Template:FrameData-SF6/Documentation: Difference between revisions

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(added jugStart jugIncrease jugLimit hitstop DRcancelHit DRcancelBlk perfParryAdv fields)
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<pre>{{FrameData-SF6 | chara = | moveId = | moveType =
<pre>{{FrameData-SF6 | chara = | moveId = | moveType =
| input =  
| input         =  
| name =  
| name         =  
| images =  
| images       =  
| hitboxes =  
| hitboxes     =  
| cost          =  
| cost          =  
| damage =  
| damage       =  
| chip          =  
| chip          =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
| DRcancelHit  =
| DRcancelBlk  =
| perfParryAdv  =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| hitstop      =
| driveDamage  =  
| driveDamage  =  
| selfDriveOH  =  
| selfDriveOH  =  
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| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}</pre>
}}</pre>
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<pre>{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal
<pre>{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal
| input = 5LP
| input         = 5LP
| name = Standing Light Punch
| name         = Standing Light Punch
| images = SF6_Ken_5LP.png, placeholder.png
| images       = SF6_Ken_5LP.png
| hitboxes = SF6_Ken_5LP_hb.png
| hitboxes     = SF6_Ken_5LP_hitbox.png
| cost          =  
| cost          =  
| damage = 300
| damage       = 300
| chip          =  
| chip          =  
| startup = 4
| startup       = 4
| active = 3
| active       = 3
| recovery = 7
| recovery     = 7
| invuln        =  
| invuln        =  
| hitAdv        = {{sf6-adv|VP|+4}}
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-1}}
| blockAdv      = {{sf6-adv|M|-1}}
| guard = LH
| guard         = LH
| cancel = ch sp su
| cancel       = ch sp su
| react        = 13
| react        = 13
| punish        = {{sf6-adv|VP|+8}}
| punish        = {{sf6-adv|VP|+8}}
| DRcancelHit  = {{sf6-adv|VP|+4}}
| DRcancelBlk  = {{sf6-adv|M|-1}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| hitstun      = 14
| hitstun      = 14
| blockstun    = 9
| blockstun    = 9
| hitstop      =
| driveDamage  = 500 [PC 2000]
| driveDamage  = 500 [PC 2000]
| selfDriveOH  = 250
| selfDriveOH  = 250
Line 62: Line 73:
| oppSuperOH    = 210
| oppSuperOH    = 210
| oppSuperOB    = 75
| oppSuperOB    = 75
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        = Example notes (specific chain properties, juggle properties, airborne/low profile frames, force stand/crouch, whiff on stand/crouch, damage scaling properties, properties vs. airborne opponents, crossup, gaps in hitstun/blockstun, etc.)
| notes        = Example notes (specific chain properties, juggle properties, airborne/low profile frames, force stand/crouch, whiff on stand/crouch, damage scaling properties, properties vs. airborne opponents, crossup, gaps in hitstun/blockstun, etc.)
}}</pre>
}}</pre>


{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal | storeInCargo = false
{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal | storeInCargo = false
| input = 5LP
| input         = 5LP
| name = Standing Light Punch
| name         = Standing Light Punch
| images = SF6_Ken_5LP.png, placeholder.png
| images       = SF6_Ken_5LP.png
| hitboxes = SF6_Ken_5LP_hb.png
| hitboxes     = SF6_Ken_5LP_hitbox.png
| cost          =  
| cost          =  
| damage = 300
| damage       = 300
| chip          =  
| chip          =  
| startup = 4
| startup       = 4
| active = 3
| active       = 3
| recovery = 7
| recovery     = 7
| invuln        =  
| invuln        =  
| hitAdv        = {{sf6-adv|VP|+4}}
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-1}}
| blockAdv      = {{sf6-adv|M|-1}}
| guard = LH
| guard         = LH
| cancel = ch sp su
| cancel       = ch sp su
| react        = 13
| react        = 13
| punish        = {{sf6-adv|VP|+8}}
| punish        = {{sf6-adv|VP|+8}}
| DRcancelHit  = {{sf6-adv|VP|+4}}
| DRcancelBlk  = {{sf6-adv|M|-1}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| hitstun      = 14
| hitstun      = 14
| blockstun    = 9
| blockstun    = 9
| hitstop      =
| driveDamage  = 500 [PC 2000]
| driveDamage  = 500 [PC 2000]
| selfDriveOH  = 250
| selfDriveOH  = 250
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| oppSuperOH    = 210
| oppSuperOH    = 210
| oppSuperOB    = 75
| oppSuperOB    = 75
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        = Example notes (specific chain properties, juggle properties, airborne/low profile frames, force stand/crouch, whiff on stand/crouch, damage scaling properties, properties vs. airborne opponents, crossup, gaps in hitstun/blockstun, etc.)
| notes        = Example notes (specific chain properties, juggle properties, airborne/low profile frames, force stand/crouch, whiff on stand/crouch, damage scaling properties, properties vs. airborne opponents, crossup, gaps in hitstun/blockstun, etc.)
}}
}}

Revision as of 03:11, 5 April 2023

{{FrameData-SF6 | chara = | moveId = | moveType =
| input         = 
| name          = 
| images        = 
| hitboxes      = 
| cost          = 
| damage        = 
| chip          = 
| startup       = 
| active        = 
| recovery      = 
| invuln        = 
| hitAdv        = 
| blockAdv      = 
| guard         = 
| cancel        = 
| react         = 
| punish        = 
| DRcancelHit   = 
| DRcancelBlk   = 
| perfParryAdv  = 
| hitstun       = 
| blockstun     = 
| hitstop       = 
| driveDamage   = 
| selfDriveOH   = 
| selfDriveOB   = 
| selfSuperOH   = 
| selfSuperOB   = 
| oppSuperOH    = 
| oppSuperOB    = 
| jugStart      = 
| jugIncrease   = 
| jugLimit      = 
| notes         = 
}}

Usage

Stores values in the SF6_FrameData Cargo Table.

Example

{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal
| input         = 5LP
| name          = Standing Light Punch
| images        = SF6_Ken_5LP.png
| hitboxes      = SF6_Ken_5LP_hitbox.png
| cost          = 
| damage        = 300
| chip          = 
| startup       = 4
| active        = 3
| recovery      = 7
| invuln        = 
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-1}}
| guard         = LH
| cancel        = ch sp su
| react         = 13
| punish        = {{sf6-adv|VP|+8}}
| DRcancelHit   = {{sf6-adv|VP|+4}}
| DRcancelBlk   = {{sf6-adv|M|-1}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| hitstun       = 14
| blockstun     = 9
| hitstop       = 
| driveDamage   = 500 [PC 2000]
| selfDriveOH   = 250
| selfDriveOB   = 250
| selfSuperOH   = 300
| selfSuperOB   = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| jugStart      = 
| jugIncrease   = 
| jugLimit      = 
| notes         = Example notes (specific chain properties, juggle properties, airborne/low profile frames, force stand/crouch, whiff on stand/crouch, damage scaling properties, properties vs. airborne opponents, crossup, gaps in hitstun/blockstun, etc.)
}}
Ken
ken_5lp

5LP

Standing Light Punch
SF6 Ken 5LP.png
SF6 Ken 5LP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - LH ch sp su -
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 7 14 9
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - +4 -1
Punish Advantage Perfect Parry Advantage
- -8
Hit Advantage Block Advantage
+4 -1
Notes
Example notes (specific chain properties, juggle properties, airborne/low profile frames, force stand/crouch, whiff on stand/crouch, damage scaling properties, properties vs. airborne opponents, crossup, gaps in hitstun/blockstun, etc.)