ReckyDaGuy (talk | contribs) No edit summary |
ReckyDaGuy (talk | contribs) (Undo revision 246030 by ReckyDaGuy (talk)) Tag: Undo |
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|- style="line-height:1em" | |- style="line-height:1em" | ||
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=6 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=6 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! style="width: | ! style="width:16.6%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack, and the random damage modifier.
(X)[Y].}} | ||
! style="width: | ! style="width:16.6%" | {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}} | ||
! style="width: | ! style="width:16.6%" | {{Tooltip | text=Dizzy Time | hovertext = The amount of frames added to the Dizzy Timer a move does.}} | ||
! style="width: | ! style="width:16.6%" | {{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel.
Special = Can be canceled into a Special Move.
Super = Can be canceled into a Super Combo.}} | ||
! style="width: | ! style="width:16.7%" | {{Tooltip | text=Guard | hovertext = High = Must block while standing.
Mid = Can block while crouching or standing.
Low = Must block crouching.
Grab = Can't be blocked.}} | ||
|- | |- | ||
| {{#if:{{{damage|}}} | {{{damage}}} |-}} | | {{#if:{{{damage|}}} | {{{damage}}} |-}} | ||
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| {{#if:{{{cancel|}}} | {{{cancel}}} |-}} | | {{#if:{{{cancel|}}} | {{{cancel}}} |-}} | ||
| {{#if:{{{guard|}}} | {{{guard}}} |-}} | | {{#if:{{{guard|}}} | {{{guard}}} |-}} | ||
|- style="line-height:1em" | |- style="line-height:1em" | ||
! style="width: | ! style="width:16.6%" | {{Tooltip | text=Startup | hovertext = The total amount of Startup Frames a move has.}} | ||
! style="width: | ! style="width:16.6%" | {{Tooltip | text=Active | hovertext = The total amount of Active Frames a move has.}} | ||
! style="width: | ! style="width:16.6%" | {{Tooltip | text=Recovery | hovertext = The total amount of Recovery Frames a move has.}} | ||
! style="width: | ! style="width:16.6%" | {{Tooltip | text=Total | hovertext = The total amount of frames a move has, from startup to recovery.}} | ||
! style="width: | ! style="width:16.7%" | {{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}} | ||
|- | |- | ||
| {{#if:{{{startup|}}} | {{{startup}}} |-}} | | {{#if:{{{startup|}}} | {{{startup}}} |-}} | ||
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| {{#if:{{{total|}}} | {{{total}}} |-}} | | {{#if:{{{total|}}} | {{{total}}} |-}} | ||
| {{#if:{{{frameAdv|}}} | {{{frameAdv}}} |-}} | | {{#if:{{{frameAdv|}}} | {{{frameAdv}}} |-}} | ||
|- style="line-height:1em" | |||
! colspan = 2 | {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}} | |||
! {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}} | |||
! {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}} | |||
! colspan = 1.5 | {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}} | |||
|- | |||
| colspan = 2 | {{#if:{{{invul|}}} | {{{invul}}} |-}} | |||
| {{#if:{{{actrange|}}} | {{{actrange}}} |-}} | |||
| {{#if:{{{juggle|}}} | {{{juggle}}} |-}} | |||
| {{#if:{{{meter|}}} | {{{meter}}} |-}} | | {{#if:{{{meter|}}} | {{{meter}}} |-}} | ||
|- | |- | ||
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Juggle = (juggle)<br> | Juggle = (juggle)<br> | ||
Meter = (meter) | Meter = (meter) | ||
[[Category:Super Street Fighter 2 Turbo]]</noinclude> | [[Category:Super Street Fighter 2 Turbo]]</noinclude> |
Revision as of 23:40, 10 December 2022
|- style="line-height:1em"
! style="width:16.6%" | Damage ! style="width:16.6%" | Dizzy ! style="width:16.6%" | Dizzy Time ! style="width:16.6%" | Cancel ! style="width:16.7%" | Guard |- | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! style="width:16.6%" | Recovery ! style="width:16.6%" | Total ! style="width:16.7%" | Frame Adv. |- | - | - | - | - | - |- style="line-height:1em" ! colspan = 2 | Invul ! Act. Range ! Juggle ! colspan = 1.5 | Meter |- | colspan = 2 | - | - | - | - |-
|- }}
Parameters are as follows
Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime)
Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)
Meter = (meter)