Dragon Ball Z: Budokai Tenkaichi 3/Future Gohan SSJ: Difference between revisions
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m (→Blast 1: Added a bit of info for Evil Barrier.) |
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:*Stat Boosts Disable after MPM Gauge Drains | :*Stat Boosts Disable after MPM Gauge Drains | ||
:*Reduces Ki Power Stat after MPM Gauge drains | :*Reduces Ki Power Stat after MPM Gauge drains | ||
===== Blast 2/Ultimate Blast ===== | ===== Blast 2/Ultimate Blast ===== | ||
*Gekiretsu Madan | *Gekiretsu Madan | ||
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:*Sweep Guard on Level 3 Charge | :*Sweep Guard on Level 3 Charge | ||
*Auto-Counter | *Auto-Counter | ||
:*Heavy Finish | :*Heavy Finish Type | ||
== Other Important Info == | == Other Important Info == | ||
=== Stat Sheet === | === Stat Sheet === |
Latest revision as of 17:58, 25 July 2023
Character Info
The "Future" rendition of Super Saiyan Gohan, based on his appearance in History of Trunks.
Moveset
Blasts
Blast 1
- Evil Barrier
- 2 Blast Stocks
- Usable during hitstun
- Immunity to Melee Attacks, Ki Blasts and B2/UBs
- Lasts 2.6 Seconds
- Power up to the Very Limit
- 3 Blast Stocks
- Takes 1.4 Seconds
- Activates Max Power Mode
- Boosts All Stats by 5%
- Stat Boosts Disable after MPM Gauge Drains
- Reduces Ki Power Stat after MPM Gauge drains
Blast 2/Ultimate Blast
- Gekiretsu Madan
- 3 Ki Bars
- Beam
- 7280 Damage Unboosted
- 8040 Damage Boosted
- Special Beam Cannon
- 3 Ki Bars
- Blast
- 7090 Damage Uncharged
- 12120 Damage Overcharged
- 13340 Damage Charged
- Gekiretsu Ranbu
- Max Power Mode only
- Linear Rush
- 13640 Damage Unboosted
- 15010 Damage Boosted
Rushing Techniques
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rush Ki Wave
- Cannot be Vanished
- Can be Charged
- Deals knockback to opponent
- Knockback varies with charge
- Any Guard
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Heavy Finish Type