(added jump apex height since it can vary on some characters) |
(changed it back to just "jump apex" (no difference between neutral/diagonal), kept the variable on data pages just in case that ever changes) |
||
Line 52: | Line 52: | ||
! Throw Range | ! Throw Range | ||
! Neutral Jump Speed | ! Neutral Jump Speed | ||
! Jump Apex | ! Jump Apex | ||
|- | |- | ||
| rowspan=5|{{#if:{{{portrait|}}}|[[File:{{{portrait|}}}|175px]]}} | | rowspan=5|{{#if:{{{portrait|}}}|[[File:{{{portrait|}}}|175px]]}} | ||
Line 60: | Line 60: | ||
| {{{throwRange|}}} | | {{{throwRange|}}} | ||
| {{{ntlJumpSpd|}}} | | {{{ntlJumpSpd|}}} | ||
| | | {{{diagJumpApex|}}} | ||
|- | |- | ||
! height="1.35em;" | Forward Walk Speed | ! height="1.35em;" | Forward Walk Speed |
Revision as of 17:08, 8 June 2023
This template defines the table "SF6_CharacterData". View table.
Template DocumentationEdit This Documentation
{{CharacterData-SF6 | chara = | name = | portrait = | icon = | hp = | throwRange = | throwHurtbox = | fwdWalkSpd = | bwdWalkSpd = | fwdDashSpd = | bwdDashSpd = | fwdDashDist = | bwdDashDist = | jumpSpd = | jumpApex = | fwdJumpDist = | bwdJumpDist = | dRushMin = | dRushBlock = | dRushMax = }}
Usage
Stores Character data for Street Fighter 6.
Example
{{CharacterData-SF6 | chara = Ken | name = Ken | portrait = SF6 Ken Portrait.png | icon = SF6 Ken Face.png | hp = 10000 | throwRange = | throwHurtbox = | fwdWalkSpd = | bwdWalkSpd = | fwdDashSpd = | bwdDashSpd = | fwdDashDist = | bwdDashDist = | jumpSpd = | jumpApex = | fwdJumpDist = | bwdJumpDist = | dRushMin = | dRushBlock = | dRushMax = }}
This documentation is automatically transcluded from Template:CharacterData-SF6/Documentation and is not included when this page is transcluded.