No edit summary |
(→Blast 2/Ultimate Blast: Fixed Blast 2 name.) |
||
Line 20: | Line 20: | ||
:*5910 Damage Unboosted | :*5910 Damage Unboosted | ||
:*6510 Damage Boosted | :*6510 Damage Boosted | ||
* | *Yakon Is Next! | ||
:*3 Ki Bars | :*3 Ki Bars | ||
:*Linear Rush | :*Linear Rush | ||
Line 36: | Line 36: | ||
:*Damage multiplies by 3 if the user does 10 throws | :*Damage multiplies by 3 if the user does 10 throws | ||
:*Damage multiplies by 3 if the user has Spopovich on their team and uses his UB twice | :*Damage multiplies by 3 if the user has Spopovich on their team and uses his UB twice | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Flying Kick | *Flying Kick |
Revision as of 15:56, 2 August 2023
Character Info
Babidi, the evil wizard who revived Majin Buu.
Moveset
Blasts
Blast 1
- Demon Eye
- 2 Blast Stocks
- Takes 0.9 seconds
- Unblockable
- Paralyzes opponent for 4 seconds or less
- Wizard Barrier
- 2 Blast Stocks
- Usable during hitstun
- Immunity to Melee Attacks, Ki Blasts and B2/UBs
- Lasts 2.5 Seconds
Blast 2/Ultimate Blast
- Pui Pui Nice Shot
- 3 Ki Bars
- Target Rush
- 5910 Damage Unboosted
- 6510 Damage Boosted
- Yakon Is Next!
- 3 Ki Bars
- Linear Rush
- 7730 Damage Unboosted
- 8510 Damage Boosted
- Babidi's Ultimate Power
- 4 Ki Bars
- Max Power Mode Only
- Beam
- Causes opponent to lock off
- 12780 Damage Unboosted
- 14100 Damage Boosted
- Damage multiplies by 2 if the user does 5 throws
- Damage multiplies by 2 if the user has Spopovich on their team and uses his UB once
- Damage multiplies by 3 if the user does 10 throws
- Damage multiplies by 3 if the user has Spopovich on their team and uses his UB twice
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Rush Ki Wave
- Cannot be Vanished
- Can be Charged
- Deals knockback to opponent
- Knockback varies with charge
- Any Guard
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Heavy Finish Type