Dragon Ball Z: Budokai Tenkaichi 3/Nappa Oozaru: Difference between revisions

From SuperCombo Wiki
(Added base information for Great Ape Nappa.)
 
(Added Ultimate Blast info.)
 
Line 14: Line 14:
:*Boosts Attack by 12.5%
:*Boosts Attack by 12.5%
:*Lowers Defense by 12.5%
:*Lowers Defense by 12.5%
:*Stat Changes disable after MPM Gauge drains
:*Stat Boosts Disable after MPM Gauge drains
:*Reduces Ki Power Stat after MPM Gauge drains
:*Reduces Ki Power Stat after MPM Gauge drains
===== Blast 2/Ultimate Blast =====
===== Blast 2/Ultimate Blast =====
Line 27: Line 27:
:*8640 Damage Unboosted
:*8640 Damage Unboosted
:*9540 Damage Boosted
:*9540 Damage Boosted
*Cho6u Makohou
*Chou Makouhou
:*4 Ki Bars
:*Max Power Mode Only
:*Max Power Mode Only
:*Beam
:*Beam
:*Causes opponent to lock off
:*13650 Damage Unboosted
:*13650 Damage Unboosted
:*15050 Damage Boosted
:*15050 Damage Boosted

Latest revision as of 17:26, 29 July 2023

Character Info

Moveset

The Great Ape form of Nappa.

Blasts

Blast 1
  • Explosive Wave
  • 1 Blast Stock
  • Usable during hitstun
  • Immunity to Melee Attacks and Ki Blasts
  • Howl
  • 3 Blast Stocks
  • Takes 1.6 Seconds
  • Activates Max Power Mode
  • Boosts Attack by 12.5%
  • Lowers Defense by 12.5%
  • Stat Boosts Disable after MPM Gauge drains
  • Reduces Ki Power Stat after MPM Gauge drains
Blast 2/Ultimate Blast
  • Gigant Rock Throw
  • 3 Ki Bars
  • Projectile
  • 7730 Damage Unboosted
  • 8510 Damage Boosted
  • Super Explosive Wave
  • 4 Ki Bars
  • Explosive Wave
  • 8640 Damage Unboosted
  • 9540 Damage Boosted
  • Chou Makouhou
  • 4 Ki Bars
  • Max Power Mode Only
  • Beam
  • Causes opponent to lock off
  • 13650 Damage Unboosted
  • 15050 Damage Boosted

Rushing Techniques

  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Rolling Hammer
  • Can be Vanished
  • Can be Charged
  • Rotates Opponent 180°
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Rolling Hammer
  • Can be Vanished
  • Can be Charged
  • Rotates Opponent 180°
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Lift Strike
  • Can be Vanished
  • Can be Charged
  • Sweep on Level 3 Charge
  • Auto-Counter

Other Important Info

Stat Sheet

Misc. Properties

Character Guide

Offense

Defense

Neutral