(Added base information for Super Vegeta.) |
(→Blast 2/Ultimate Blast: Added Ultimate Blast info.) |
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(2 intermediate revisions by the same user not shown) | |||
Line 18: | Line 18: | ||
:*3 Ki Bars | :*3 Ki Bars | ||
:*Beam | :*Beam | ||
:*7360 Damage Unboosted | :*7360 Damage Unboosted | ||
:*8120 Damage Boosted | :*8120 Damage Boosted | ||
Line 27: | Line 26: | ||
:*8100 Damage Boosted (+ 500 for impact on ground) | :*8100 Damage Boosted (+ 500 for impact on ground) | ||
*Final Flash | *Final Flash | ||
:*5 Ki Bars | |||
:*Max Power Mode Only | :*Max Power Mode Only | ||
:*Beam | :*Beam | ||
:*Causes opponent to lock off | |||
:*14560 Damage Unboosted | :*14560 Damage Unboosted | ||
:*16080 Damage Boosted | :*16080 Damage Boosted | ||
=== Rushing Techniques === | === Rushing Techniques === | ||
*Blaster Wave | *Blaster Wave | ||
Line 72: | Line 74: | ||
:*Sweep Guard on Level 3 Charge | :*Sweep Guard on Level 3 Charge | ||
*Auto-Counter | *Auto-Counter | ||
:*Heavy Finish | :*Heavy Finish Type | ||
== Other Important Info == | == Other Important Info == | ||
=== Stat Sheet === | === Stat Sheet === |
Latest revision as of 15:13, 29 July 2023
Character Info
The "Armor" rendition of Ascended Super Saiyan Vegeta, based on his appearance in the Android Saga.
Moveset
Blasts
Blast 1
- Explosive Wave
- 1 Blast Stock
- Usable during hitstun
- Immunity to Melee Attacks and Ki Blasts
- I'm Super Vegeta!
- 3 Blast Stocks
- Takes 1.9 Seconds
- Boosts Super by 10%
- Stat Boosts Disable after MPM Gauge Drains
- Reduces Ki Power Stat after MPM Gauge Drains
Blast 2/Ultimate Blast
- Big Bang Attack
- 3 Ki Bars
- Beam
- 7360 Damage Unboosted
- 8120 Damage Boosted
- Spirit Breaking Cannon
- 3 Ki Bars
- Linear Rush
- 7360 Damage Unboosted (+ 500 for impact on ground)
- 8100 Damage Boosted (+ 500 for impact on ground)
- Final Flash
- 5 Ki Bars
- Max Power Mode Only
- Beam
- Causes opponent to lock off
- 14560 Damage Unboosted
- 16080 Damage Boosted
Rushing Techniques
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Rush Ki Wave
- Cannot be Vanished
- Can be Charged
- Deals knockback to opponent
- Knockback varies with charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Any Guard
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Heavy Finish Type