(Added Devilmite Beam info.) |
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:*Blast | :*Blast | ||
:*Causes opponent to lock off | :*Causes opponent to lock off | ||
:*[https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Devilman/Devilmite_Beam Damage Explanation] | |||
:*1370 Damage Unboosted (min non-zero damage, against 5% evil chars) | :*1370 Damage Unboosted (min non-zero damage, against 5% evil chars) | ||
:*1500 Damage Boosted (min non-zero damage, against 5% evil chars) | :*1500 Damage Boosted (min non-zero damage, against 5% evil chars) |
Revision as of 15:19, 2 August 2023
Character Info
Devilman, one of Fortuneteller Baba's otherworldly fighters.
Moveset
Blasts
Blast 1
- Kaikosen
- 2 Blast Stocks
- Takes 0.9 Seconds
- Unblockable
- Paralyzes opponent for 3 seconds or less
- False Courage
- 2 Blast Stocks
- Takes 2.1 seconds
- Boosts Defense by 12.5%
- Cannot be stunned by Ki Blasts & Melee Attacks
- Effects last 10 Seconds
Blast 2/Ultimate Blast
- Fork Attack
- 2 Ki Bars
- Projectile
- 5000 Damage Unboosted
- 5500 Damage Boosted
- Demon Fork Rush
- 2 Ki Bars
- Target Rush
- 8180 Damage Unboosted (+ 370 for impact on ground)
- 9000 Damage Boosted (+ 370 for impact on ground)
- Devilmite Beam
- 4 Ki Bars
- Max Power Mode only
- Blast
- Causes opponent to lock off
- Damage Explanation
- 1370 Damage Unboosted (min non-zero damage, against 5% evil chars)
- 1500 Damage Boosted (min non-zero damage, against 5% evil chars)
- 27270 Damage Unboosted (max damage, against 100% evil chars)
- 30000 Damage Boosted (max damage, against 100% evil chars)
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Flying Kick Type