(Created page with "== Normal Moves == === Standing Normals === {{MoveData |image= |caption= Test Caption |name= Standing Light Punch |linkname= 5LP |input= Stand LP/5LP |data= {{AttackData-KI20...") |
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=== Standing Normals === | === Standing Normals === | ||
{{MoveData | {{MoveData | ||
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|on block= +2 | |on block= +2 | ||
|special properties= Chain | |special properties= Chain | ||
|description= | |description= * Not chainable into itself;chainable into cr.lp | ||
* Tallest hitbox for a jab (still can be lower body invul'd over) | |||
}} | }} | ||
}} | }} | ||
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|shadow on block= 4 | |shadow on block= 4 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 6 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 16 | ||
|total duration= | |total duration= 24f | ||
|on hit= +5 | |on hit= +5 | ||
|on counter-hit= +8 | |on counter-hit= +8 | ||
|on block= +0 | |on block= +0 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= * One of Shinko's fake jab to compensate for inheriting Hisakos lights | ||
* Isn't avoidable by lower body invul moves making it her default "quick" normal on offense and defense | |||
}} | }} | ||
}} | }} | ||
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|image= | |image= | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= | |name= Far Heavy Punch | ||
|linkname= 5HP | |||
|input= HP/5HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 28(7%) | |||
|counter-hit damage= 32(8%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 14 | |||
|active= 5 | |||
|recovery= 21 | |||
|total duration= 39f | |||
|on hit= +15 | |||
|on counter-hit= +33 | |||
|on block= -1 | |||
|special properties= | |||
|description= * A really good poke (Slower than forward MP but has better priority, does more damage) | |||
* Big late cancel window; Shin can frame trap with L rekka or even L slice on block | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Close Heavy Punch | |||
|linkname= 5HP | |linkname= 5HP | ||
|input= | |input= HP/5HP near opponent | ||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 28(7%) | |||
|counter-hit damage= 32(8%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 14 | |||
|active= 5 | |||
|recovery= 21 | |||
|total duration= 39f | |||
|on hit= +15 | |||
|on counter-hit= +33 | |||
|on block= -1 | |||
|special properties= | |||
|description= * 2 hit close range punish starter | |||
* Crouching HP xx H greed sever and Far MK xx H greed sever are more optimal without meter | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= Test Caption | |||
|name= Katana Poke | |||
|linkname= 6MP | |||
|input= 6MP | |||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
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|image= | |image= | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= | |name= Far Medium Kick | ||
|linkname= 5MK | |linkname= 5MK | ||
|input= Stand MK/5MK | |input= Stand MK/5MK | ||
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}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= | |name= Far Medium Kick | ||
|linkname= | |linkname= 5MK | ||
|input= Stand | |input= Stand MK/5MK | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
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|shadow on block= 4 | |shadow on block= 4 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 10 | ||
|active= 2 | |active= 2 | ||
|recovery= | |recovery= 26 | ||
|total duration= | |total duration= 37f | ||
|on hit= -1 | |on hit= -1 | ||
|on counter-hit= +2 | |on counter-hit= +2 | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= | |name= Far Heavy Kick | ||
|linkname= | |linkname= 5HK | ||
|input= | |input= Stand HK/5HK | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= 20(5%) | |damage= 20(5%) | ||
|counter-hit damage= | |counter-hit damage= 14(3%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= 4 | |shadow on hit= 4 | ||
|shadow on block= 4.5 | |shadow on block= 4.5 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 20 | ||
|active= 3 | |active= 3 | ||
|recovery= | |recovery= 12 | ||
|total duration= | |total duration= | ||
|on hit= + | |on hit= +14 | ||
|on counter-hit= + | |on counter-hit= +18 | ||
|on block= | |on block= +6 | ||
|special properties= -- | |special properties= -- | ||
|description= | |description= slow and plus. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= | |name= Close Heavy Kick | ||
|linkname= | |linkname= 5HK | ||
|input= | |input= Stand HK/5HK near opponent | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 30 | ||
|counter-hit damage= | |counter-hit damage= 32 | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= | |shadow on hit= -- | ||
|shadow on block= | |shadow on block= -- | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 9 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 16 | ||
|total duration= | |total duration= | ||
|on hit= + | |on hit= +3 | ||
|on counter-hit= + | |on counter-hit= +7 | ||
|on block= | |on block= +1 | ||
|special properties= | |special properties= -- | ||
|description= | |description= *Close normal used mostly as a safe damaging meaty | ||
*+3 on hit, which is plus enough to combo into M awakened soul as a way to get her super scary oki from manuial | |||
}} | }} | ||
}} | }} |
Revision as of 18:32, 9 February 2023
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 10(2%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 9 | 16f | +4 | +6 | +2 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 6 | 3 | 16 | 24f | +5 | +8 | +0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 14 | 5 | 21 | 39f | +15 | +33 | -1 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 14 | 5 | 21 | 39f | +15 | +33 | -1 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 32(8%) | -- | 4 | 4.5 | Mid | 14 | 5 | 21 | 39f | +15 | +33 | -1 | Stagger |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 4 | 16 | 24f | 0 | +2 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 10 | 2 | 26 | 37f | -1 | +2 | -4 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 2.4 | 4 | Mid | 10 | 2 | 26 | 37f | -1 | +2 | -4 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 14(3%) | -- | 4 | 4.5 | Mid | 20 | 3 | 12 | - | +14 | +18 | +6 | -- |
slow and plus. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 | 32 | -- | -- | -- | Mid | 9 | 3 | 16 | - | +3 | +7 | +1 | -- |
|