Dragon Ball Z: Budokai Tenkaichi 3/Super Android 13: Difference between revisions

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(Created page with "== Character Info == Super Android 13, an entirely mechanical being made by [https://wiki.supercombo.gg/w/Dragon_Ball_Z:_Budokai_Tenkaichi_3/Dr._Gero Dr. Gero's] supercomputer, in his "Super" state after absorbing #14 and #15's parts. == Moveset == === Blasts === ===== Blast 1 ===== *Android Barrier :*2 Blast Stocks :*Usable during hitstun :*Immunity to Melee Attacks, Ki Blasts and B2/UBs :*Lasts _ Seconds *Pump Up :*2 Blast Stocks :*Takes 1.4 seconds :*Boosts Attack by...")
 
m (Added Blast 1 info.)
Line 8: Line 8:
:*Usable during hitstun
:*Usable during hitstun
:*Immunity to Melee Attacks, Ki Blasts and B2/UBs
:*Immunity to Melee Attacks, Ki Blasts and B2/UBs
:*Lasts _ Seconds
:*Lasts 2.5 Seconds
*Pump Up
*Pump Up
:*2 Blast Stocks
:*2 Blast Stocks

Revision as of 14:33, 28 July 2023

Character Info

Super Android 13, an entirely mechanical being made by Dr. Gero's supercomputer, in his "Super" state after absorbing #14 and #15's parts.

Moveset

Blasts

Blast 1
  • Android Barrier
  • 2 Blast Stocks
  • Usable during hitstun
  • Immunity to Melee Attacks, Ki Blasts and B2/UBs
  • Lasts 2.5 Seconds
  • Pump Up
  • 2 Blast Stocks
  • Takes 1.4 seconds
  • Boosts Attack by 50%
  • Lowers Ki Power by 12.5%
  • Effects last 15 seconds
Blast 2/Ultimate Blast
  • S.S. Deadly Bomber
  • 3 Ki Bars
  • Projectile
  • Homes in on opponent
  • 7760 Damage Unboosted
  • 8560 Damage Boosted*
  • Super Explosive Wave
  • 4 Ki Bars
  • Explosive Wave
  • 8220 Damage Unboosted
  • 9060 Damage Boosted
  • S.S. Deadly Hammer
  • 5 Ki Bars
  • Max Power Mode only
  • Grab
  • Unblockable
  • Won't Backstep
  • 13640 Damage Unboosted
  • 15010 Damage Boosted

Rushing Techniques

  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Rolling Hammer
  • Can be Vanished
  • Can be Charged
  • Rotates Opponent 180°
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Rolling Hammer
  • Can be Vanished
  • Can be Charged
  • Rotates Opponent 180°
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Lift Strike
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep on Level 3 Charge
  • Ground Slash
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep Guard on Level 3 Charge
  • Auto-Counter
  • Heavy Finish Type

Other Important Info

Stat Sheet

Misc. Properties

Character Guide

Offense

Defense

Neutral