No edit summary |
Hatred Edge (talk | contribs) |
||
Line 14: | Line 14: | ||
'''Gunflame''': 236+P | |||
'''Gunflame Feint''': 214+P | |||
'''Volcanic Viper''':623+S or HS (214K during move to knock down enemy) Can be performed in the air. | |||
'''Grand Viper''':214+S | |||
'''Riot Stamp''': 214+K | |||
'''Bandit Revolver''': 236+K | |||
'''Bandit Bringer''': 236+K(hold) | |||
(in air)'''Sidewinder''': 236+HS | |||
'''Fafnir''':41236D Force Break. Consumes 25% tension. | |||
Line 34: | Line 36: | ||
'''Overdrive Techniques''' | '''Overdrive Techniques''' | ||
'''Dragon Install''': 214,214+S Consumes 50% tension | |||
''' Super Dragon Install''':214,214,214,214+HS+P Requires 100% tension(^ Core secret move) | |||
'''Tyrant Rave ver.B'''632146+HS Consumes 50% tension | |||
'''Tyrant Rave''': 4,6+D after Force break Fafnir consumes 25% tension. Total with Fafnir: 50% tension | |||
Line 50: | Line 51: | ||
'''Gunflame''' | '''Gunflame''' | ||
Sol thrusts Fuuenken into the ground and make emits flames which travels midscreen. In Dragon install is a giant more powerful gunflame that launches on hit. DI Gunflame has less range than Gunflame. | |||
''' | '''Gunflame Feint''' | ||
Looks identical to the Gunflame but causes | Looks identical to the Gunflame but causes minimal damage and gains tension. No flames comes though. Gunflame feint OTGs. | ||
'''Volcanic Viper''' | '''Volcanic Viper''' | ||
A flaming uppercut, use heavy slash for a higher reaching uppercut. While in Dragon Install, | A flaming uppercut, use heavy slash for a higher reaching uppercut. While in Dragon Install, Slash Volcanic Viper is 3-hit uppercut, and Heavy Slash Volcanic Viper reaches the top of the stage, does tremendous damage and mutliple hits. | ||
'''Grand Viper''' | '''Grand Viper''' | ||
Crouching ground slide. Launches on hit. Has Clean hit property. | |||
'''Riot Stamp''' | '''Riot Stamp''' | ||
Sol flies backwards to the wall, then flies forward in a kick. | Sol flies backwards to the wall, then flies forward in a kick. On Ch causes full screen wall bounce. | ||
'''Bandit Revolver''' | '''Bandit Revolver''' | ||
A knee followed by an aerial roundhouse kick. An aerial bandit revolver hits | A knee followed by an aerial roundhouse kick. An aerial bandit revolver does 5 hits , and does more damage than a ground bandit revolver. Air bandit Revolver recovers fast enought to allow followup combos. In DI mode ground Bandit Revolver does multiple hits(like air Bandit Revolver) and can loop in the corner. | ||
'''Bandit Bringer''' | '''Bandit Bringer''' | ||
Sol crouches to the floor, jumps up and performs a downward punch that causes the enemy to slide on the floor. On CH ground bounces like pre-AC Bandit Bringer. | |||
'''Sidewinder''' (Air only) | '''Sidewinder''' (Air only) | ||
Air | Air fire punch that slams enemy into the wall. Wall bounces on hit. Has clean hit property. On clean hit, untechable time increases to allow follow up combos. | ||
'''Fafnir''' | '''Fafnir''' | ||
Sol steps forwards and delivers a flaming punch with large knockback. | Sol steps forwards and delivers a flaming punch with large knockback. Has wall bounce property and clean hit property. On CH functions like a Clean Hit. Fafnir is like a ground sidewinder in a sense. | ||
'''Dragon Install''' (consumes 50% of Tension Guage) | '''Dragon Install''' (consumes 50% of Tension Guage) | ||
Sol goes super, increases in speed and attack power, some special moves change, But defense decreases. | Sol goes super, increases in speed and attack power, some special moves change, But defense decreases. Timer increase based on life left. When over Sol loses all tension. | ||
'''Super Dragon Install''' (consumes 100% of Tension Gauge) | '''Super Dragon Install''' (consumes 100% of Tension Gauge) |
Revision as of 22:42, 30 December 2007
http://photobucket.com/albums/a347/givequicheachance/sol2.gif
Sol Badguy is the main character of the Guilty Gear series, an immortal bounty hunter who uses his immense physical strength and fire magic in battle.
Accent Core
Movelist
Special Moves:
Gunflame: 236+P
Gunflame Feint: 214+P
Volcanic Viper:623+S or HS (214K during move to knock down enemy) Can be performed in the air.
Grand Viper:214+S
Riot Stamp: 214+K
Bandit Revolver: 236+K
Bandit Bringer: 236+K(hold)
(in air)Sidewinder: 236+HS
Fafnir:41236D Force Break. Consumes 25% tension.
Overdrive Techniques
Dragon Install: 214,214+S Consumes 50% tension
Super Dragon Install:214,214,214,214+HS+P Requires 100% tension(^ Core secret move)
Tyrant Rave ver.B632146+HS Consumes 50% tension
Tyrant Rave: 4,6+D after Force break Fafnir consumes 25% tension. Total with Fafnir: 50% tension
Move Descriptions
Gunflame
Sol thrusts Fuuenken into the ground and make emits flames which travels midscreen. In Dragon install is a giant more powerful gunflame that launches on hit. DI Gunflame has less range than Gunflame.
Gunflame Feint
Looks identical to the Gunflame but causes minimal damage and gains tension. No flames comes though. Gunflame feint OTGs.
Volcanic Viper
A flaming uppercut, use heavy slash for a higher reaching uppercut. While in Dragon Install, Slash Volcanic Viper is 3-hit uppercut, and Heavy Slash Volcanic Viper reaches the top of the stage, does tremendous damage and mutliple hits.
Grand Viper
Crouching ground slide. Launches on hit. Has Clean hit property.
Riot Stamp
Sol flies backwards to the wall, then flies forward in a kick. On Ch causes full screen wall bounce.
Bandit Revolver
A knee followed by an aerial roundhouse kick. An aerial bandit revolver does 5 hits , and does more damage than a ground bandit revolver. Air bandit Revolver recovers fast enought to allow followup combos. In DI mode ground Bandit Revolver does multiple hits(like air Bandit Revolver) and can loop in the corner.
Bandit Bringer
Sol crouches to the floor, jumps up and performs a downward punch that causes the enemy to slide on the floor. On CH ground bounces like pre-AC Bandit Bringer.
Sidewinder (Air only)
Air fire punch that slams enemy into the wall. Wall bounces on hit. Has clean hit property. On clean hit, untechable time increases to allow follow up combos.
Fafnir
Sol steps forwards and delivers a flaming punch with large knockback. Has wall bounce property and clean hit property. On CH functions like a Clean Hit. Fafnir is like a ground sidewinder in a sense.
Dragon Install (consumes 50% of Tension Guage)
Sol goes super, increases in speed and attack power, some special moves change, But defense decreases. Timer increase based on life left. When over Sol loses all tension.
Super Dragon Install (consumes 100% of Tension Gauge)
Dragon install, but lasts the entire match, longer startup, and drains health at a fast rate. A near useless technique.
Tyrant Rave ver.Alpha (consumes 50% of Tension Guage, Force break in ^ Core 46D after Fafnir)
Original type tyrant rave and used as Ex Sol's version of Ride The Lightning.
Tyrant Rave ver.Beta (consumes 50% of Tension Guage)
Sol punches and creates a fireball above his fist, then performs an immensely flaming punch with his other arm. (second hit has immense knockback)
Basics
Advance
Combos
Strategy
Discussion
Sol Badguy is the main character of the Guilty Gear series, an immortal bounty hunter who uses his immense physical strength and fire magic in battle.