No edit summary |
No edit summary |
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Line 28: | Line 28: | ||
:*6360 Damage Unboosted | :*6360 Damage Unboosted | ||
:*7000 Damage Boosted | :*7000 Damage Boosted | ||
* | *Soukidan | ||
:*Max Power Mode only | :*Max Power Mode only | ||
:*Projectile | :*Projectile | ||
Line 45: | Line 45: | ||
:*Any Guard at at Level 1 Charge | :*Any Guard at at Level 1 Charge | ||
:*Guard Crushes at Level 2 Charge | :*Guard Crushes at Level 2 Charge | ||
:* | :*Unblockable at Level 3 Charge | ||
*Kiai Cannon | *Kiai Cannon | ||
:*Cannot be Vanished | :*Cannot be Vanished | ||
Line 51: | Line 51: | ||
:*Any Guard at at Level 1 Charge | :*Any Guard at at Level 1 Charge | ||
:*Guard Crushes at Level 2 Charge | :*Guard Crushes at Level 2 Charge | ||
:* | :*Unblockable at Level 3 Charge | ||
*Heavy Finish | *Heavy Finish | ||
:*Can be Vanished | :*Can be Vanished |
Revision as of 19:20, 20 July 2023
Character Info
Yamcha, based on his appearance during the Android Saga.
Moveset
Blasts
Blast 1
- Afterimage
- 2 Blast Stocks
- Usable during hitstun
- Automatically vanishes all attacks
- Effect lasts until one evasion
- Power up to the Very Limit
- 3 Blast Stocks
- Takes 1.4 Seconds
- Activates Max Power Mode
- Reduces Ki Power Stat after MPM Gauge drains
- Lightly stuns enemy at close range
Blast 2/Ultimate Blast
- Kamehameha
- 3 Ki Bars
- Beam
- Can be Charged
- 7320 Damage Uncharged
- 10200 Damage Overcharged
- 12280 Damage Boosted
- Wolf Fang Fist
- 2 Ki Bars
- Linear Rush
- 6360 Damage Unboosted
- 7000 Damage Boosted
- Soukidan
- Max Power Mode only
- Projectile
- 12730 Damage Unboosted
- 14010 Damage Boosted
Rushing Techniques
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter