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| [[File:geese96win.gif]] | | #REDIRECT [[The King of Fighters '96/Geese]] |
| =Introduction=
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| =Movelist=
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| ==Throws==
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| ==Special Moves==
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| {| class="wikitable"
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| |-
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| ! scope="col"| Move Name
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| ! scope="col"| Motion
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| ! scope="col"| Nickname
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| ! scope="col"| Description
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| |-
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| ! scope="row"|Reppuken
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| | qcf+A
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| |-
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| ! scope="row"| Double Reppuken
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| | qcf+C
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| |-
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| ! scope="row" |Shippuken
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| | qcb+P
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| | Can only be done in air
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| |-
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| ! scope="row" |Hishou Nichirin Zan
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| | dp+P
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| | 2 frames of invincibility on both versions
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| |-
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| ! scope="row" |Jaei Ken
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| | hcb+P
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| |-
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| ! scope="row" |Atemi Nage/Atemi Uchi
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| | hcb+K
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| | B Version counters air attacks and non fireball special moves and D version counters non low normal attacks
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| |-
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| |}
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| ==Super Moves==
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| {| class="wikitable"
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| |-
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| ! scope="col"| Move Name
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| ! scope="col"| Motion
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| ! scope="col"| Nickname
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| ! scope="col"| Description
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| |-
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| ! scope="row"|Raging Storm
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| | db, hcb , df+P
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| |-
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| |}
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| =Frame Data=
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| {| class="wikitable"
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| |-
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| ! scope="col"| Move Name
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| ! scope="col"| Hitbox
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| ! scope="col"| Startup
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| ! scope="col"| Active Frames
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| ! scope="col"| Advantage on Block
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| ! scope="col"| Advantage on Hit
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| |-
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| ! scope="row"|Far A
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| |[[File:Kof96geesefarA.png]]
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| | 6
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| | 5
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| | -1
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| | 3
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| |-
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| ! scope="row"| Close A
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| |[[File:Kof96geesecloseA.png]]
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| | 6
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| | 4
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| | 1
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| | 3
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| |-
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| ! scope="row" |Far B
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| | [[File:Kof96geesefarB.png]]
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| | 8
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| | 5
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| | -4
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| | -2
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| |-
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| ! scope="row" |Close B
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| |[[File:Kof96geesecloseB.png]]
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| | 5
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| | 4
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| | -1
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| | 1
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| |-
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| ! scope="row" |Far C
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| |[[File:Kof96geesefarC.png]]
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| | 8
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| | 7
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| | -8
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| | -6
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| |-
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| ! scope="row" |Close C
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| |[[File:Kof96geesecloseC.png]]
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| | 6
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| | 3
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| | -4
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| | -2
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| |-
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| ! scope="row" |Far D
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| |[[File:Kof96geesefarD.png]]
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| | 10
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| | 6
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| | -9
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| | -7
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| |-
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| ! scope="row"|Close D(Both Hits)
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| |[[File:Kof96geesecloseD(1).png]] [[File:Kof96geesecloseD(2).png]]
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| | 6, 3
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| | 3, 7
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| | -4
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| | -2
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| |-
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| !scope = "row"|Crouching A
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| |[[File:Kof96geesecrouchA.png]]
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| | 8
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| | 4
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| | -1
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| | 1
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| |-
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| !scope = "row"|Crouching B
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| |[[File:Kof96geesecrouchB.png]]
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| | 7
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| | 5
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| | -1
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| | 1
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| |-
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| !scope = "row"|Crouching C
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| |[[File:Kof96geesecrouchC(1).png]] [[File:Kof96geesecrouchC(2).png]] [[File:Kof96geesecrouchC(3).png]]
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| | 6
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| | 7
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| | -6
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| | -4
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| |-
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| !scope = "row"|Crouching D
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| |[[File:Kof96geesecrouchD.png]]
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| | 11
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| | 6
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| | -3
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| | KD
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| |-
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| !scope = "row"|Standing CD
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| |[[File:Kof96geesestandCD.png]]
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| | 14
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| | 4
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| | -4
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| | KD
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| |-
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| !scope = "row"|Reppuken
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| |[[File:Kof96geesereppuken(1).png]] [[File:Kof96geesereppuken(2).png]] [[File:Kof96geesereppuken(3).png]]
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| | 10
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| | 10
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| | -9
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| | -7
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| |-
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| !scope = "row"|Double Reppuken
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| |[[File:Kof96geesedoublereppuken(1).png]] [[File:Kof96geesedoublereppuken(2).png]] [[File:Kof96geesedoublereppuken(3).png]] [[File:Kof96geesedoublereppuken(4).png]] [[File:Kof96geesedoublereppuken(5).png]] [[File:Kof96geesedoublereppuken(6).png]]
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| | 19
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| | 11, 9
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| | -24
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| | KD
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| |-
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| !scope = "row"|Jaei Ken A
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| |[[File:Kof96geesejaeikenA.png]]
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| | 15
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| | 16
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| | -8
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| | KD
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| |-
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| !scope = "row"|Jaei Ken C
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| |[[File:Kof96geesejaeikenC.png]]
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| | 20
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| | 16
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| | -13
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| | KD
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| |-
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| !scope = "row"|Hishou Nichirin Zan A
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| |[[File:Kof96geesebuzzsawA(1).png]] [[File:Kof96geesebuzzsawA(2).png]][[File:Kof96geesebuzzsawA(3).png]]
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| | 11
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| | 4,3
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| | -8
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| | KD
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| |-
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| !scope = "row"|Hishou Nichirin Zan C
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| | [[File:Kof96geesebuzzsawC(1).png]] [[File:Kof96geesebuzzsawC(2).png]][[File:Kof96geesebuzzsawC(3).png]]
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| | 20
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| | 3,3
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| | -12
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| | KD
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| |-
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| !scope = "row"|Counter B
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| |[[File:Kof96geesecounterB.png]]
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| | 3
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| | 18
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| | -
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| | -
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| |-
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| !scope = "row"|Counter D
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| |[[File:Kof96geesecounterD.png]]
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| | 3
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| | 18
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| | -
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| | -
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| |-
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| |}
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| =Combos=
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| [J.C] Cl.D(1 hit), QCF+C
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| [J.C]Cl.C or Cr. C, QCF+A
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| [J.C]Cl.C or Cr.C, HCB+A
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| Cr.A, Cr.A,Cr.A(Close)
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| J.C, Cr.A, QCF+A
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| [Corner] Cr. A , Cr. A , QCF+A
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| '''Infinite'''
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| ''Note: This is very hard to do, but if you can do it consistently by all means use it.''
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| (During Max Mode)
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| (Corner Only) Hop C,C, Land[Repeat Until Stun]
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| =Strategies=
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| *Geese can infinitely blockstun with repeated hop c,c attacks. No joke about this, they can press buttons for their dear life and nothing will come out unless you mistime it. Use it accordingly for your rushdown tactics.
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| [[Category:The King of Fighters '96]]
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