Dragon Ball Z: Budokai Tenkaichi 3/Great Saiyaman 2: Difference between revisions
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(Created page with "== Character Info == == Moveset == === Blasts === ===== Blast 1 ===== *After Image Strike :*3 Blast Stocks :*Usable during hitstun :*Automatically vanishes all attacks :*Immediately reduces Ki Power :*Effect lasts 15 Seconds *Justice Finishing Pose 2 :*2 Blast Stocks :*Takes 3.2 Seconds :*Boosts Attack by 10% :*Activates Max Power Mode :*Stat boost disables after MPM Gauge drains :*Reduces Ki Power Stat after MPM Gauge drains ===== Blast 2/Ultimate Blast ===== *Justice C...") |
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== Character Info == | == Character Info == | ||
Videl, daughter of Hercule (Mr. Satan), in her Great Saiyaman 2 persona. | |||
== Moveset == | == Moveset == | ||
=== Blasts === | === Blasts === |
Revision as of 15:40, 25 July 2023
Character Info
Videl, daughter of Hercule (Mr. Satan), in her Great Saiyaman 2 persona.
Moveset
Blasts
Blast 1
- After Image Strike
- 3 Blast Stocks
- Usable during hitstun
- Automatically vanishes all attacks
- Immediately reduces Ki Power
- Effect lasts 15 Seconds
- Justice Finishing Pose 2
- 2 Blast Stocks
- Takes 3.2 Seconds
- Boosts Attack by 10%
- Activates Max Power Mode
- Stat boost disables after MPM Gauge drains
- Reduces Ki Power Stat after MPM Gauge drains
Blast 2/Ultimate Blast
- Justice Countdown
- 2 Ki Bars
- Linear Rush
- 5450 Damage Unboosted
- 6000 Damage Boosted
- Justice Rush 2
- 3 Ki Bars
- Target Rush
- 7270 Damage Unboosted
- 8000 Damage Boosted
- Justice Judgement
- Max Power Mode only
- Linear Rush
- 12730 Damage Unboosted (+ 440 for impact on ground)
- 14010 Damage Boosted (+ 440 for impact on ground)
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge*Auto-Counter
- Flying Kick Type