Yuki (NGBC): Difference between revisions

From SuperCombo Wiki
Line 19: Line 19:
=== Special Moves ===
=== Special Moves ===


Beast Buster  
'''Beast Buster'''
 
qcf+ A/C  
qcf+ A/C  


Fast-moving, invisible fireball projectile. Can crouch under it, the projectile is totally invisible,  When powered up with the A-version Memory Card Slash, he fires 3 projectiles in a row.   
Fast-moving, invisible fireball projectile. Can crouch under it, the projectile is totally invisible,  When powered up with the A-version Memory Card Slash, he fires 3 projectiles in a row.   


Submarine Screw  
'''Submarine Screw'''
 
dp+ A/C  
dp+ A/C  


Yuki strikes diagonally upwards, with a streaking fiery light. This move might serve as anti-air,  When powered up with the C-version Memory Card Slash, YUKI TURNS INTO A GLOWING BLUE VERSION OF DUKE EDWARDS AND DOES THE REAL SUBMARINE SCREW. This move now has priority, invincibility, and does good damage.  
Yuki strikes diagonally upwards, with a streaking fiery light. This move might serve as anti-air,  When powered up with the C-version Memory Card Slash, YUKI TURNS INTO A GLOWING BLUE VERSION OF DUKE EDWARDS AND DOES THE REAL SUBMARINE SCREW. This move now has priority, invincibility, and does good damage.  


Bakuretsu Ken  
'''Bakuretsu Ken'''
 
qcb+ A/C  
qcb+ A/C  


Yuki travels quickly forward and performs an electric punch. Keep in mind that, unlike other horizontal dashing moves like Terry's Burning Knuckle, Yuki is vulnerable when he travels forward, until the end where he delivers that punch.  
Yuki travels quickly forward and performs an electric punch. Keep in mind that, unlike other horizontal dashing moves like Terry's Burning Knuckle, Yuki is vulnerable when he travels forward, until the end where he delivers that punch.  


SENGOKU Denshou  
'''SENGOKU Denshou'''
 
hcb+ B/D  
hcb+ B/D  


Riding Hero  
'''Riding Hero'''
 
mid-air qcb+ A/C  
mid-air qcb+ A/C  


Raijin Ken  
'''Raijin Ken'''
 
mid-air qcb+ B/D  
mid-air qcb+ B/D  


Yuki disappears, and when he reappears on the ground directly below, a lightning bolt instantly strikes.
Yuki disappears, and when he reappears on the ground directly below, a lightning bolt instantly strikes.


Fire Suplex Hold  
'''Fire Suplex Hold'''
 
hcb,f+ A/C when up close  
hcb,f+ A/C when up close  


This move can only be performed after you've done the Start(L1)-version Memory Card Slash. He does what looks like the regular Fire Suplex, but then he holds you there and grinds you into the ground for more damage   
This move can only be performed after you've done the Start(L1)-version Memory Card Slash. He does what looks like the regular Fire Suplex, but then he holds you there and grinds you into the ground for more damage   


Memory Card Slash  
'''Memory Card Slash'''
d,d+ A/B/C/D/Start(L1 on PS2)  
d,d+ A/B/C/D/Start(L1 on PS2)  



Revision as of 11:37, 3 January 2008

Introduction

Moves List

Normal Moves

Throws:

Fire Suplex b/n/f+ CD near enemy.

Command Moves

Mutation Combination f+ A; df+ C; b+ B; f+ D

Dogou Sou Ken close standing C; f+ C

Special Moves

Beast Buster qcf+ A/C

Fast-moving, invisible fireball projectile. Can crouch under it, the projectile is totally invisible, When powered up with the A-version Memory Card Slash, he fires 3 projectiles in a row.

Submarine Screw dp+ A/C

Yuki strikes diagonally upwards, with a streaking fiery light. This move might serve as anti-air, When powered up with the C-version Memory Card Slash, YUKI TURNS INTO A GLOWING BLUE VERSION OF DUKE EDWARDS AND DOES THE REAL SUBMARINE SCREW. This move now has priority, invincibility, and does good damage.

Bakuretsu Ken qcb+ A/C

Yuki travels quickly forward and performs an electric punch. Keep in mind that, unlike other horizontal dashing moves like Terry's Burning Knuckle, Yuki is vulnerable when he travels forward, until the end where he delivers that punch.

SENGOKU Denshou hcb+ B/D

Riding Hero mid-air qcb+ A/C

Raijin Ken mid-air qcb+ B/D

Yuki disappears, and when he reappears on the ground directly below, a lightning bolt instantly strikes.

Fire Suplex Hold hcb,f+ A/C when up close

This move can only be performed after you've done the Start(L1)-version Memory Card Slash. He does what looks like the regular Fire Suplex, but then he holds you there and grinds you into the ground for more damage

Memory Card Slash d,d+ A/B/C/D/Start(L1 on PS2)

Yuki creates a small flash of light, which charges up certain special moves. You are vulnerable when performing Memory Card Flash, so be careful. Memory Card Flash only works once and may wear off over time, so if you do a powered-up special move or if you wait too long, you'll have to perform that particular Memory Card Flash again. You can store multiple power-ups of different types (such as one A-version power-up and one C-version power-up).

Super Attacks

Chou Do Kyuu 100 Mega Beam qcb,qcb+ A/C

Yuki rises up in the air and fires a huge beam of energy at the opponent. Yuki yells: "NEOGEO beam!" Consumes 1 Super Bar.

Chou Do Kyuu Neo-Geo Ranbu qcf,hcf+ A/C

This move consumes 2 Super Bars.

Chou Do Kyuu Status Up qcf,qcf+ B/D

This move powers up Yuki. This move consumes 2 Super Bars.

Chou Do Kyuu MAX330 Mega Beam qcb,qcb+ ABC

Like the Chou Do Kyuu 100 Mega Beam, except it does more damage. Consumes 3 Super Bars.

The Basics

Advanced Strategy