max Power Mode Only | :*Max Power Mode Only | ||
:*Beam | :*Beam | ||
:*Causes opponent to lock off | |||
:*13650 Damage Unboosted | :*13650 Damage Unboosted | ||
:*15050 Damage Boosted | :*15050 Damage Boosted | ||
Line 67: | Line 73: | ||
:*Sweep Guard on Level 3 Charge | :*Sweep Guard on Level 3 Charge | ||
*Auto-Counter | *Auto-Counter | ||
:*Heavy Finish | :*Heavy Finish Type | ||
== Other Important Info == | == Other Important Info == | ||
=== Stat Sheet === | === Stat Sheet === |
Latest revision as of 23:56, 20 September 2023
Character Info
Bardock, the father of Goku.
Transformations
Great Ape: 3 Blast Stocks (requires full moon, irreversible)
- Fills Ki
- +10,000 Health
Moveset
Blasts
Blast 1
- Wild Sense
- 2 Blast Stocks
- Auto-Evades and Counter-Attacks all Melee Attacks (incl. Rush B2)
- Auto-Evades all Beam B2s
- Effect lasts until one evasion
- Saiyan Soul
- 2 Blast Stocks
- Takes 1.9 seconds
- Boosts Attack by 7.5%
- Boosts Super by 5%
- Activates Brickwall
- Effects last 15 seconds
Blast 2/Ultimate Blast
- Full Power Energy Wave
- 3 Ki Bars
- Beam
- 6840 Damage Unboosted
- 7560 Damage Boosted
- Final Revenger
- 3 Ki Bars
- Linear Rush
- 6820 Damage Unboosted (+ 490 for impact on ground)
- 7510 Damage Boosted (+ 490 for impact on ground)
- Final Spirit Cannon
- 5 Ki Bars
- Max Power Mode Only
- Beam
- Causes opponent to lock off
- 13650 Damage Unboosted
- 15050 Damage Boosted
Rushing Techniques
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rush Ki Wave
- Cannot be Vanished
- Can be Charged
- Deals knockback to opponent
- Knockback varies with charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Heavy Finish Type