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Example template for SF6 data page using Cammy as example (no specials/supers/command normals/TC etc) | |||
{{ | == Character Vitals == | ||
{{CharacterData-SF6 | |||
| chara = Cammy | |||
===== | | name = Cammy | ||
| portrait = SF6 Cammy Portrait.png | |||
| | | icon = SF6 Cammy Face.png | ||
| | | hp = | ||
| | | fwdWalkSpd = | ||
| | | bwdWalkSpd = | ||
| fwdDashSpd = | |||
| bwdDashSpd = | |||
| fwdDashDist = | |||
| bwdDashDist = | |||
| fwdJumpSpd = | |||
| bwdJumpSpd = | |||
| ntlJumpSpd = | |||
| fwdJumpDist = | |||
| bwdJumpDist = | |||
| throwHurtbox = | |||
| throwRange = | |||
}} | |||
<!--- | |||
All possible move variables | |||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | |||
| input = (move input in Numpad notation) | |||
| name = (Official move name) | |||
| images = (PNG filename of move image) | |||
| hitboxes = (PNG filename of hitbox image) | |||
| cost = (Drive or Super meter cost in simple terms) | |||
| damage = (Attack's damage value for each hit) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | |||
| startup = (Startup frames, including the first active frame) | |||
| active = (Total number of active frames, separated per hit, also includes gaps in parentheses) | |||
| recovery = (Recovery frames after active frames end) | |||
| invuln = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, etc]) | |||
| hitAdv = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | |||
| blockAdv = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better) | |||
| punish = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | |||
| DRcancelHit = (Frame advantage of a move on hit cancelled into Drive Rush at the moment a followup attack is possible) | |||
| DRcancelBlk = (Frame advantage of a move on block cancelled into Drive Rush at the moment a followup attack is possible) | |||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame) | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | |||
| cancel = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N) | |||
| react = (Hitconfirm reaction window when cancelling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | |||
| hitstun = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "x total"; leave blank for Knockdowns) | |||
| blockstun = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate by hit if possible or list as "x total") | |||
| hitstop = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character) | |||
| driveDamage = (Amount of Drive Meter drained from opponent; usually on block, but Punish Counter and Super also drain on hit, e.g. 2000 [PC 5000]) | |||
| selfDriveOH = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max) | |||
| selfDriveOB = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max) | |||
| selfSuperOH = (Amount of Super Meter built by attacker when attack connects on hit; 10000 = 1 bar, 30000 = max) | |||
| selfSuperOB = (Amount of Super Meter built by attacker when attack connects on block; 10000 = 1 bar, 30000 = max) | |||
| oppSuperOH = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max) | |||
| oppSuperOB = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max) | |||
| notes = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field) | |||
---> | |||
}} | == Normals == | ||
=== Standing Normals === | |||
===== 5LP ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5lp | moveType = ground_normal | |||
| input = 5LP | |||
| name = Standing Light Punch | |||
| images = SF6_Cammy_5lp.png | |||
| hitboxes = SF6_Cammy_5lp_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| react = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
===== 5MP ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5mp | moveType = ground_normal | |||
| input = 5MP | |||
| name = Standing Medium Punch | |||
| images = SF6_Cammy_5mp.png | |||
| hitboxes = SF6_Cammy_5mp_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| react = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
===== 5HP ===== | |||
===== | {{FrameData-SF6 | chara = Cammy | moveId = cammy_5hp | moveType = ground_normal | ||
| input = 5HP | |||
| | | name = Standing Heavy Punch | ||
| | | images = SF6_Cammy_5hp.png | ||
| | | hitboxes = SF6_Cammy_5hp_hitbox.png | ||
| | | cost = - | ||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| react = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
===== 5LK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5lk | moveType = ground_normal | |||
| input = 5LK | |||
| name = Standing Light Kick | |||
| images = SF6_Cammy_5lk.png | |||
| hitboxes = SF6_Cammy_5lk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| react = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
===== 5MK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5mk | moveType = ground_normal | |||
| input = 5MK | |||
| name = Standing Medium Kick | |||
| images = SF6_Cammy_5mk.png | |||
| hitboxes = SF6_Cammy_5mk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| react = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
}} | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5hk | moveType = ground_normal | |||
| input = 5HK | |||
| name = Standing Heavy Kick | |||
| images = SF6_Cammy_5hk.png | |||
| hitboxes = SF6_Cammy_5hk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| react = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
=== Crouching Normals === | |||
===== | ===== 2LP ===== | ||
{{ | {{FrameData-SF6 | chara = Cammy | moveId = cammy_2lp | moveType = ground_normal | ||
| | | input = 2LP | ||
| | | name = Crouching Light Punch | ||
| | | images = SF6_Cammy_2lp.png | ||
| | | hitboxes = SF6_Cammy_2lp_hitbox.png | ||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| react = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
===== 2MP ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2mp | moveType = ground_normal | |||
| input = 2MP | |||
| name = Crouching Medium Punch | |||
| images = SF6_Cammy_2mp.png | |||
| hitboxes = SF6_Cammy_2mp_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| react = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
===== 2HP ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2hp | moveType = ground_normal | |||
| input = 2HP | |||
| name = Crouching Heavy Punch | |||
| images = SF6_Cammy_2hp.png | |||
| hitboxes = SF6_Cammy_2hp_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| react = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
}} | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2lk | moveType = ground_normal | |||
| input = 2LK | |||
| name = Crouching Light Kick | |||
| images = SF6_Cammy_2lk.png | |||
| hitboxes = SF6_Cammy_2lk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| react = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
===== 2MK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2mk | moveType = ground_normal | |||
| input = 2MK | |||
| name = Crouching Medium Kick | |||
| images = SF6_Cammy_2mk.png | |||
| hitboxes = SF6_Cammy_2mk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| react = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
===== 2HK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2hk | moveType = ground_normal | |||
| input = 2HK | |||
| name = Crouching Heavy Kick | |||
| images = SF6_Cammy_2hk.png | |||
| hitboxes = SF6_Cammy_2hk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| react = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
=== Jumping Normals === | |||
===== j.LP ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jlp | moveType = air_normal | |||
| input = j.LP | |||
| name = Jumping Light Punch | |||
| images = SF6_Cammy_jlp.png | |||
| hitboxes = SF6_Cammy_jlp_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = | |||
| cancel = | |||
| react = - | |||
| punish = - | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
===== j.MP ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jmp | moveType = air_normal | |||
| input = j.MP | |||
| name = Jumping Medium Punch | |||
| images = SF6_Cammy_jmp.png | |||
| hitboxes = SF6_Cammy_jmp_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = | |||
| cancel = | |||
| react = - | |||
| punish = - | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
{{ | ===== j.HP ===== | ||
{{ | {{FrameData-SF6 | chara = Cammy | moveId = cammy_jhp | moveType = air_normal | ||
| input = j.HP | |||
| name = Jumping Heavy Punch | |||
| images = SF6_Cammy_jhp.png | |||
| hitboxes = SF6_Cammy_jhp_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = | |||
| cancel = | |||
| react = - | |||
| punish = - | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
===== j.LK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jlk | moveType = air_normal | |||
| input = j.LK | |||
| name = Jumping Light Kick | |||
| images = SF6_Cammy_jlk.png | |||
| hitboxes = SF6_Cammy_jlk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = | |||
| cancel = | |||
| react = - | |||
| punish = - | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
===== j.MK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jmk | moveType = air_normal | |||
| input = j.MK | |||
| name = Jumping Medium Kick | |||
| images = SF6_Cammy_jmk.png | |||
| hitboxes = SF6_Cammy_jmk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = | |||
| cancel = | |||
| react = - | |||
| punish = - | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
===== j.HK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jhk | moveType = air_normal | |||
| input = j.HK | |||
| name = Jumping Heavy Kick | |||
| images = SF6_Cammy_jhk.png | |||
| hitboxes = SF6_Cammy_jhk_hitbox.png | |||
| cost = - | |||
| damage = | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = | |||
| cancel = | |||
| react = - | |||
| punish = - | |||
| hitstun = | |||
| blockstun = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
== Command Normals == | |||
== Target Combos == | |||
== Universal Mechanics == | |||
=== Throws === | |||
===== LPLK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_lplk | moveType = throw | |||
| input = LPLK | |||
| name = | |||
| images = SF6_Cammy_lplk.png | |||
| hitboxes = SF6_Cammy_lplk_hitbox.png | |||
| cost = - | |||
| damage = () | |||
| chip = - | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = - | |||
| guard = T | |||
| cancel = - | |||
| react = - | |||
| punish = | |||
| hitstun = - | |||
| blockstun = - | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
===== 4LPLK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_4lplk | moveType = throw | |||
| input = 4LPLK | |||
| name = | |||
| images = SF6_Cammy_4lplk.png | |||
| hitboxes = SF6_Cammy_4lplk_hitbox.png | |||
| cost = - | |||
| damage = () | |||
| chip = - | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = - | |||
| guard = T | |||
| cancel = - | |||
| react = - | |||
| punish = | |||
| hitstun = - | |||
| blockstun = - | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfDriveOB = | |||
| selfSuperOH = | |||
| selfSuperOB = | |||
| oppSuperOH = | |||
| oppSuperOB = | |||
| notes = | |||
}} | |||
=== Drive Moves === | |||
===== HPHK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_hphk | moveType = drive | |||
| input = HPHK | |||
| name = Drive Impact | |||
| images = SF6_Cammy_hphk.png | |||
| hitboxes = SF6_Cammy_hphk_hitbox.png | |||
| cost = 1 drive | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = LH | |||
| cancel = - | |||
| react = - | |||
| punish = crumple | |||
| hitstun = - | |||
| blockstun = | |||
| driveDamage = 5000 / 10000 | |||
| selfDriveOH = -10000 | |||
| selfDriveOB = -10000 | |||
| selfSuperOH = - | |||
| selfSuperOB = - | |||
| oppSuperOH = - | |||
| oppSuperOB = - | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | |||
}} | |||
===== 6HPHK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_6hphk | moveType = drive | |||
| input = 6HPHK | |||
| name = Drive Reversal | |||
| images = SF6_Cammy_6hphk.png | |||
| hitboxes = SF6_Cammy_6hphk_hitbox.png | |||
| cost = 2 drive | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = LH | |||
| cancel = - | |||
| react = - | |||
| punish = | |||
| hitstun = - | |||
| blockstun = | |||
| driveDamage = - | |||
| selfDriveOH = -20000 | |||
| selfDriveOB = -20000 | |||
| selfSuperOH = - | |||
| selfSuperOB = - | |||
| oppSuperOH = - | |||
| oppSuperOB = - | |||
| notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
===== MPMK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_mpmk | moveType = drive | |||
| input = MPMK | |||
| name = Drive Parry | |||
| images = SF6_Cammy_mpmk.png | |||
| hitboxes = SF6_Cammy_mpmk_hitbox.png | |||
| cost = 0.5 drive | |||
| damage = - | |||
| chip = - | |||
| startup = 1 | |||
| active = 8 or until released | |||
| recovery = 29(1)(11) | |||
| invuln = 6f (after Perfect Parry) | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| react = - | |||
| punish = - | |||
| hitstun = - | |||
| blockstun = - | |||
| driveDamage = - | |||
| selfDriveOH = -5000*250~ | |||
| selfDriveOB = -5000*250~ | |||
| selfSuperOH = - | |||
| selfSuperOB = - | |||
| oppSuperOH = - | |||
| oppSuperOB = - | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | |||
}} | |||
===== 66 ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_66 | moveType = drive | |||
| input = 66 | |||
| name = Drive Rush | |||
| images = SF6_Cammy_66.png | |||
| hitboxes = SF6_Cammy_66_hitbox.png | |||
| cost = 3 drive (from normal) / 0.5 drive (from parry) | |||
| damage = - | |||
| chip = - | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| react = - | |||
| punish = - | |||
| hitstun = - | |||
| blockstun = - | |||
| driveDamage = - | |||
| selfDriveOH = -10000(-30000) | |||
| selfDriveOB = -10000(-30000) | |||
| selfSuperOH = - | |||
| selfSuperOB = - | |||
| oppSuperOH = - | |||
| oppSuperOB = - | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. | |||
}} | |||
=== Taunts === | |||
===== 5PPPKKK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5pppkkk | moveType = taunt | |||
| input = 5PPPKKK | |||
| name = Neutral Taunt | |||
| images = SF6_Cammy_5pppkkk.png | |||
| hitboxes = | |||
| cost = - | |||
| damage = - | |||
| chip = - | |||
| startup = (total) | |||
| active = - | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| react = - | |||
| punish = - | |||
| hitstun = - | |||
| blockstun = - | |||
| driveDamage = - | |||
| selfDriveOH = - | |||
| selfDriveOB = - | |||
| selfSuperOH = - | |||
| selfSuperOB = - | |||
| oppSuperOH = - | |||
| oppSuperOB = - | |||
| notes = "" | |||
}} | |||
===== 6PPPKKK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_6pppkkk | moveType = taunt | |||
| input = 6PPPKKK | |||
| name = Forward Taunt | |||
| images = SF6_Cammy_6pppkkk.png | |||
| hitboxes = | |||
| cost = - | |||
| damage = - | |||
| chip = - | |||
| startup = (total) | |||
| active = - | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| react = - | |||
| punish = - | |||
| hitstun = - | |||
| blockstun = - | |||
| driveDamage = - | |||
| selfDriveOH = - | |||
| selfDriveOB = - | |||
| selfSuperOH = - | |||
| selfSuperOB = - | |||
| oppSuperOH = - | |||
| oppSuperOB = - | |||
| notes = "" | |||
}} | |||
===== 4PPPKKK ===== | |||
{{FrameData-SF6 | chara = Cammy | moveId = cammy_4pppkkk | moveType = taunt | |||
| input = 4PPPKKK | |||
| name = Back Taunt | |||
| images = SF6_Cammy_4pppkkk.png | |||
| hitboxes = | |||
| cost = - | |||
| damage = - | |||
| chip = - | |||
| startup = (total) | |||
| active = - | |||
| recovery = - | |||
| invuln = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| react = - | |||
| punish = - | |||
| hitstun = - | |||
| blockstun = - | |||
| driveDamage = - | |||
| selfDriveOH = - | |||
| selfDriveOB = - | |||
| selfSuperOH = - | |||
| selfSuperOB = - | |||
| oppSuperOH = - | |||
| oppSuperOB = - | |||
| notes = "" | |||
}} | |||
== Special Moves == | |||
== Super Arts == |
Revision as of 08:32, 3 March 2023
Example template for SF6 data page using Cammy as example (no specials/supers/command normals/TC etc)
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
Target Combos
Universal Mechanics
Throws
LPLK
4LPLK
Cammy
cammy_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK |
|||||
![]() File:SF6 Cammy 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
() | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | |||||
Notes | |||||
Drive Moves
HPHK
Cammy
cammy_hphk
|
|||||
---|---|---|---|---|---|
HPHK Drive Impact
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | - | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Cammy
cammy_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | - | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Cammy
cammy_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Cammy
cammy_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK