ReckyDaGuy (talk | contribs) No edit summary |
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{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! style="width:16.6%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack, and the random damage modifier.
(X)[Y].}} | ! style="width:16.6%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack, and the random damage modifier.
(X)[Y].}} | ||
! style="width:16.6%" {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}} | ! style="width:16.6%" | {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}} | ||
! style="width:16.6%"{{Tooltip | text=Dizzy Time | hovertext = The amount of frames added to the Dizzy Timer a move does.}} | ! style="width:16.6%" | {{Tooltip | text=Dizzy Time | hovertext = The amount of frames added to the Dizzy Timer a move does.}} | ||
! style="width:16.6%"{{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel.
Special = Can be canceled into a Special Move.
Super = Can be canceled into a Super Combo.}} | ! style="width:16.6%" | {{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel.
Special = Can be canceled into a Special Move.
Super = Can be canceled into a Super Combo.}} | ||
! style="width:16.7%"{{Tooltip | text=Guard | hovertext = High = Must block while standing.
Mid = Can block while crouching or standing.
Low = Must block crouching.
Grab = Can't be blocked.}} | ! style="width:16.7%" | {{Tooltip | text=Guard | hovertext = High = Must block while standing.
Mid = Can block while crouching or standing.
Low = Must block crouching.
Grab = Can't be blocked.}} | ||
|- | |- | ||
| {{#if:{{{damage|}}} | {{{damage}}} |-}} | | {{#if:{{{damage|}}} | {{{damage}}} |-}} | ||
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| {{#if:{{{frameAdv|}}} | {{{frameAdv}}} |-}} | | {{#if:{{{frameAdv|}}} | {{{frameAdv}}} |-}} | ||
|- style="line-height:1em" | |- style="line-height:1em" | ||
! style="width:20.7%" {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}} | ! style="width:20.7%" | {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}} | ||
! style="width:20.8%" {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}} | ! style="width:20.8%" | {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}} | ||
! style="width:20.8%" {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}} | ! style="width:20.8%" | {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}} | ||
! style="width:20.8%" {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}} | ! style="width:20.8%" | {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}} | ||
}} | }} | ||
|- | |- |
Revision as of 00:28, 25 November 2022
|- style="line-height:1em"
! style="width:16.6%" | Damage ! style="width:16.6%" | Dizzy ! style="width:16.6%" | Dizzy Time ! style="width:16.6%" | Cancel ! style="width:16.7%" | Guard |- | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%"Startup ! style="width:16.6%"Active ! style="width:16.6%"Recovery ! style="width:16.6%"Total ! style="width:16.7%"Frame Adv. |- | - | - | - | - | - |- style="line-height:1em" ! style="width:20.7%" | Invul ! style="width:20.8%" | Act. Range ! style="width:20.8%" | Juggle ! style="width:20.8%" | Meter }} |- | - | - | - | -
|-
|-
}}
Parameters are as follows
Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime)
Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)
Meter = (meter)