(Created page with "== Character Info == Dr. Gero, the mind behind all other androids and a self-made cyborg with a mind set on killing Goku. == Moveset == === Blasts === ===== Blast 1 ===== *False Courage :*1 Blast Stock :*Takes 1.6 seconds :*Boosts Defense by 12.5% :*Lowers Attack by 12.5% :*Activates Brickwall :*Lasts 7.5 Seconds *Finish Sign :*2 Blast Stocks :*Takes 1.2 Seconds :*Boosts Attack by 10% :*Boosts Super by 25% :*Effects last until a B2/UB is used ===== Blast 2/Ultimate Blast...") |
(→Blast 2/Ultimate Blast: Replaced Target Blast with Sweep Blast.) |
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(One intermediate revision by the same user not shown) | |||
Line 25: | Line 25: | ||
*Bionic Punisher | *Bionic Punisher | ||
:*2 Ki Bars | :*2 Ki Bars | ||
:* | :*Sweep Blast | ||
:*5450 Damage Unboosted | :*5450 Damage Unboosted | ||
:*6000 Damage Boosted | :*6000 Damage Boosted | ||
Line 36: | Line 36: | ||
:*11510 Damage Boosted | :*11510 Damage Boosted | ||
:*3010 Damage Boosted (Androids) | :*3010 Damage Boosted (Androids) | ||
:*Restores | :*Restores 8500 Health against non-androids | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Flying Kick | *Flying Kick |
Latest revision as of 05:25, 1 August 2023
Character Info
Dr. Gero, the mind behind all other androids and a self-made cyborg with a mind set on killing Goku.
Moveset
Blasts
Blast 1
- False Courage
- 1 Blast Stock
- Takes 1.6 seconds
- Boosts Defense by 12.5%
- Lowers Attack by 12.5%
- Activates Brickwall
- Lasts 7.5 Seconds
- Finish Sign
- 2 Blast Stocks
- Takes 1.2 Seconds
- Boosts Attack by 10%
- Boosts Super by 25%
- Effects last until a B2/UB is used
Blast 2/Ultimate Blast
- Full Power Energy Wave
- 3 Ki Bars
- Beam
- 6840 Damage Unboosted
- 7560 Damage Boosted
- Bionic Punisher
- 2 Ki Bars
- Sweep Blast
- 5450 Damage Unboosted
- 6000 Damage Boosted
- Drain Life 20
- 4 Ki Bars
- Max Power Mode only
- Target Rush
- 11230 Damage Unboosted
- 2730 Damage Unboosted (Androids)
- 11510 Damage Boosted
- 3010 Damage Boosted (Androids)
- Restores 8500 Health against non-androids
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter