Pokken Tournament DX/Pikachu: Difference between revisions

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Line 10: Line 10:
|synergy=100 CC
|synergy=100 CC
|bursttime=840F (14 sec)
|bursttime=840F (14 sec)
|bDash=33F (1-8F Strike and Throw invuln, Cancelable on Frame 25)
|bDash=33F, '''<span style="color:#EF007C">1-8F Strike/Throw Invuln</span>''', Cancelable on Frame 25
|sDash=41F (5-14F Projectile invuln, Cancelable on Frame 25)
|sDash=41F, '''<span style="color:#EF007C">5-14F Projectile Invuln</span>''', Cancelable on Frame 25
|fDash=21F (Cancelable on Frame 13)
|fDash=21F, Cancelable on Frame 13
|sMove?=Short-hop from 8X and j.A
|sMove?=Short-hop from 8X and j.A
|hStance=Charges Synergy Gauge (1.25CC/tick)
|hStance=Charges Synergy Gauge (1.25CC/tick)
|lStance=High invuln on Frame 1, regenerates shield health.
|lStance='''<span style="color:#FE5554">High invuln. on Frame 1</span>''', regenerates shield health.
}}
}}


Line 30: Line 30:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 42: Line 42:
| 0
| 0
| -12
| -12
| Mid
| <span style="color:#FFFE01">Mid</span>
| BA (projectile)
| BA (projectile)
| i18
| i18
Line 48: Line 48:
| +8
| +8
| 0
| 0
| 1-48F Total invuln, Pierce
| '''<span style="color:#EF007C">1-48F Total Invuln</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
Line 57: Line 57:
<br>
<br>
<br>
<br>
[[File:Pokken_Pikachu_Burst_Attack.png|left|border]]
[[File:Pokken_Pikachu_Burst_Attack.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Burst Attack: Volt Shock Fist</span>====
====<span style="color:#FC3D3C">Burst Attack: Volt Shock Fist</span>====
Line 65: Line 65:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 78: Line 78:
| 0%
| 0%
| 12
| 12
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| BA (strike)
| BA (strike)
| i15
| i15
Line 84: Line 84:
| Knockdown
| Knockdown
| +4
| +4
| 6-37F Total invuln, Pierce
| '''<span style="color:#EF007C">6-37F Total Invuln</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
Line 101: Line 101:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 110: Line 110:
| Grab
| Grab
| FP 80 / DP 120
| FP 80 / DP 120
| 12
| 12 / 0 and Shift
| Ground only
| Ground only
| 1
| 1
Line 130: Line 130:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 143: Line 143:
| 60
| 60
| 60%
| 60%
| 3
| 3 / 0 and Shift
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 4
| 4
| i35  
| i35  
Line 150: Line 150:
| +8  
| +8  
| -4
| -4
| 1-28F Counter Armor, Destroys Projectiles while active, Crumple on Crit, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
| '''<span style="color:#019FED">1-28F Counter Armor</span>''', Crumple on Crit, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
|-
| '''<span style="color:#019FED">[X+A] Counter Attack</span>'''
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
| Counter (strike)
| Counter (strike)
| 80
| 80
| 60%
| 60%
| 3
| 3 / 0 and Shift
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 6
| 6
| i55
| i55
Line 163: Line 163:
| Crumple
| Crumple
| +4
| +4
| 1-48F Counter Armor, Pierce, Destroys Projectiles while active, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
| '''<span style="color:#019FED">1-48F Counter Armor</span>''', Pierce, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<br>
<br>
Line 170: Line 170:
[[File:Pokken_Pikachu_Release_Y_1.png|border]]
[[File:Pokken_Pikachu_Release_Y_1.png|border]]
[[File:Pokken_Pikachu_Release_Y_2.png|border]]
[[File:Pokken_Pikachu_Release_Y_2.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">]Y[ Release Y</span>====
====<span style="color:#FC3D3C">]Y[ Release Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 178: Line 179:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 192: Line 193:
| 80
| 80
| 10%
| 10%
| 5
| 5 / 0 and Shift
| Mid
| <span style="color:#FFFE01">Mid</span>
| 5
| 5
| i19
| i19
| 1
| 1
| 59
| 59
| Launch
| Soft Launch
| -16
| -16
| Charge Time: 60F, Throw Blast, 1-18F High and Mid High invuln, Airborne on Frame 19
| Charge Time: 60F, Throw Blast, '''<span style="color:#FE5554">1-18F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 19</span>'''
|-
|-
| '''<span style="color:#FC3D3C">Level 2</span>'''
| '''<span style="color:#FC3D3C">Level 2</span>'''
Line 206: Line 207:
| 120
| 120
| 50%
| 50%
| 8
| 8 / 0 and Shift
| Mid
| <span style="color:#FFFE01">Mid</span>
| 6
| 6
| i19
| i19
| 1
| 1
| 59
| 59
| Launch
| Hard Launch
| -12
| -12
| Charge Time: 120F, Throw Blast, 1-18F High and Mid High invuln, Airborne on Frame 17, Low invuln on Frame 19
| Charge Time: 120F, Throw Blast, '''<span style="color:#FE5554">1-18F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 17</span>''', '''<span style="color:#00FEFE">Low Invuln. on Frame 19</span>'''
|}</div>
|}</div>
<div>
<div>
Line 236: Line 237:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 248: Line 250:
| 10 each*
| 10 each*
| 0%, 0%, 30%
| 0%, 0%, 30%
| Special Mid
| 0
| <span style="color:#FFFE01">Special Mid</span>
| 6
| 6
| i15, i32, i49*  
| i15, i32, i49*  
Line 273: Line 276:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 285: Line 289:
| 10 each hit
| 10 each hit
| 0%
| 0%
| Special Mid
| 0
| <span style="color:#FFFE01">Special Mid</span>
| 6
| 6
| i19
| i19
Line 292: Line 297:
| -12
| -12
| -16
| -16
| Airborne on Frame 14, fY Cancelable on Frame 61
| '''<span style="color:#ad18ad">Airborne on Frame 14</span>''', fY Cancelable on Frame 61
|}</div>
|}</div>
<div>
<div>
Line 310: Line 315:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 322: Line 328:
| 40 each  
| 40 each  
| 0%
| 0%
| Mid Low
| 0 and Shift
| <span style="color:#00FE01">Mid Low</span>
| 6
| 6
| i21
| i21
Line 329: Line 336:
| Shift
| Shift
| -8
| -8
| Airborne on Frame 4, Special Cancelable on Frame 26
| '''<span style="color:#ad18ad">Airborne on Frame 4</span>''', Special Cancelable on Frame 26
|}</div>
|}</div>
<div>
<div>
Line 346: Line 353:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 357: Line 365:
| Normal (strike)
| Normal (strike)
| 60
| 60
| Mid
| 0 and Shift
| <span style="color:#FFFE01">Mid</span>
| 4
| 4
| i23
| i23
Line 364: Line 373:
| Shift (+4)
| Shift (+4)
| -24
| -24
| Airborne on Frame 5  
| '''<span style="color:#ad18ad">Airborne on Frame 5</span>'''
|}</div>
|}</div>
<br>
<br>
Line 382: Line 391:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 394: Line 404:
| 20
| 20
| 0%
| 0%
| Mid
| 0
| <span style="color:#FFFE01">Mid</span>
| 6
| 6
| i15
| i15
Line 402: Line 413:
| -12  
| -12  
|-
|-
| '''<span style="color:#FC3D3C">j.[Y]</span>'''
| '''<span style="color:#FC3D3C">Charged - j.[Y]</span>'''
| Normal (projectile)
| Normal (projectile)
| 54
| 54
| 0%
| 10% Per Hit
| Mid
| 0
| <span style="color:#FFFE01">Mid</span>
| 8
| 8
| i35
| i35
Line 425: Line 437:
[[File:Pokken_Pikachu_Homing_Attack_2.png|border]]
[[File:Pokken_Pikachu_Homing_Attack_2.png|border]]
[[File:Pokken_Pikachu_Homing_Attack_3.png|border]]
[[File:Pokken_Pikachu_Homing_Attack_3.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">Homing Attack</span>====
====<span style="color:#FC3D3C">Homing Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 433: Line 446:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 446: Line 460:
| 30
| 30
| 0%
| 0%
| Mid Low
| 0
| <span style="color:#00FE01">Mid Low</span>
| 3
| 3
| i21
| i21
Line 453: Line 468:
| +8
| +8
| 0
| 0
| Block or Jump Cancelable on Frame 1  
| Throw Blast, Block/Jump Cancelable on Frame 1  
|-
|-
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
Line 459: Line 474:
| 30
| 30
| 0%
| 0%
| Mid
| 0
| <span style="color:#FFFE01">Mid</span>
| 4
| 4
| i47
| i47
Line 466: Line 482:
| +4
| +4
| -3
| -3
| Airborne on Frame 43  
| '''<span style="color:#ad18ad">Airborne on Frame 43</span>'''
|-
|-
| '''<span style="color:#FC3D3C">XXX Homing Attack 3</span>'''
| '''<span style="color:#FC3D3C">XXX Homing Attack 3</span>'''
Line 472: Line 488:
| 60  
| 60  
| N/A
| N/A
| Mid
| 0 and Shift
| <span style="color:#FFFE01">Mid</span>
| 6
| 6
| i98
| i98
Line 479: Line 496:
| Shift (+8)
| Shift (+8)
| -8
| -8
| Airborne
| '''<span style="color:#ad18ad">Airborne</span>'''
|-
|-
| '''<span style="color:#FC3D3C">XX[X] Homing Attack 3</span>'''
| '''<span style="color:#FC3D3C">XX[X] Charged Homing Attack 3</span>'''
| Normal (strike)  
| Normal (strike)  
| 90
| 90
| N/A
| N/A
| Mid
| 0 and Shift
| <span style="color:#FFFE01">Mid</span>
| BA (strike)  
| BA (strike)  
| i122
| i122
Line 491: Line 509:
| 162
| 162
| Shift (+8)
| Shift (+8)
| +20
| Guard Break (+20)
| Airborne, Pierce, Guard Break
| '''<span style="color:#ad18ad">Airborne</span>''', Pierce, Guard Break
|}</div>
|}</div>
<div>
<div>
Line 505: Line 523:
<br>
<br>
[[File:Pokken_Pikachu_jX_FP.png|left|border]]
[[File:Pokken_Pikachu_jX_FP.png|left|border]]
<div>  
<div>
 
====<span style="color:#019FED">j.X</span>====
====<span style="color:#019FED">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 511: Line 530:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 521: Line 541:
| Counter (strike)
| Counter (strike)
| 90
| 90
| Mid High
| 0 and Shift
| <span style="color:#CF6600">Mid High</span>
| 4
| 4
| i20
| i20
Line 527: Line 548:
| Shift
| Shift
| -5
| -5
| 1-16F Counter Armor
| '''<span style="color:#019FED">1-16F Counter Armor</span>'''
|}</div>
|}</div>
<div>
<div>
Line 567: Line 588:
| 20%
| 20%
| 0
| 0
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3
| 3
| i15
| i15
Line 581: Line 602:
| 20%
| 20%
| 0
| 0
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3
| 3
| i26
| i26
Line 595: Line 616:
| 0%
| 0%
| 4
| 4
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3
| 3
| i38
| i38
Line 635: Line 656:
| 10%
| 10%
| 3
| 3
| Mid
| <span style="color:#FFFE01">Mid</span>
| 5
| 5
| i38 / i50 / i62
| i38 / i50 / i62
| 72 / 84 / 96
| 72 / 84 / 96
| Launch
| Soft Launch
| +4
| +4
| Airborne on Frame 38 / 50 / 62
| '''<span style="color:#ad18ad">Airborne on Frame 38 / 50 / 62</span>'''
|-
|-
| '''<span style="color:#FC3D3C">5Y:X</span>'''
| '''<span style="color:#FC3D3C">5Y:X</span>'''
Line 648: Line 669:
| 0%
| 0%
| 3
| 3
| Mid
| <span style="color:#FFFE01">Mid</span>
| 6
| 6
| i38 / i50 / i62
| i38 / i50 / i62
| 72 / 84 / 96
| 72 / 84 / 96
| Launch
| Hard Launch
| +4
| +4
| Airborne on Frame 38 / 50 / 62
| '''<span style="color:#ad18ad">Airborne on Frame 38 / 50 / 62</span>'''
|}</div>
|}</div>
<div>
<div>
Line 692: Line 713:
| 25%
| 25%
| 4
| 4
| Mid
| <span style="color:#FFFE01">Mid</span>
| 4
| 4
| i15
| i15
| 5
| 5
| 42
| 42
| Launch
| Hard Launch
| -8
| -8
| 5-15F High invuln.
| '''<span style="color:#FE5554">5-15F High Invuln.</span>'''
|-
|-
| '''<span style="color:#FC3D3C">6:Y</span>'''
| '''<span style="color:#FC3D3C">6:Y</span>'''
Line 706: Line 727:
| 25%
| 25%
| 3
| 3
| Mid
| <span style="color:#FFFE01">Mid</span>
| 5
| 5
| i15
| i15
| 5
| 5
| 42
| 42
| Launch
| Hard Launch
| +4
| +4
| 5-15F High invuln.
| '''<span style="color:#FE5554">5-15F High Invuln.</span>'''
|}</div>
|}</div>
<div>
<div>
Line 745: Line 766:
| Normal (strike)
| Normal (strike)
| 64
| 64
| 20%
| 20% Per Hit
| 3
| 3
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 3 / 5 (Burst)
| 3 / 5 (Burst)
| i19
| i19
Line 754: Line 775:
| Knockdown
| Knockdown
| -20
| -20
| 5-18F High and Mid High invuln, Airborne on Frame 19, Air Actionable on Frame 50
| '''<span style="color:#FE5554">5-18F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 19</span>''', '''<span style="color:#ad18ad">Air Actionable on Frame 50</span>'''
|}</div>
|}</div>
<div>
<div>
Line 767: Line 788:
[[File:Pokken_Pikachu_2Y_1.png|border]]
[[File:Pokken_Pikachu_2Y_1.png|border]]
[[File:Pokken_Pikachu_2Y_2.png|border]]
[[File:Pokken_Pikachu_2Y_2.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">2Y</span>====
====<span style="color:#FC3D3C">2Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 788: Line 810:
| 20%
| 20%
| 0
| 0
| Low
| <span style="color:#00FEFE">Low</span>
| 3 / 5*
| 3 / 5*
| i11
| i11
Line 795: Line 817:
| +4
| +4
| -4
| -4
| Throw Blast, High invuln on Frame 1, Special Cancelable on Frame 13
| Throw Blast, '''<span style="color:#FE5554">High Invuln. on Frame 1</span>''', Special Cancelable on Frame 13
|}</div>
|}</div>
<div>
<div>
Line 829: Line 851:
| 0%
| 0%
| 0
| 0
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 3
| 3
| i9
| i9
Line 852: Line 874:
<br>
<br>
<br>
<br>
[[File:Pokken_Pikachu_5X.png|left|border]]
[[File:Pokken_Pikachu_5X.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5X</span====
====<span style="color:#FC3D3C">5X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|-
|-
Line 874: Line 896:
| 20%
| 20%
| 4
| 4
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 4
| 4
| i19
| i19
| 9
| 9
| 45
| 45
| Launch
| Hard Launch
| -8
| -8
| Special Cancelable on Frame 22
| Special Cancelable on Frame 22
Line 918: Line 940:
| 10%
| 10%
| 3
| 3
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 4 / 5 (Burst)
| 4 / 5 (Burst)
| i23
| i23
Line 925: Line 947:
| +8
| +8
| +4 / +8 (Burst)
| +4 / +8 (Burst)
| Throw Blast, Low invuln. on Frame 5, Airborne on Frame 9, Launch on Crit, Short-hop Cancelable on Frame 46(44)*
| Throw Blast, '''<span style="color:#00FEFE">Low Invuln. on Frame 5</span>''', '''<span style="color:#ad18ad">Airborne on Frame 9</span>''', Hard Launch on Crit, Short-hop Cancelable on Frame 46 / 44 (Burst)
|-
|-
| '''8XR'''
| '''8XR'''
Line 939: Line 961:
| -9 / -7 (Burst)
| -9 / -7 (Burst)
| -13 / -7 (Burst)
| -13 / -7 (Burst)
| Airborne, Air Actionable on Frame 50
| '''<span style="color:#ad18ad">Airborne</span>''', '''<span style="color:#ad18ad">Air Actionable on Frame 50</span>'''
|-
|-
| '''8X 4/6R'''
| '''8X 4/6R'''
Line 953: Line 975:
| -11  
| -11  
| -15 / -11 (Burst)
| -15 / -11 (Burst)
| Airborne, Air Actionable on Frame 64
| '''<span style="color:#ad18ad">Airborne</span>''', '''<span style="color:#ad18ad">Air Actionable on Frame 64</span>'''
|}</div>
|}</div>
<div>
<div>
Line 963: Line 985:
<br>
<br>
<br>
<br>
[[File:Pokken_Pikachu_2X.png|left|border]]
[[File:Pokken_Pikachu_2X.png|border]]
<div>
<div>
====<span style="color:#FC3D3C">2X</span>====
====<span style="color:#FC3D3C">2X</span>====
Line 985: Line 1,007:
| 20%
| 20%
| 3
| 3
| Low
| <span style="color:#00FEFE">Low</span>
| 4 / 5 (Burst)
| 4 / 5 (Burst)
| i19
| i19
| 9
| 9
| 75
| 75
| Launch
| Hard Launch
| -8
| -8
| High invuln. on Frame 1
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
|}</div>
|}</div>
<div>
<div>
Line 1,009: Line 1,031:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,022: Line 1,045:
| 10%, 10%
| 10%, 10%
| 0
| 0
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 4
| 4
| i24
| i24
Line 1,054: Line 1,077:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 1,068: Line 1,091:
| 50 (13)  
| 50 (13)  
| 20%
| 20%
| 3
| 3 / 0 and Shift
| Low
| <span style="color:#00FEFE">Low</span>
| 8
| 8
| i19
| i19
Line 1,076: Line 1,099:
| FP Shift (-4) / DP 0
| FP Shift (-4) / DP 0
| FP -10 / DP -8
| FP -10 / DP -8
| Airborne on Frame 5
| '''<span style="color:#ad18ad">Airborne on Frame 5</span>'''
|-
|-
| '''<span style="color:#FC3D3C">5[A] Thunderbolt</span>'''
| '''<span style="color:#FC3D3C">5[A] Charged Thunderbolt</span>'''
| Normal (projectile)
| Normal (projectile)
| FP 80 (20) / DP 90(26)
| FP 80 (20) / DP 90(26)
| FP 20% / DP 20%, 20%
| FP 20% / DP 20%, 20%
| 2, 2
| 2, 2 / 8, 8, 8
| Low
| <span style="color:#00FEFE">Low</span>
| 8
| 8
| i36
| i36
Line 1,090: Line 1,113:
| FP +36 / DP +8
| FP +36 / DP +8
| FP -8 / DP +4
| FP -8 / DP +4
| Airborne on Frame 5
| '''<span style="color:#ad18ad">Airborne on Frame 5</span>'''
|}</div>
|}</div>
<div>
<div>
Line 1,101: Line 1,124:
<br>
<br>
[[File:Pokken_Pikachu_6A.png|left|border]]
[[File:Pokken_Pikachu_6A.png|left|border]]
<div>  
<div>
 
====<span style="color:#00A858">6A Nuzzle</span>====
====<span style="color:#00A858">6A Nuzzle</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 1,109: Line 1,133:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 1,120: Line 1,144:
| 80
| 80
| 40%
| 40%
| 3
| 3 / 0 and Shift
| High/Ground only
| <span style="color:#FE5554">High</span>/Ground only
| 1
| 1
| i19
| i19
| 57
| 57
| FP Shift / DP Launch
| FP Shift / DP Hard Launch
| Airborne on Frame 5
| '''<span style="color:#ad18ad">Airborne on Frame 5</span>'''
|}</div>
|}</div>
<div>
<div>
Line 1,146: Line 1,170:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 1,161: Line 1,185:
| 60%
| 60%
| 0
| 0
| High  
| <span style="color:#FE5554">High</span>
| 5  
| 5  
| i27  
| i27  
Line 1,168: Line 1,192:
| +4
| +4
| -8
| -8
| Throw Blast, Airborne on Frame 5, R Cancelable on Frame 32, leaving Pikachu Air Actionable on Frame 36
| Throw Blast, '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', '''<span style="color:#ad18ad">4AR leaves Pikachu Air Actionable on Frame 36</span>'''
|-
|-
| '''<span style="color:#FC3D3C">4A Electro Ball (projectile)</span>'''
| '''<span style="color:#FC3D3C">4A Electro Ball (projectile)</span>'''
Line 1,174: Line 1,198:
| 70
| 70
| 50%, 50%, 50%
| 50%, 50%, 50%
| 3
| 3 / 1 per hit
| Mid
| <span style="color:#FFFE01">Mid</span>
| 8
| 8
| i28
| i28
| N/A
| N/A
| 65
| 65
| Launch
| Hard Launch
| -8
| -8
| N/A
| N/A
Line 1,215: Line 1,239:
| 0%
| 0%
| 5
| 5
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 5
| 5
| i11
| i11
| 79
| 79
| Launch
| Soft Launch
| -48
| -48
| 1-11F Counter Armor, Airborne on Frame 12
| '''<span style="color:#019FED">1-11F Counter Armor</span>''', '''<span style="color:#ad18ad">Airborne on Frame 12</span>'''
|-
|-
| '''<span style="color:#019FED">Burst 8AA Volt Tackle: Followup</span>'''
| '''<span style="color:#019FED">Burst 8AA Volt Tackle: Followup</span>'''
Line 1,228: Line 1,252:
| N/A
| N/A
| 12
| 12
| Mid
| <span style="color:#FFFE01">Mid</span>
| 6
| 6
| i49
| i49
Line 1,234: Line 1,258:
| Shift
| Shift
| -28
| -28
| Airborne on Frame 1
| '''<span style="color:#ad18ad">Airborne</span>'''
|}</div>
|}</div>
<div>
<div>
Line 1,266: Line 1,290:
| 40%
| 40%
| 5
| 5
| Mid
| <span style="color:#FFFE01">Mid</span>
| 5(6)*
| 5(6)*
| i23
| i23
Line 1,273: Line 1,297:
| Knockdown
| Knockdown
| -16
| -16
| 5-22F Mid Low invuln, Airborne on Frame 5, Launch on Crit
| '''<span style="color:#00FE01">5-22F Mid Low Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', Hard Launch on Crit
|}</div>
|}</div>
<div>
<div>
Line 1,286: Line 1,310:
[[File:Pokken_Pikachu_jA_3.png|border]]
[[File:Pokken_Pikachu_jA_3.png|border]]
[[File:Pokken_Pikachu_jA_4.png|border]]
[[File:Pokken_Pikachu_jA_4.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.A Thunder</span>====
====<span style="color:#FC3D3C">j.A Thunder</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 1,294: Line 1,319:
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Scaling'''
| '''PSP'''
| '''PSP / FPP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 1,308: Line 1,333:
| 20 (5)
| 20 (5)
| 0%
| 0%
| 1
| 1 / 0
| Mid
| <span style="color:#FFFE01">Mid</span>
| 4
| 4
| i11
| i11
| 9
| 9
| FP Until landing +27 / DP Until landing +13
| Until landing FP +27 / DP +13
| N/A  
| N/A  
| N/A
| N/A
Line 1,323: Line 1,348:
| 50%
| 50%
| 4
| 4
| Mid
| <span style="color:#FFFE01">Mid</span>
| S+
| S+
| i60
| i60
| N/A
| N/A
| FP Until landing +27 / DP Until landing +13
| Until landing FP +27 / DP +13
| FP +58 / DP +72
| FP +58 / DP +72
| +10
| +10
Line 1,341: Line 1,366:
| i96
| i96
| N/A
| N/A
| FP Until landing +27 / DP Until landing +13
| Until landing FP +27 / DP +13
| Crumple
| Crumple
| FP +14 / DP +28
| FP +14 / DP +28
Line 1,355: Line 1,380:
| N/A
| N/A
| N/A
| N/A
| FP Until landing +27 / DP Until landing +13
| Until landing FP +27 / DP +13
| FP -27 / DP -13
| FP -27 / DP -13
| FP -41 / DP -27
| FP -41 / DP -27
| Air Actionable on Frame 41
| '''<span style="color:#ad18ad">Air Actionable on Frame 41</span>'''
|}</div>
|}</div>
<div>
<div>
Line 1,370: Line 1,395:
<br>
<br>
<br>
<br>
==Combos==
==Combos==
[https://pastebin.com/ZrgRsbtn Basic Pikachu Combos]
<br>
[https://youtu.be/wzT8QOpRBrE Optimal Pikachu combos]


==Notable Players==
==Notable Players==
Line 1,397: Line 1,426:
==External Resources==
==External Resources==
<br>
<br>
[http://www.pokkenarena.com/forums/forum/39-pikachu/ Pokken Arena: Pikachu]
[https://web.archive.org/web/20191124141408/http://www.pokkenarena.com/forums/forum/39-pikachu/ Pokken Arena: Pikachu]
<br>
<br>
<br>
<br>
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1553013062 Frame Data: Pikachu]
[https://docs.google.com/document/d/1KPQRBJ0ujmd78mUkCGZVIPxaDeMWyl7Qc3c55HGMCH8/edit?usp=sharing Basic Pikachu Guide]
<br>
<br>
<br>
<br>
<br>
<br>
[[Category:Pokken Tournament DX]]
[[Category:Pokken Tournament DX]]

Latest revision as of 13:24, 19 May 2023

Pokken Tournament DX

Introduction

Pikachu is a great beginner character with a straightforward gameplan that hides a surprising amount of depth under the hood. His combos range from simple BnB's that will get the job done to more difficult ones that involve his unique just frame mechanics and look very stylish. As a great all-arounder, Pikachu has the ability to excel in all aspects of the game. He has great projectiles to keep out rushdown characters, as well as incredible speed to make zoners pay. Perhaps one of Pikachu's strongest attributes is his small burst meter, which allows him reliable access to multiple burst modes every single round. If you are looking for a character with solid fundamentals, good all-around abilities, and few weaknesses, Pikachu is a no-brainer.

Pikachu is slightly held back by stubby range on his fastest normals, as well as having trouble dealing with advanced defensive options, such as Perfect Block. His walk in Duel Phase is also slower than average, making it all the more difficult to non-committally close distance, even given his speed. Despite these flaws, Pikachu is still an incredibly solid character, and a perfect choice for anyone who wants to rely on their main.

Pikachu
#PTDX_PIK
Pokken Pikachu.png
Vitals
HP 570 HP
Shield Health 600 SH (Normal)
Synergy Gauge 100 CC
Burst Mode Duration 840F (14 sec)
Movement
Back Dash 33F, 1-8F Strike/Throw Invuln, Cancelable on Frame 25
Side Dash 41F, 5-14F Projectile Invuln, Cancelable on Frame 25
Forward Dash 21F, Cancelable on Frame 13
Unique Movement Options Short-hop from 8X and j.A
Stances
High Stance Charges Synergy Gauge (1.25CC/tick)
Low Stance High invuln. on Frame 1, regenerates shield health.


General Moves




Pokken Pikachu Burst Declare.jpg

Burst Mode

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

Automatically performs the Just version of 5YX and 6Y, gives j.A an additional hit, and gives 8A a followup.




Pokken Pikachu Burst Attack.png

Burst Attack: Volt Shock Fist

Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (strike) 180 (60) 0% 12 Mid Low BA (strike) i15 47 Knockdown +4 6-37F Total Invuln, Pierce

Pikachu charges forward with huge distance.




Pokken Pikachu Grab FP.png Pokken Pikachu Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv
Grab FP 80 / DP 120 12 / 0 and Shift Ground only 1 i11 49 FP Shift (+8) / DP Shift




Pokken Pikachu CA 1.png Pokken Pikachu CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 60 60% 3 / 0 and Shift Mid Low 4 i35 63 +8 -4 1-28F Counter Armor, Crumple on Crit, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (strike) 80 60% 3 / 0 and Shift Mid Low 6 i55 83 Crumple +4 1-48F Counter Armor, Pierce, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Pokken Pikachu Release Y 1.png Pokken Pikachu Release Y 2.png

]Y[ Release Y

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Level 1 Normal (strike) 80 10% 5 / 0 and Shift Mid 5 i19 1 59 Soft Launch -16 Charge Time: 60F, Throw Blast, 1-18F High/Mid High Invuln, Airborne on Frame 19
Level 2 Normal (strike) 120 50% 8 / 0 and Shift Mid 6 i19 1 59 Hard Launch -12 Charge Time: 120F, Throw Blast, 1-18F High/Mid High Invuln, Airborne on Frame 17, Low Invuln. on Frame 19

After charging for a certain amount of time, Pikachu release an uppercut attack.




Field Phase Attacks




Pokken Pikachu nY.png

nY

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 10 each* 0%, 0%, 30% 0 Special Mid 6 i15, i32, i49* 5 51, 68, 90* -16, -16, -21* -21, -21, -26* Special Cancelable on Frame 17, 34, 65, and 91, fY cancellable on Frame 91

A small bolt of electricity that travels ahead.

*Can shoot up to three electricity bolts in a row.




Pokken Pikachu sY.png

sY

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 10 each hit 0% 0 Special Mid 6 i19 9 71 -12 -16 Airborne on Frame 14, fY Cancelable on Frame 61

Pikachu jumps to the side, throwing out three arc-shaped projectiles.




Pokken Pikachu fY 1.png Pokken Pikachu fY 2.png

fY / nYYYY / sYY

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 40 each 0% 0 and Shift Mid Low 6 i21 9 87 Shift -8 Airborne on Frame 4, Special Cancelable on Frame 26

Pikachu dodges to the right, and throws an electric ball.

Afterwards, Pikachu dodges to the left and throws another electric ball.




Pokken Pikachu bY.png

bY

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 0 and Shift Mid 4 i23 9 79 Shift (+4) -24 Airborne on Frame 5







Pokken Pikachu jY FP 1.png Pokken Pikachu jY FP 2.png

j.Y

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
j.Y Normal (projectile) 20 0% 0 Mid 6 i15 5 Until landing +27 -8 -12
Charged - j.[Y] Normal (projectile) 54 10% Per Hit 0 Mid 8 i35 5 Until landing +27 -8 -8

Pikachu sends out an electric bolt that chases down the opponent.

Charging this move gives it two extra hits.




Pokken Pikachu Homing Attack 1.png Pokken Pikachu Homing Attack 2.png Pokken Pikachu Homing Attack 3.png

Homing Attack

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 30 0% 0 Mid Low 3 i21 1 47 +8 0 Throw Blast, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 30 0% 0 Mid 4 i47 N/A 99 +4 -3 Airborne on Frame 43
XXX Homing Attack 3 Normal (strike) 60 N/A 0 and Shift Mid 6 i98 N/A 138 Shift (+8) -8 Airborne
XX[X] Charged Homing Attack 3 Normal (strike) 90 N/A 0 and Shift Mid BA (strike) i122 N/A 162 Shift (+8) Guard Break (+20) Airborne, Pierce, Guard Break

Pikachu homes in on the opponent, attacking with Its tail and finishing with a ball of electricity to shift into Duel Phase.

Homing Attack 1 Throw Blasts.

If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3.





Pokken Pikachu jX FP.png

j.X

Attack Type Damage FPP Height Priority Impact Recovery Hit Adv Block Properties
Counter (strike) 90 0 and Shift Mid High 4 i20 Until landing +27 Shift -5 1-16F Counter Armor

Pikachu divekicks to the ground.




Duel Phase Weak Attacks




Pokken Pikachu 5Y.png Pokken Pikachu 5YY.png Pokken Pikachu 5YYY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 20 20% 0 Mid Low 3 i15 5 37 0 -4 Special / 5YX Cancelable on Frame 17
5YY Normal (strike) 24 20% 0 Mid Low 3 i26 N/A 52 +4 -4 Special / 5YYX Cancelable on Frame 28
5YYY Normal (strike) 18 0% 4 Mid Low 3 i38 N/A 64 +4 -4 Special / 5YYYX Cancelable on Frame 40

Pikachu spins around, attacking with its tail.




Pokken Pikachu 5YX 1.png Pokken Pikachu 5YX 2.png

5YX

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
5YX Normal (strike) 60 10% 3 Mid 5 i38 / i50 / i62 72 / 84 / 96 Soft Launch +4 Airborne on Frame 38 / 50 / 62
5Y:X Normal (strike) 70 0% 3 Mid 6 i38 / i50 / i62 72 / 84 / 96 Hard Launch +4 Airborne on Frame 38 / 50 / 62

Pressing X during 5Y / 5YY / 5YYY will give an uppercut attack.

Pressing X with precise timing grants a Just Frame version.

The Just Frame gives more opportunities to combo off of.

In Burst Mode, 5YX always does the Just Frame variant.





Pokken Pikachu 6Y 1.png

Pokken Pikachu 6Y 2.png

6Y

6Y
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Hit Adv Block Properties
6Y Normal (strike) 60 25% 4 Mid 4 i15 5 42 Hard Launch -8 5-15F High Invuln.
6:Y Normal (strike) 65 25% 3 Mid 5 i15 5 42 Hard Launch +4 5-15F High Invuln.

A very familiar looking uppercut...

The Just Frame version can be done by pressing forward and Y on the exact same frame.

In Burst Mode, 6Y always does the Just Frame variant.





Pokken Pikachu 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 64 20% Per Hit 3 Mid High 3 / 5 (Burst) i19 9 77 Knockdown -20 5-18F High/Mid High Invuln, Airborne on Frame 19, Air Actionable on Frame 50

Pikachu propels upwards with its tail.

Can angle the move forward by inputting 9Y.

Universal Anti-air.




Pokken Pikachu 2Y 1.png Pokken Pikachu 2Y 2.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 10 20% 0 Low 3 / 5* i11 1 35 +4 -4 Throw Blast, High Invuln. on Frame 1, Special Cancelable on Frame 13

Pikachu kicks the ground, throwing out a wave of dirt.

*In Burst Mode, 2Y's range increases and it has a priority of 5.





Pokken Pikachu jY DP.png

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 30 0% 0 Mid High 3 i9 1 Until landing +13 +30 +8 Throw Blast

A quick jolt attack from Pikachu's tail.






Duel Phase Strong Attacks




Pokken Pikachu 5X.png

5X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 20% 4 Mid Low 4 i19 9 45 Hard Launch -8 Special Cancelable on Frame 22

A long horizontal bolt of electricity.






Pokken Pikachu 8X.png Pokken Pikachu 8X 2.png

8X

8X
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8X Normal (strike) 60 10% 3 Mid High 4 / 5 (Burst) i23 1 63 +8 +4 / +8 (Burst) Throw Blast, Low Invuln. on Frame 5, Airborne on Frame 9, Hard Launch on Crit, Short-hop Cancelable on Frame 46 / 44 (Burst)
8XR N/A N/A N/A N/A N/A N/A N/A N/A 80 / 78 (Burst) -9 / -7 (Burst) -13 / -7 (Burst) Airborne, Air Actionable on Frame 50
8X 4/6R N/A N/A N/A N/A N/A N/A N/A N/A 82 -11 -15 / -11 (Burst) Airborne, Air Actionable on Frame 64

Pikachu jumps in the air and advances forward with two aerial kicks.

Can short hop after the attack by pressing a direction and R.




Pokken Pikachu 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 90 20% 3 Low 4 / 5 (Burst) i19 9 75 Hard Launch -8 High Invuln. on Frame 1

Pikachu kicks the ground twice, each throwing out a wave of dirt.




Pokken Pikachu jX DP.png

j.X

j.X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 76 10%, 10% 0 Mid High 4 i24 9 Until landing +17 +27 +5

Pikachu spirals downwards to the ground with Its tail.






Pokemon Moves




Pokken Pikachu 5A.png Pokken Pikachu 5A 2.png

5A Thunderbolt

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Thunderbolt Normal (projectile) 50 (13) 20% 3 / 0 and Shift Low 8 i19 9 FP 63 / DP 61 FP Shift (-4) / DP 0 FP -10 / DP -8 Airborne on Frame 5
5[A] Charged Thunderbolt Normal (projectile) FP 80 (20) / DP 90(26) FP 20% / DP 20%, 20% 2, 2 / 8, 8, 8 Low 8 i36 9 FP 80 / DP 105 FP +36 / DP +8 FP -8 / DP +4 Airborne on Frame 5

A projectile that travels along the ground.

Can charge to throw out Thunderbolts in each direction in Field Phase, or two successive Thunderbolts in Duel Phase




Pokken Pikachu 6A.png

6A Nuzzle

6A Nuzzle
Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Properties
Grab 80 40% 3 / 0 and Shift High/Ground only 1 i19 57 FP Shift / DP Hard Launch Airborne on Frame 5

Pikachu jumps forward, grabbing the opponent and launching them.

Since this Grab is considered a High, it can be avoided by crouching OR jumping.




Pokken Pikachu 4A 1.png Pokken Pikachu 4A 2.png

4A Electro Ball

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4A Electro Ball Normal (strike) 30 (8) 60% 0 High 5 i27 1 65 +4 -8 Throw Blast, Airborne on Frame 5, 4AR leaves Pikachu Air Actionable on Frame 36
4A Electro Ball (projectile) Normal (projectile) 70 50%, 50%, 50% 3 / 1 per hit Mid 8 i28 N/A 65 Hard Launch -8 N/A

Pikachu hops in the air and fires a ball of lightning.




Pokken Pikachu 8A 1.png Pokken Pikachu 8A 2.png

8A Volt Tackle

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
8A Volt Tackle Counter (strike) 66 (8) 0% 5 Mid High 5 i11 79 Soft Launch -48 1-11F Counter Armor, Airborne on Frame 12
Burst 8AA Volt Tackle: Followup Counter (strike) 54 (16) N/A 12 Mid 6 i49 97 Shift -28 Airborne

A reversal attack where Pikachu zig-zags into the air.

In Burst Mode, Volt Tackle is given a followup attack.




Pokken Pikachu 2A.png

2A Iron Tail

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 90 (13) 40% 5 Mid 5(6)* i23 9 61 Knockdown -16 5-22F Mid Low Invuln, Airborne on Frame 5, Hard Launch on Crit

Pikachu jumps in the air and slams onto the ground tail-first.




Pokken Pikachu jA 1.png Pokken Pikachu jA 2.png Pokken Pikachu jA 3.png Pokken Pikachu jA 4.png

j.A Thunder

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.A Thunder Normal (strike) 20 (5) 0% 1 / 0 Mid 4 i11 9 Until landing FP +27 / DP +13 N/A N/A Short-hop Cancelable
j.A Thunder (projectile) Normal (projectile) 100 (25) 50% 4 Mid S+ i60 N/A Until landing FP +27 / DP +13 FP +58 / DP +72 +10 N/A
Burst j.A Thunder (Second Hit) Normal (projectile) 20 (11) 20% 0 Ground only S i96 N/A Until landing FP +27 / DP +13 Crumple FP +14 / DP +28 N/A
j.AR N/A N/A N/A N/A N/A N/A N/A N/A Until landing FP +27 / DP +13 FP -27 / DP -13 FP -41 / DP -27 Air Actionable on Frame 41

Pikachu surrounds itself with electricity and hops forward.

Can change the trajectory to go either forwards or backwards.

Pressing R allows Pikachu to cancel into aerials instead of doing Thunder.

After a short amount of time, a thunder strike is called from above that stuns the opponent.




Combos

Basic Pikachu Combos
Optimal Pikachu combos

Notable Players












External Resources


Pokken Arena: Pikachu

Basic Pikachu Guide