The King of Fighters 2000/Kula: Difference between revisions

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=Introduction=
=Introduction=


They told me to chill
I said i am Cool-a


=== Normals ===
==== Far Normals ====
{{MoveData
|image=
|caption=
|name=stand A
|input=st.A
|data=
{{AttackData-KOF02
|Damage=5
|G. Damage=
|Cancel=Command,Special,Super
|Guard=Mid
|Startup=5
|Active=4
|Recovery=13
|Total=22
|Hit Adv=-5
|Block Adv=-7
|Invul=
|description=
}}
}}


=Movelist=
{{MoveData
|image=
|caption=
|name=stand
|input=st.B
|data=
{{AttackData-KOF02
|Damage=3,3
|G. Damage=
|Cancel=
|Guard=Mid,Mid
|Startup=13
|Active=3(14)3
|Recovery=12
|Total=46
|Hit Adv=-24,-5
|Block Adv=-23,-7
|Invul=
|description=
}}
}}


==Throws==
{{MoveData
Ice Coffin                                          [b/f]+C
|image=
Behind Slash                                        [b/f]+D
|caption=
|name=stand C
|input=st.C
|data=
{{AttackData-KOF02
|Damage=12
|G. Damage=
|Cancel=Command,Special,Super
|Guard=Mid
|Startup=13
|Active=7
|Recovery=32
|Total=42
|Hit Adv=-16
|Block Adv=-20
|Invul=
|description=
}}
}}
 
{{MoveData
|image=
|caption=
|name=stand D
|input=st.D
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=10
|Active=3(15)4
|Recovery=19
|Total=49
|Hit Adv=-2
|Block Adv=-4
|Invul=
|description=There is a 1-2f gap on block
}}
}}
 
==== Close Range Normals ====
{{MoveData
|image=
|caption=
|name=close A(supposedly)
|input=cl.A(would be)
|data=
{{AttackData-KOF02
|description=she doesn't have a close A :(
}}
}}
 
{{MoveData
|image=
|caption=
|name=close B
|input=cl.B
|data=
{{AttackData-KOF02
|description=she doesn't have one :(
}}
}}
 
{{MoveData
|image=
|caption=
|name=close C
|input=cl.C
|data=
{{AttackData-KOF02
|Damage=7,3
|G. Damage=
|Cancel=Command,Special,Super
|Guard=Mid,Mid
|Startup=3
|Active=3(10)6
|Recovery=22
|Total=34
|Hit Adv=-7
|Block Adv=-9
|Invul=-
|description=Her only close normal :3
}}
}}
 
{{MoveData
|image=
|caption=
|name=
|input=
|data=
{{AttackData-KOF02
|description=What if you wanted to have a close D, but god said "MID BOSS CHARACTER"
 
}}
}}
==== Crouching Normals ====
 
{{MoveData
|image=
|caption=
|name=Crouch A
|input=2A
|data=
{{AttackData-KOF02
|Damage=5
|G. Damage=
|Cancel=Chain,Command,Special,Super
|Guard=Mid
|Startup=6
|Active=4
|Recovery=11
|Total=21
|Hit Adv=-3
|Block Adv=-5
|Invul=-
|description=
}}
}}
 
{{MoveData
|image=
|caption=
|name=Crouch B
|input=2B
|data=
{{AttackData-KOF02
|Damage=3
|G. Damage=
|Cancel=Command,Special,Super
|Guard=Low
|Startup=7
|Active=4
|Recovery=11
|Total=22
|Hit Adv=-2
|Block Adv=-4
|Invul=-
|description=
}}
}}
 
{{MoveData
|image=
|caption=
|name=Crouch C
|input=2C
|data=
{{AttackData-KOF02
|Damage=12
|G. Damage=
|Cancel=Command,Special,Super
|Guard=Mid
|Startup=5
|Active=11
|Recovery=24
|Total=40
|Hit Adv=-15
|Block Adv=-17
|Invul=
|description=
}}
}}
 
{{MoveData
|image=
|caption=
|name=Crouch D
|input=2D
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=Low
|Startup=7
|Active=7
|Recovery=27
|Total=41
|Hit Adv=KD
|Block Adv=-15
|Invul=-
|description=
}}
}}
 
==== Command Normals ====
{{MoveData
|caption=
|name=6A
|input=
|data=
{{AttackData-KOF02
|version=Raw
|Damage=8
|G. Damage=
|Cancel=
|Guard=Mid
|Startup=17
|Active=21
|Recovery=22
|Total=60
|Hit Adv=HKD
|Block Adv=-25
|Invul=
|description=
}}
{{AttackData-KOF02
|version=Cancel
|Damage=8
|G. Damage=
|Cancel=Special,Super?
|Guard=
|Startup=12
|Active=21
|Recovery=22
|Total=55
|Hit Adv=-23
|Block Adv=-25
|Invul=
|description=
}}
}}


==Command Moves==
1-Inch                                                f+A !
Slider Shoot                                          df+B
Slider Shoot                                          df+B


Line 37: Line 304:


==Combos==
==Combos==
Close C (1 hit) > f+A > qcf+A or dp+C


Close C (2 hit) > qcf,qcf+P or hcb,hcb+AC


cr.B x 2 > Far B > df+B


=Advanced Strategy=
=Advanced Strategy=
Line 45: Line 315:


==Best Strikers==
==Best Strikers==
{{Navbox-KOF2000}}
[[Category:The King of Fighters 2000]]

Latest revision as of 21:40, 18 June 2023


Introduction

They told me to chill I said i am Cool-a

Normals

Far Normals

stand A
st.A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
5 Mid - Command,Special,Super 5 4 13 22 -5 -7 -
stand
st.B
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
3,3 Mid,Mid - - 13 3(14)3 12 46 -24,-5 -23,-7 -
stand C
st.C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
12 Mid - Command,Special,Super 13 7 32 42 -16 -20 -
stand D
st.D
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - 10 3(15)4 19 49 -2 -4 -

There is a 1-2f gap on block

Close Range Normals

close A(supposedly)
cl.A(would be)
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

she doesn't have a close A :(

close B
cl.B
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

she doesn't have one :(

close C
cl.C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
7,3 Mid,Mid - Command,Special,Super 3 3(10)6 22 34 -7 -9 -

Her only close normal :3

Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

What if you wanted to have a close D, but god said "MID BOSS CHARACTER"

Crouching Normals

Crouch A
2A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
5 Mid - Chain,Command,Special,Super 6 4 11 21 -3 -5 -
Crouch B
2B
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
3 Low - Command,Special,Super 7 4 11 22 -2 -4 -
Crouch C
2C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
12 Mid - Command,Special,Super 5 11 24 40 -15 -17 -
Crouch D
2D
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low - - 7 7 27 41 KD -15 -

Command Normals

6A
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Raw 8 Mid - - 17 21 22 60 HKD -25 -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Cancel 8 - - Special,Super? 12 21 22 55 -23 -25 -

Slider Shoot df+B

Special Moves

Diamond Breath qcf+P ! Crow Bites f,d,df+P ! Counter Shell qcb+P

Desperation Moves

Diamond Edge qcfx2+P

Super Desperation Moves

Diamond Edge qcfx2+A+C Freeze Execution hcbx2+A+C

Striker Moves

Candy Candy Spin Foxy Unicorn no Tsuno / Getsu no Shirogane Rugal Genocide Cutter

The Basics

Combos

Close C (1 hit) > f+A > qcf+A or dp+C

Close C (2 hit) > qcf,qcf+P or hcb,hcb+AC

cr.B x 2 > Far B > df+B

Advanced Strategy

Best Strikers

Game Navigation