(→Blast 2/Ultimate Blast: Added Blast 2 info.) |
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== Character Info == | == Character Info == | ||
The "GT" rendition of Goku, based on his appearance in Dragon Ball GT. | The "GT" rendition of Goku, based on his appearance in Dragon Ball GT. | ||
== Transformations == | |||
[[File:Goku_GT_SSJ.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Goku_GT_SSJ]] Super Saiyan: 1 Blast Stock<br/> | |||
[[File:Goku_GT_SSJ3.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Goku_GT_SSJ3]] Super Saiyan 3: 2 Blast Stocks<br/> | |||
[[File:Goku_GT_SSJ4.png|64px|link=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Goku_GT_SSJ4]] Super Saiyan 4: 3 Blast Stocks<br/> | |||
== Moveset == | == Moveset == | ||
=== Blasts === | === Blasts === |
Revision as of 10:54, 20 September 2023
Character Info
The "GT" rendition of Goku, based on his appearance in Dragon Ball GT.
Transformations
Super Saiyan: 1 Blast Stock
Super Saiyan 3: 2 Blast Stocks
Super Saiyan 4: 3 Blast Stocks
Moveset
Blasts
Blast 1
- Solar Flare
- 2 Blast Stocks
- Causes opponent to lock off
- Staggers opponent
- After Image Strike
- 3 Blast Stocks
- Usable during hitstun
- Automatically vanishes all attacks
- Immediately reduces Ki Power
- Effects last 15 Seconds
Blast 2/Ultimate Blast
- Kamehameha
- 3 Ki Bars
- Beam
- Can be Charged
- 7080 Damage Uncharged
- 10200 Damage Overcharged
- 11280 Damage Boosted
- Dragon Fist
- 3 Ki Bars
- Linear Rush
- Works against Giants
- 6910 Damage Unboosted
- 7610 Damage Boosted
- Spirit Bomb
- 5 Ki Bars
- Max Power Mode only
- Beam
- Causes opponent to lock off
- 14560 Damage Unboosted
- 16040 Damage Boosted
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter