(Added base information for Super 17.) |
(Fixed character, Blast 1 and Ultimate Blast info.) |
||
(One intermediate revision by the same user not shown) | |||
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== Character Info == | == Character Info == | ||
The result of Android #17 and Hell Fighter #17 fusing together in Dragon Ball GT to form the Ultimate Android. | The result of [https://wiki.supercombo.gg/index.php?title=Dragon_Ball_Z:_Budokai_Tenkaichi_3/Android_17 Android #17] and Hell Fighter #17 fusing together in Dragon Ball GT to form the Ultimate Android. | ||
== Moveset == | == Moveset == | ||
=== Blasts === | === Blasts === | ||
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:*Lasts 2.5 Seconds | :*Lasts 2.5 Seconds | ||
*Pump Up | *Pump Up | ||
:*2 Blast | :*2 Blast Stocks | ||
:*Takes 1.4 seconds | :*Takes 1.4 seconds | ||
:*Boosts Attack by 50% | :*Boosts Attack by 50% | ||
:*Lowers Ki by 12.5% | :*Lowers Ki Power by 12.5% | ||
:*Effects last 15 seconds | :*Effects last 15 seconds | ||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
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:*10500 Damage Boosted | :*10500 Damage Boosted | ||
*Shocking Death Ball | *Shocking Death Ball | ||
:*5 Ki Bars | |||
:*Max Power Mode Only | :*Max Power Mode Only | ||
:*Beam | :*Beam | ||
:*Causes opponent to lock off | |||
:*15480 Damage Unboosted | :*15480 Damage Unboosted | ||
:*17040 Damage Boosted | :*17040 Damage Boosted |
Latest revision as of 07:11, 30 July 2023
Character Info
The result of Android #17 and Hell Fighter #17 fusing together in Dragon Ball GT to form the Ultimate Android.
Moveset
Blasts
Blast 1
- Android Barrier
- 2 Blast Stocks
- Usable during hitstun
- Immunity to Melee Attacks, Ki Blasts and B2/UBs
- Lasts 2.5 Seconds
- Pump Up
- 2 Blast Stocks
- Takes 1.4 seconds
- Boosts Attack by 50%
- Lowers Ki Power by 12.5%
- Effects last 15 seconds
Blast 2/Ultimate Blast
- Full Power Energy Wave
- 3 Ki Bars
- Beam
- 7760 Damage Unboosted
- 8560 Damage Boosted
- Hell's Storm
- 4 Ki Bars
- Barrage
- 9300 Damage Unboosted
- 10500 Damage Boosted
- Shocking Death Ball
- 5 Ki Bars
- Max Power Mode Only
- Beam
- Causes opponent to lock off
- 15480 Damage Unboosted
- 17040 Damage Boosted
Rushing Techniques
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Heavy Finish Type