Killer Instinct (2013)/Eyedol/Character Intro: Difference between revisions

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*'''Great range:'''  Eyedol's large frame grants him great reach on his normals and makes him a footsies monster.
*'''Great range:'''  Eyedol's large frame grants him great reach on his normals and makes him a footsies monster.
*'''Overwhelming offense:'''  Both heads have safe/plus specials to create frame traps that loop themselves while building Shadow very quickly.
*'''Overwhelming offense:'''  Both heads have safe/plus specials to create frame traps that loop themselves while building Shadow very quickly.
*'''Warrior jump arc:''' Eyedol is infamous for having the quickest jump in the game, complimenting his pip cancels and making his jump-ins particularly difficult to contest.
*'''Third eye:''' Between head switches, Eyedol has plenty of time to analyze his opponent's offense and counter accordingly, such as with an anti-air or reversal. Head switching also comes with 7f of invulnerability, causing some attacks to pass through harmlessly and scoring Eyedol a free punish.
*'''Third eye:''' Between head switches, Eyedol has plenty of time to analyze his opponent's offense and counter accordingly, such as with an anti-air or reversal. Head switching also comes with 7f of invulnerability, causing some attacks to pass through harmlessly and scoring Eyedol a free punish.
*'''Chips away:''' Eyedol's specials in Mage and especially in Instinct knock off full percents of health on block.
*'''Chips away:''' Eyedol's specials in Mage and especially in Instinct knock off full percents of health on block.
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*'''Low overall damage:''' When not in Instinct, Eyedol's damage output lags behind most of his contemporaries.
*'''Low overall damage:''' When not in Instinct, Eyedol's damage output lags behind most of his contemporaries.
*'''Linear offense:'''  Eyedol largely relies on strike/throw for his pressure, as his crossups and overheads are extremely telegraphed.
*'''Linear offense:'''  Eyedol largely relies on strike/throw for his pressure, as his crossups and overheads are extremely telegraphed.
'''Warrior jump arc:''' Having a fast and low jump isn't so great when you need to run a projectile obstacle course.
*'''Projectile immunity:''' Mage is uniquely weak to projectile immune moves as all his punches and specials use projectile hitboxes.
*'''Projectile immunity:''' Mage is uniquely weak to projectile immune moves as all his punches and specials use projectile hitboxes.
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Revision as of 05:18, 8 February 2023

Introduction

Lore

Centuries ago, Eyedol stood against one of Gargos' invasions of Earth. Emerging victorious, he won the adoration of many people from around the world. But soon it all went to his head, and Eyedol became mad with power, turning on the very heroes he fought alongside in his own conquest for world domination. Banished to the Astral Plane by Tusk, Eyedol and Gargos would face off once again, this time Gargos coming out the victor after cleaving Eyedol's head in half. In the modern day, Kan-Ra resurrects Eyedol to help ARIA's alliance repel another Shadow Lord invasion. But Eyedol doesn't play nice with others.

Gameplay

Placeholder gameplay overview

Strengths Weaknesses
  • Great range:  Eyedol's large frame grants him great reach on his normals and makes him a footsies monster.
  • Overwhelming offense:  Both heads have safe/plus specials to create frame traps that loop themselves while building Shadow very quickly.
  • Warrior jump arc: Eyedol is infamous for having the quickest jump in the game, complimenting his pip cancels and making his jump-ins particularly difficult to contest.
  • Third eye: Between head switches, Eyedol has plenty of time to analyze his opponent's offense and counter accordingly, such as with an anti-air or reversal. Head switching also comes with 7f of invulnerability, causing some attacks to pass through harmlessly and scoring Eyedol a free punish.
  • Chips away: Eyedol's specials in Mage and especially in Instinct knock off full percents of health on block.
  • Low overall damage: When not in Instinct, Eyedol's damage output lags behind most of his contemporaries.
  • Linear offense:  Eyedol largely relies on strike/throw for his pressure, as his crossups and overheads are extremely telegraphed.

Warrior jump arc: Having a fast and low jump isn't so great when you need to run a projectile obstacle course.

  • Projectile immunity: Mage is uniquely weak to projectile immune moves as all his punches and specials use projectile hitboxes.