Dragon Ball Z: Budokai Tenkaichi 3/King Vegeta Oozaru: Difference between revisions
From SuperCombo Wiki
(Added base information for Great Ape King Vegeta.) |
(Added Ultimate Blast info.) |
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:*Boosts Attack by 12.5% | :*Boosts Attack by 12.5% | ||
:*Lowers Defense by 12.5% | :*Lowers Defense by 12.5% | ||
:*Stat | :*Stat Boosts Disable after MPM Gauge Drains | ||
:*Reduces Ki Power Stat after MPM Gauge drains | :*Reduces Ki Power Stat after MPM Gauge drains | ||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
Line 28: | Line 28: | ||
:*9540 Damage Boosted | :*9540 Damage Boosted | ||
*Chou Makouhou Barrage | *Chou Makouhou Barrage | ||
:*4 Ki Bars | |||
:*Max Power Mode Only | :*Max Power Mode Only | ||
:*Barrage | :*Barrage |
Revision as of 17:10, 29 July 2023
Character Info
Moveset
The Great Ape form of King Vegeta.
Blasts
Blast 1
- Explosive Wave
- 1 Blast Stock
- Usable during hitstun
- Immunity to Melee Attacks and Ki Blasts
- Howl
- 3 Blast Stocks
- Takes 1.6 Seconds
- Activates Max Power Mode
- Boosts Attack by 12.5%
- Lowers Defense by 12.5%
- Stat Boosts Disable after MPM Gauge Drains
- Reduces Ki Power Stat after MPM Gauge drains
Blast 2/Ultimate Blast
- Super Galick Gun
- 3 Ki Bars
- Beam
- 7740 Damage Unboosted
- 8520 Damage Boosted
- Super Explosive Wave
- 4 Ki Bars
- Explosive Wave
- 8640 Damage Unboosted
- 9540 Damage Boosted
- Chou Makouhou Barrage
- 4 Ki Bars
- Max Power Mode Only
- Barrage
- 12750 Damage Unboosted
- 14040 Damage Boosted
Rushing Techniques
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Sweep on Level 3 Charge
- Auto-Counter