(Reverted changes.) |
mNo edit summary |
||
Line 4: | Line 4: | ||
! {{Tooltip | text=Active | hovertext=The number of frames a hurtbox is present.}} | ! {{Tooltip | text=Active | hovertext=The number of frames a hurtbox is present.}} | ||
! {{Tooltip | text=Recovery | hovertext=The number of frames it takes to regain control after the final hurtbox.}} | ! {{Tooltip | text=Recovery | hovertext=The number of frames it takes to regain control after the final hurtbox.}} | ||
! {{Tooltip | text=Damage | hovertext=The amount of damage dealt by the attack.
Specials deal double damage when strung into.
Attacks do less damage against a juggled or grounded opponent. | ! {{Tooltip | text=Damage | hovertext=The amount of damage dealt by the attack.
Specials deal double damage when strung into.
Attacks do less damage against a juggled or grounded opponent.}} | ||
! {{Tooltip | text=Range | hovertext=The number of game units long the hurtbox is.
A stage is 30.0x30.0.}} | ! {{Tooltip | text=Range | hovertext=The number of game units long the hurtbox is.
A stage is 30.0x30.0.}} | ||
! {{Tooltip | text=Property | hovertext=Any special characteristics of the move, such as if it launches or stuns.}} | ! {{Tooltip | text=Property | hovertext=Any special characteristics of the move, such as if it launches or stuns.}} |
Revision as of 14:11, 25 April 2023
This template is for displaying Thrill-Kill specific move data within a {{MoveData}} template. The arguments are as follows:
- hit= - Use
,
, or
.
- startup= - The number of startup frames. The f is added automatically.
- active= - The number of active frames. The f is added automatically.
- recovery= - The number of recovery frames. The... ...you know the drill by now.
- damage= - The move's damage.
- range= - The number of game units long the longest hitbox is. The u is added for you.
- property= - Use
,
,
, and
.
- stance= - Either Yes or No, depending on if the character's footing changes after the move.
Preview
An example using Tormentor's Straight Jab: