Dragon Ball Z: Budokai Tenkaichi 3/Super Baby 2: Difference between revisions

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Vegeta, after Baby takes over his body and taps deeper into his Saiyan Power in Dragon Ball GT.
Vegeta, after Baby takes over his body and taps deeper into his Saiyan Power in Dragon Ball GT.
== Transformations ==
== Transformations ==
[[File:Baby_Vegeta_Oozaru.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Baby_Vegeta_Oozaru]] Great Ape: 3 Blast Stocks (irreversible)
[[File:Baby_Vegeta_Oozaru.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Baby_Oozaru]] Great Ape: 3 Blast Stocks (irreversible)
== Moveset ==
== Moveset ==
=== Blasts ===
=== Blasts ===

Revision as of 11:31, 20 September 2023

Character Info

Vegeta, after Baby takes over his body and taps deeper into his Saiyan Power in Dragon Ball GT.

Transformations

Baby Vegeta Oozaru.png Great Ape: 3 Blast Stocks (irreversible)

Moveset

Blasts

Blast 1
  • Explosive Wave
  • 1 Blast Stock
  • Usable during hitstun
  • Immunity to Melee Attacks and Ki Blasts
  • Full Power
  • 3 Blast Stocks
  • Takes 1.5 Seconds
  • Activates Max Power Mode
  • Reduces Ki Power Stat after MPM Gauge Drains
  • Nullifies Enemy Ki Blasts during recovery frames
  • Lightly stuns enemy at close range
Blast 2/Ultimate Blast
  • Final Flash
  • 3 Ki Bars
  • Beam
  • 7760 Damage Unboosted
  • 8560 Damage Boosted
  • Full Power Energy Blast Volley
  • 3 Ki Bars
  • Barrage
  • 6000 Damage Unboosted
  • 6600 Damage Boosted
  • Revenge Death Ball
  • 5 Ki Bars
  • Max Power Mode Only
  • Beam
  • Causes opponent to lock off
  • 14550 Damage Unboosted
  • 16050 Damage Boosted

Rushing Techniques

  • Flying Kick
  • Cannot be Vanished
  • Cannot be Charged
  • Lightly stuns opponent
  • Overhead Guard
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Blaster Wave
  • Cannot be Vanished
  • Can be Charged
  • Any Guard at at Level 1 Charge
  • Guard Crushes at Level 2 Charge
  • Unblockable at Level 3 Charge
  • Rush Ki Wave
  • Cannot be Vanished
  • Can be Charged
  • Deals knockback to opponent
  • Knockback varies with charge
  • Any Guard
  • Lift Strike
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep on Level 3 Charge
  • Ground Slash
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep Guard on Level 3 Charge
  • Auto-Counter
  • Heavy Finish Type

Other Important Info

Stat Sheet

Misc. Properties

Character Guide

Offense

Defense

Neutral