Template:AttackData-TK: Difference between revisions

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(Changed so that stats with no information are removed.)
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<includeonly>|- style="line-height:1em;min-width:30px;"
<includeonly>|- style="line-height:1em;min-width:30px;"
! {{Tooltip | text=Hit  | hovertext=The attack's height, either High, Mid, or Low.&#010;Highs whiff crouching players, regardless of hitbox size.&#010;Highs and Mids can be high countered.&#010;Lows can be low countered.}}
{{#if:{{{hit}}}|! {{Tooltip | text=Hit  | hovertext=The attack's height, either High, Mid, or Low.&#010;Highs whiff crouching players, regardless of hitbox size.&#010;Highs and Mids can be high countered.&#010;Lows can be low countered.}}|}}
! {{Tooltip | text=Startup | hovertext=The number of frames it takes for the first hurtbox to appear.}}
{{#if:{{{startup}}}|! {{Tooltip | text=Startup | hovertext=The number of frames it takes for the first hurtbox to appear.}}|}}
! {{Tooltip | text=Active | hovertext=The number of frames a hurtbox is present.}}
{{#if:{{{active}}}|! {{Tooltip | text=Active | hovertext=The number of frames a hurtbox is present.}}|}}
! {{Tooltip | text=Recovery | hovertext=The number of frames it takes to regain control after the final hurtbox.}}
{{#if:{{{recovery}}}|! {{Tooltip | text=Recovery | hovertext=The number of frames it takes to regain control after the final hurtbox.}}|}}
! {{Tooltip | text=Damage | hovertext=The amount of damage dealt by the attack.&#010;Specials deal double damage when strung into.&#010;Attacks do less damage against a juggled or grounded opponent.}}
{{#if:{{{damage}}}|! {{Tooltip | text=Damage | hovertext=The amount of damage dealt by the attack.&#010;Specials deal double damage when strung into.&#010;Attacks do less damage against a juggled or grounded opponent.}}|}}
! {{Tooltip | text=Range | hovertext=The number of game units long the hurtbox is.&#010;A stage is 30.0x30.0.}}
{{#if:{{{range}}}|! {{Tooltip | text=Range | hovertext=The number of game units long the hurtbox is.&#010;A stage is 30.0x30.0.}}|}}
! {{Tooltip | text=Property | hovertext=Any special characteristics of the move, such as if it launches or stuns.}}
{{#if:{{{property}}}|! {{Tooltip | text=Property | hovertext=Any special characteristics of the move, such as if it launches or stuns.}}|}}
! {{Tooltip | text=Stance Change? | hovertext=Whether or not the character changes their footing following the attack.}}
{{#if:{{{stance}}}|! {{Tooltip | text=Stance Change? | hovertext=Whether or not the character changes their footing following the attack.}}|}}
|- style="line-height:1em"
|- style="line-height:1em"
| {{#if:{{{hit}}}|{{{hit}}}|-}}
{{#if:{{{hit}}}|{{!}}{{{hit}}}|-}}
| {{#if:{{{startup}}}|{{{startup}}}<sup>f</sup>|-}}
{{#if:{{{startup}}}|{{!}}{{{startup}}}<sup>f</sup>|}}
| {{#if:{{{active}}}|{{{active}}}<sup>f</sup>|-}}
{{#if:{{{active}}}|{{!}}{{{active}}}<sup>f</sup>|}}
| {{#if:{{{recovery}}}|{{{recovery}}}<sup>f</sup>|-}}
{{#if:{{{recovery}}}|{{!}}{{{recovery}}}<sup>f</sup>|}}
| {{#if:{{{damage}}}|{{{damage}}}|-}}
{{#if:{{{damage}}}|{{!}}{{{damage}}}|}}
| {{#if:{{{range}}}|{{{range}}}<sup>u</sup>|-}}
{{#if:{{{range}}}|{{!}}{{{range}}}<sup>u</sup>|}}
| {{#if:{{{property}}}|{{{property}}}|-}}
{{#if:{{{property}}}|{{!}}{{{property}}}|}}
| {{#if:{{{stance}}}|{{{stance}}}|-}}
{{#if:{{{stance}}}|{{!}}{{{stance}}}|}}
|- style="line-height:1em"
|- style="line-height:1em"
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan=8 {{!}}
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan=8 {{!}}
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  |hit=[[File:High.png]]
  |hit=[[File:High.png]]
  |startup=4
  |startup=4
  |active=2
  |active=1
  |recovery=8
  |recovery=8
  |damage=3
  |damage=3
  |range=2.7
  |range=2.7
  |property=
  |property=None
  |stance=No
  |stance=No
  |description=One of the best high jabs in the game, featuring good range paired with fast startup and recovery. It’s only rivalled by the startup of Imp’s Tiny Jab.  
  |description=One of the best high jabs in the game, featuring good range paired with fast startup and recovery. It’s only rivalled by the startup of Imp’s Tiny Jab.  

Revision as of 01:07, 22 April 2023

This template is for displaying Thrill-Kill specific move data within a {{MoveData}} template. The arguments are as follows:

  • hit= - Use High.png, Mid.png, or Low.png.
  • startup= - The number of startup frames. The f is added automatically.
  • active= - The number of active frames. The f is added automatically.
  • recovery= - The number of recovery frames. The... ...you know the drill by now.
  • damage= - The move's damage.
  • range= - The number of game units long the longest hitbox is. The u is added for you.
  • property= - Use Launch.png, Dzzy.png, Knockdown.png, and Hardknockdown.png.
  • stance= - Either Yes or No, depending on if the character's footing changes after the move.

Preview

An example using Tormentor's Straight Jab:

Straight Jab
Square
TK-Tor-1.gif
Hit Startup Active Recovery Damage Range Property Stance Change?
High.png 4f 1f 8f 3 2.7u None No


One of the best high jabs in the game, featuring good range paired with fast startup and recovery. It’s only rivalled by the startup of Imp’s Tiny Jab.