m (→Blast 1: Fixed Finish Sign.) |
(Added Ultimate Blast info.) |
||
Line 15: | Line 15: | ||
:*Effects last until a B2/UB is used | :*Effects last until a B2/UB is used | ||
:*Stackable | :*Stackable | ||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
*Burning Attack | *Burning Attack | ||
:*3 Ki Bars | :*3 Ki Bars | ||
:*Beam | :*Beam | ||
:*7280 Damage Unboosted | :*7280 Damage Unboosted | ||
:*8040 Damage Boosted | :*8040 Damage Boosted | ||
Line 29: | Line 27: | ||
:*8000 Damage Boosted (+ 350 for impact on ground) | :*8000 Damage Boosted (+ 350 for impact on ground) | ||
*Heat Dome Attack | *Heat Dome Attack | ||
:*5 Ki Bars | |||
:*Max Power Mode only | :*Max Power Mode only | ||
:*Linear Rush | :*Linear Rush |
Revision as of 18:38, 28 July 2023
Character Info
The "Armor" rendition of Super Saiyan Trunks, based on his appearance during the Cell Saga.
Moveset
Blasts
Blast 1
- Explosive Wave
- 1 Blast Stock
- Usable during hitstun
- Immunity to Melee Attacks and Ki Blasts
- Finish Sign
- 2 Blast Stocks
- Takes 1.2 Seconds
- Boosts Attack by 10%
- Boosts Super by 25%
- Effects last until a B2/UB is used
- Stackable
Blast 2/Ultimate Blast
- Burning Attack
- 3 Ki Bars
- Beam
- 7280 Damage Unboosted
- 8040 Damage Boosted
- Burning Breaker
- 3 Ki Bars
- Target Rush
- 7270 Damage Unboosted (+ 350 for impact on ground)
- 8000 Damage Boosted (+ 350 for impact on ground)
- Heat Dome Attack
- 5 Ki Bars
- Max Power Mode only
- Linear Rush
- 14550 Damage Unboosted
- 16010 Damage Boosted
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter