Dragon Ball Z: Budokai Tenkaichi 3/Super Vegeta: Difference between revisions

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(Added base information for Super Vegeta.)
 
(→‎Blast 2/Ultimate Blast: Added Ultimate Blast info.)
 
(2 intermediate revisions by the same user not shown)
Line 18: Line 18:
:*3 Ki Bars
:*3 Ki Bars
:*Beam
:*Beam
:*Cannot Be Charged
:*7360 Damage Unboosted
:*7360 Damage Unboosted
:*8120 Damage Boosted
:*8120 Damage Boosted
Line 27: Line 26:
:*8100 Damage Boosted (+ 500 for impact on ground)
:*8100 Damage Boosted (+ 500 for impact on ground)
*Final Flash
*Final Flash
:*5 Ki Bars
:*Max Power Mode Only
:*Max Power Mode Only
:*Beam
:*Beam
:*Causes opponent to lock off
:*14560 Damage Unboosted
:*14560 Damage Unboosted
:*16080 Damage Boosted
:*16080 Damage Boosted
=== Rushing Techniques ===
=== Rushing Techniques ===
*Blaster Wave
*Blaster Wave
Line 72: Line 74:
:*Sweep Guard on Level 3 Charge
:*Sweep Guard on Level 3 Charge
*Auto-Counter
*Auto-Counter
:*Heavy Finish
:*Heavy Finish Type
== Other Important Info ==
== Other Important Info ==
=== Stat Sheet ===
=== Stat Sheet ===

Latest revision as of 15:13, 29 July 2023

Character Info

The "Armor" rendition of Ascended Super Saiyan Vegeta, based on his appearance in the Android Saga.

Moveset

Blasts

Blast 1
  • Explosive Wave
  • 1 Blast Stock
  • Usable during hitstun
  • Immunity to Melee Attacks and Ki Blasts
  • I'm Super Vegeta!
  • 3 Blast Stocks
  • Takes 1.9 Seconds
  • Boosts Super by 10%
  • Stat Boosts Disable after MPM Gauge Drains
  • Reduces Ki Power Stat after MPM Gauge Drains
Blast 2/Ultimate Blast
  • Big Bang Attack
  • 3 Ki Bars
  • Beam
  • 7360 Damage Unboosted
  • 8120 Damage Boosted
  • Spirit Breaking Cannon
  • 3 Ki Bars
  • Linear Rush
  • 7360 Damage Unboosted (+ 500 for impact on ground)
  • 8100 Damage Boosted (+ 500 for impact on ground)
  • Final Flash
  • 5 Ki Bars
  • Max Power Mode Only
  • Beam
  • Causes opponent to lock off
  • 14560 Damage Unboosted
  • 16080 Damage Boosted

Rushing Techniques

  • Blaster Wave
  • Cannot be Vanished
  • Can be Charged
  • Any Guard at at Level 1 Charge
  • Guard Crushes at Level 2 Charge
  • Unblockable at Level 3 Charge
  • Rolling Hammer
  • Can be Vanished
  • Can be Charged
  • Rotates Opponent 180°
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Flying Kick
  • Cannot be Vanished
  • Cannot be Charged
  • Lightly stuns opponent
  • Overhead Guard
  • Rush Ki Wave
  • Cannot be Vanished
  • Can be Charged
  • Deals knockback to opponent
  • Knockback varies with charge
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Lift Strike
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep on Level 3 Charge
  • Any Guard
  • Ground Slash
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep Guard on Level 3 Charge
  • Auto-Counter
  • Heavy Finish Type

Other Important Info

Stat Sheet

Misc. Properties

Character Guide

Offense

Defense

Neutral