User:SWK/sandbox: Difference between revisions

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=== Standing Normals ===
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{{MoveData
|image=
|caption= Test Caption
|name= Standing Light Punch
|linkname= 5LP
|input= Stand LP/5LP
|data=
{{AttackData-KI2013
  |damage= 8(2%)
  |counter-hit damage= 10(2%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 6
  |active= 2
  |recovery= 9
  |total duration= 16f
  |on hit= +4
  |on counter-hit= +6
  |on block= +2
  |special properties= Chain
  |description= * Not chainable into itself;chainable into cr.lp
* Tallest hitbox for a jab (still can be lower body invul'd over)
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Standing Medium Punch
|linkname= 5MP
|input= Stand MP/5MP
|data=
{{AttackData-KI2013
  |damage= 18(5%)
  |counter-hit damage= 22(6%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 6
  |active= 3
  |recovery= 16
  |total duration= 24f
  |on hit= +5
  |on counter-hit= +8
  |on block= +0
  |special properties= --
  |description= * One of Shinko's fake jab to compensate for inheriting Hisakos lights 
* Isn't avoidable by lower body invul moves making it her default "quick" normal on offense and defense
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Far Heavy Punch
|linkname= 5HP
|input= HP/5HP
|data=
{{AttackData-KI2013
  |damage= 28(7%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 14
  |active= 5
  |recovery= 21
  |total duration= 39f
  |on hit= +15
  |on counter-hit= +33
  |on block= -1
  |special properties=
  |description= * A really good poke (Slower than forward MP but has better priority, does more damage)
* Big late cancel window; Shin can frame trap with L rekka or even L slice on block
}}
}}
 
{{MoveData
|image=
|caption= Test Caption
|name= Close Heavy Punch
|linkname= 5HP
|input= HP/5HP near opponent
|data=
{{AttackData-KI2013
  |damage= 28(7%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 14
  |active= 5
  |recovery= 21
  |total duration= 39f
  |on hit= +15
  |on counter-hit= +33
  |on block= -1
  |special properties=
  |description= * 2 hit close range punish starter
* Crouching HP xx H greed sever and Far MK xx H greed sever are more optimal without meter but you will be close to optimal with Close HP xx H Rekka(x3)
* +3 on block and vacuums the opponent closer, so can effectively bully defenders without meter
* Large cancel window; can frame trap with L rekka to reposition the opponent or L slice for a suprise crossup
* Situational AA;Not very good as an AA due to poor active frame and not hitting too high up in the air, but it covers the top of shins head an otherwise very susceptible jump in angle
* +8 on hit, can lead to scary situation when manualed into but VERY breakable on reaction
 
 
}}
}}
 
{{MoveData
|image=
|caption= Test Caption
|name= Katana Poke
|linkname= 6MP
|input= 6MP
|data=
{{AttackData-KI2013
  |damage= 28(7%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 14
  |active= 5
  |recovery= 21
  |total duration= 39f
  |on hit= +15
  |on counter-hit= +33
  |on block= -1
  |special properties= Stagger
  |description= * Amazing mid-range poke, relatively fast startup for the range it attacks,safe and hit confirmable
* Floats the opponent on airborne hit. Good for juggles as shin can either go for big damage with 6MP>L/M greed sever or go for tricks with special chains
}}
}}
 
{{MoveData
|image=
|caption= Test Caption
|name= Standing Light Kick
|linkname= 5LK
|input= Stand LK/5LK
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 5
  |active= 4
  |recovery= 16
  |total duration= 24f
  |on hit= 0
  |on counter-hit= +2
  |on block= -1
  |special properties= --
  |description= * Very Active, useful as a meaty (+4 on block at best) and can be used as a delay meaty to tag wakeup backdash and wakeup buttons
* In neutral, can be used to check dashes
* Chainable into 5LK and 2LK
* The chain version of 5LK is quick to recover and gives shin frame trap light slice 
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Far Medium Kick
|linkname= 5MK
|input= Stand MK/5MK
|data=
{{AttackData-KI2013
  |damage= 18(5%)
  |counter-hit damage= 22(6%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 10
  |active= 2
  |recovery= 26
  |total duration= 37f
  |on hit= -1
  |on counter-hit= +2
  |on block= -4
  |special properties= --
  |description= * + on block pressure tool and one of shins higher damage starter since she can cancel into all versions of greed sever
* very active but slow to recover, can be used as a high risk high return stop sign
* Low pushback, shin can repeat the situation vs passive defenders a lot
* +8 on hit so you can confirm into shadow rekka or 2MP>Rekka ...
* can only be manualed into from heavy spirit slice linker
}}
}}
{{MoveData
|image=
|caption= Test Caption
|name= Close Medium Kick
|linkname= 5MK
|input= Stand MK/5MK near opponent
|data=
{{AttackData-KI2013
  |damage= 18(5%)
  |counter-hit damage= 22(6%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 10
  |active= 2
  |recovery= 26
  |total duration= 37f
  |on hit= -1
  |on counter-hit= +2
  |on block= -4
  |special properties= --
  |description= * +1 on block with a lot of pushback
* the optimal -6 punish starter by around 1%
*situation AA, Shin hisakos quickest 'useable" 1 button AA
}}
}}
 
 
{{MoveData
|image=
|caption= Test Caption
|name= Far Heavy Kick
|linkname= 5HK
|input= Stand HK/5HK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 20
  |active= 3
  |recovery= 12
  |total duration=
  |on hit= +14
  |on counter-hit= +18
  |on block= +6
  |special properties= Stagger
  |description=* Pressure restarter
* Hurtbox sways back during the move startup so you can use 5hk to avoid and punish attacks during shin offense, neutral and if you are brave enough, defense
* very quick recovery: good vs defender using fuzzy jump can recover in time to AA them
}}
}}
 
{{MoveData
|image=
|caption= Test Caption
|name= Close Heavy Kick
|linkname= 5HK
|input= Stand HK/5HK near opponent
|data=
{{AttackData-KI2013
  |damage= 30
  |counter-hit damage= 32
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 9
  |active= 3
  |recovery= 16
  |total duration=
  |on hit= +3
  |on counter-hit= +7
  |on block= +1
  |special properties= --
  |description= *Close normal used mostly as a safe damaging meaty
*+3 on hit, which is plus enough to combo into M awakened soul as a way to get her super scary oki from manual
}}
}}

Revision as of 13:38, 10 February 2023

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