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(Fixed character and Ultimate Blast info.) |
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== Character Info == | == Character Info == | ||
Cell, the Bio-Android made by [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Dr._Gero Dr. Gero], in his "Perfect" state after absorbing both [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Android_17 #17] and [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Android_18 #18]. | Cell, the Bio-Android made by [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Dr._Gero Dr. Gero], in his "Perfect" state after absorbing both [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Android_17 Android #17] and [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Android_18 Android #18]. | ||
== Moveset == | == Moveset == | ||
=== Blasts === | === Blasts === | ||
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:*7100 Damage Boosted | :*7100 Damage Boosted | ||
*Perfect Barrier | *Perfect Barrier | ||
:*4 Ki Bars | |||
:*Max Power Mode only | :*Max Power Mode only | ||
:*Explosive Wave | :*Explosive Wave | ||
:*Nullifies every Ki Blast and B2/UB from the opponent | |||
:*13680 Damage Unboosted | :*13680 Damage Unboosted | ||
:*15060 Damage Boosted | :*15060 Damage Boosted |
Revision as of 06:44, 30 July 2023
Character Info
Cell, the Bio-Android made by Dr. Gero, in his "Perfect" state after absorbing both Android #17 and Android #18.
Moveset
Blasts
Blast 1
- Explosive Wave
- 1 Blast Stock
- Usable during hitstun
- Immunity to Melee Attacks and Ki Blasts
- Afterimage
- 2 Blast Stocks
- Usable during hitstun
- Automatically vanishes all attacks
- Effect lasts until one evasion
- Stackable x3
Blast 2/Ultimate Blast
- Super Kamehameha
- 3 Ki Bars
- Beam
- Can be Charged
- 7800 Damage Uncharged
- 11280 Damage Overcharged
- 12420 Damage Boosted
- Barrage Death Beam
- 2 Ki Bars
- Barrage
- 6400 Damage Unboosted
- 7100 Damage Boosted
- Perfect Barrier
- 4 Ki Bars
- Max Power Mode only
- Explosive Wave
- Nullifies every Ki Blast and B2/UB from the opponent
- 13680 Damage Unboosted
- 15060 Damage Boosted
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge*
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter